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Delete config.lua
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-- config tab --
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local Tabs = require 'comfy_panel.main'
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local functions = {
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["comfy_panel_spectator_switch"] = function(event)
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if event.element.switch_state == "left" then
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game.players[event.player_index].spectator = true
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else
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game.players[event.player_index].spectator = false
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end
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end,
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["comfy_panel_auto_hotbar_switch"] = function(event)
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if event.element.switch_state == "left" then
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global.auto_hotbar_enabled[event.player_index] = true
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else
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global.auto_hotbar_enabled[event.player_index] = false
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end
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end,
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}
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local function add_switch(element, switch_state, name, description_main, description)
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local t = element.add({type = "table", column_count = 5})
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local label = t.add({type = "label", caption = "ON"})
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label.style.padding = 0
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label.style.left_padding= 10
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label.style.font_color = {0.77, 0.77, 0.77}
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local switch = t.add({type = "switch", name = name})
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switch.switch_state = switch_state
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switch.style.padding = 0
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switch.style.margin = 0
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local label = t.add({type = "label", caption = "OFF"})
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label.style.padding = 0
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label.style.font_color = {0.70, 0.70, 0.70}
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local label = t.add({type = "label", caption = description_main})
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label.style.padding = 2
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label.style.left_padding= 10
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label.style.minimal_width = 120
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label.style.font = "heading-2"
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label.style.font_color = {0.88, 0.88, 0.99}
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local label = t.add({type = "label", caption = description})
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label.style.padding = 2
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label.style.left_padding= 10
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label.style.single_line = false
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label.style.font = "heading-3"
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label.style.font_color = {0.85, 0.85, 0.85}
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end
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local build_config_gui = (function (player, frame)
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frame.clear()
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local line_elements = {}
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local switch_label_elements = {}
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local label_elements = {}
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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local switch_state = "right"
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if player.spectator then switch_state = "left" end
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add_switch(frame, switch_state, "comfy_panel_spectator_switch", "SpectatorMode", "Disables zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.")
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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if global.auto_hotbar_enabled then
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local switch_state = "right"
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if global.auto_hotbar_enabled[player.index] then switch_state = "left" end
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add_switch(frame, switch_state, "comfy_panel_auto_hotbar_switch", "AutoHotbar", "Automatically fills your hotbar with placeable items.")
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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end
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end)
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local function on_gui_click(event)
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if not event.element then return end
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if not event.element.valid then return end
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if functions[event.element.name] then
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functions[event.element.name](event)
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return
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end
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end
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comfy_panel_tabs["Config"] = build_config_gui
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local event = require 'utils.event'
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event.add(defines.events.on_gui_click, on_gui_click)
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