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version + class data fix
Changes: - Fixed version string to 1.3.1 - Fixed an issue, where if last player would leave the crew, the class wouldn't become spare
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@ -7,7 +7,7 @@ local _inspect = require 'utils.inspect'.inspect
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local Public = {}
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Public.scenario_id_name = 'pirates'
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Public.version_string = '1.3.0' --major.minor.patch versioning, to match factorio mod portal
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Public.version_string = '1.3.1' --major.minor.patch versioning, to match factorio mod portal
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Public.blueprint_library_allowed = true
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Public.blueprint_importing_allowed = true
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@ -451,14 +451,14 @@ function Public.leave_crew(player, to_lobby, quiet)
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if not (memory.difficulty_votes) then memory.difficulty_votes = {} end
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memory.difficulty_votes[player.index] = nil
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Roles.player_left_so_redestribute_roles(player)
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if #Common.crew_get_crew_members() == 0 then
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if Common.autodisband_ticks then
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memory.crew_disband_tick = game.tick + Common.autodisband_ticks
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end
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-- memory.crew_disband_tick = game.tick + 60*60*2 --give players time to log back in after a crash or save
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if _DEBUG then memory.crew_disband_tick = game.tick + 30*60*60 end
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else
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Roles.player_left_so_redestribute_roles(player)
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end
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end
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