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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

Remove mainshop_availability_bools

This commit is contained in:
danielmartin0 2024-09-15 22:48:22 +01:00
parent 7879de1ee9
commit 584161e2ca
2 changed files with 0 additions and 51 deletions

View File

@ -231,34 +231,6 @@ function Public.progress_to_destination(destination_index)
-- starting_boatposition = {x = -destination_data.static_params.width/2 + BoatData.width + 10, y = Dock.Data.player_boat_top - BoatData.height/2}
Common.current_destination().dynamic_data.time_remaining = 180
-- memory.mainshop_availability_bools.sell_iron = true
memory.mainshop_availability_bools.buy_iron = true
memory.mainshop_availability_bools.buy_copper = true
-- memory.mainshop_availability_bools.buy_fast_loader = true
-- memory.mainshop_availability_bools.sell_copper = true
memory.mainshop_availability_bools.upgrade_cannons = true
local boat_for_sale_type = Common.current_destination().static_params.boat_for_sale_type
if boat_for_sale_type then
if boat_for_sale_type == Boats.enum.CUTTER then
memory.mainshop_availability_bools.new_boat_cutter = true
elseif boat_for_sale_type == Boats.enum.CUTTER_WITH_HOLD then
memory.mainshop_availability_bools.new_boat_cutter_with_hold = true
elseif boat_for_sale_type == Boats.enum.SLOOP_WITH_HOLD then
memory.mainshop_availability_bools.new_boat_sloop_with_hold = true
end
end
local upgrade_for_sale = Common.current_destination().static_params.upgrade_for_sale
if upgrade_for_sale then
for _, u in pairs(Upgrades.List) do
if upgrade_for_sale == u then
memory.mainshop_availability_bools[u] = true
end
end
end
-- Delay.add(Delay.enum.PLACE_DOCK_JETTY_AND_BOATS)
Task.set_timeout_in_ticks(2, place_dock_jetty_and_boats, { crew_id = memory.id })
else
@ -392,21 +364,6 @@ function Public.check_for_end_of_boat_movement(boat)
Boats.place_boat(boat, CoreData.static_boat_floor, false, false)
return true
elseif leaving_dock and boat.position.x >= game.surfaces[boat.surface_name].map_gen_settings.width / 2 - 60 then
memory.mainshop_availability_bools.new_boat_cutter = false
memory.mainshop_availability_bools.new_boat_cutter_with_hold = false
memory.mainshop_availability_bools.new_boat_sloop_with_hold = false
-- memory.mainshop_availability_bools.sell_iron = false
memory.mainshop_availability_bools.buy_iron = false
memory.mainshop_availability_bools.buy_copper = false
-- memory.mainshop_availability_bools.buy_fast_loader = false
-- memory.mainshop_availability_bools.sell_copper = false
memory.mainshop_availability_bools.upgrade_cannons = false
memory.mainshop_availability_bools.extra_hold = false
memory.mainshop_availability_bools.upgrade_power = false
memory.mainshop_availability_bools.unlock_merchants = false
memory.mainshop_availability_bools.rockets_for_sale = false
Public.go_from_currentdestination_to_sea()
return true
@ -480,10 +437,6 @@ function Public.undock_from_dock(manual)
Boats.place_boat(boat, CoreData.moving_boat_floor, false, false)
memory.mainshop_availability_bools.new_boat_cutter = false
memory.mainshop_availability_bools.new_boat_cutter_with_hold = false
memory.mainshop_availability_bools.new_boat_sloop_with_hold = false
Crew.summon_crew()
local force = memory.force

View File

@ -71,10 +71,6 @@ function Public.execute_boat_purchase()
Hold.connect_up_linked_belts_to_deck()
Cabin.connect_up_linked_belts_to_deck()
-- memory.mainshop_availability_bools.new_boat_cutter_with_hold = false
-- memory.mainshop_availability_bools.new_boat_sloop_with_hold = false
-- memory.mainshop_availability_bools.new_boat_cutter = false
end
function Public.place_dock_jetty_and_boats()