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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-09 13:37:02 +02:00

scale back flamer nerf

This commit is contained in:
danielmartin0 2024-09-12 12:44:27 +01:00
parent d9e64c4f75
commit 576d3cab99
2 changed files with 4 additions and 4 deletions

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@ -16,7 +16,7 @@ softmod_info_tips_1=Features of the game that are hard to work out alone
softmod_info_tips_2=• The captain (or officers) can steer the boat from the crow's nest by placing 50 rail signals in one of the blue boxes.\n• The quantity on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• Items dropped on the deck are transferred to the cabin when the boat moves for performance reasons.\n• When waiting for the captain's order to set sail, the free power supply is disabled.\n• Productivity modules can't be used in machines.\n• Resources granted to the ship appear in the captain's cabin.\n• Useful commands: /classinfo {classname} command, /plank {player}, /officer {player}, /undock, /ccolor, /clear_north_tanks, /clear_south_tanks, /tax
softmod_info_updates_1=v1.6.0
softmod_info_updates_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are loading or fighting krakens.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved (though returned to the crew if they don't reconnect quickly.)\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• New class added. Melee classes can no longer hold weapons.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Balance tweaks: most maps now have unkillable spawners; mining productivity increases naturally with leagues traveled; biter nighttime damage bonus nerfed; tweaks to radioactive islands; Kovarex enrichment no longer researched at start of game; land mines only purchasable at docks, and drop your speed when placed; flamers nerfed further.
softmod_info_updates_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are loading or fighting krakens.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved (though returned to the crew if they don't reconnect quickly.)\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• New class. Melee classes can no longer hold weapons.\n• 5% weapon and turret damage upgrade available on each island market.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Balance tweaks: most maps now have some unkillable spawners; mining productivity increases naturally with leagues traveled; biter nighttime damage bonus nerfed; tweaks to radioactive islands; Kovarex enrichment no longer researched at start of game; land mines only purchasable at docks, and drop your speed when placed; flamers nerf slightly increased.
softmod_info_credits_1=Credits
softmod_info_credits_2=Designed/developed by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
@ -65,7 +65,7 @@ parrot_normal_praise=Iron chests for iron players! Squawk!
parrot_fuel_warning=Fuel is low! Quick, throw some coal to captain's cabin!
parrot_silo_warning=The silo is attracting biters...
parrot_0=We can wait here for as long as we like.
parrot_night_warning=Did you know that biters deal more damage at night?
parrot_night_warning=Did you know biters deal more damage at night?
parrot_boats_warning=200 leagues? I think we're being chased...
parrot_kraken_warning=400 leagues coming up? What are those pink things I spy...
parrot_need_resources_to_undock_warning=Oh no! From now on, if we won't collect resources in time, we will lose!

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@ -648,7 +648,7 @@ function Public.player_ammo_damage_modifiers() -- modifiers are fractional. bull
['cannon-shell'] = 0,
['capsule'] = 0,
['electric'] = 0,
['flamethrower'] = -0.6, --these nerfs are elsewhere for finer control
['flamethrower'] = -0.5,
['grenade'] = -0.05,
['landmine'] = 0,
['melee'] = 0, -- doesn't do anything apparently
@ -662,7 +662,7 @@ function Public.player_turret_attack_modifiers()
['gun-turret'] = 0,
['artillery-turret'] = 0,
['laser-turret'] = 0,
['flamethrower-turret'] = -0.6,
['flamethrower-turret'] = -0.5,
}
return data
end