mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-16 02:47:48 +02:00
minor tweaks
This commit is contained in:
parent
0bcd113d1f
commit
5a49113958
@ -48,7 +48,7 @@ local STD_BASE_CONTROL = 'lua52c+factorio+factorio_control+factorio_defines+fact
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--[Assume Factorio Control stage as default]--
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--[Assume Factorio Control stage as default]--
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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std = STD_CONTROL
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std = STD_CONTROL
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globals = {'print', '_DEBUG', '_CHEATS', '_DUMP_ENV', 'ServerCommands', 'Debug', '_LIFECYCLE', '_STAGE', 'get_game_version'}
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globals = {'print', '_DEBUG', '_CHEATS', '_DUMP_ENV', 'ServerCommands', 'Debug', '_LIFECYCLE', '_STAGE', 'get_game_version', 'is_loaded'}
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max_line_length = LINE_LENGTH
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max_line_length = LINE_LENGTH
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not_globals = NOT_GLOBALS
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not_globals = NOT_GLOBALS
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@ -160,7 +160,7 @@ local poll_function = {
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end
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end
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end,
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end,
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['comfy_panel_poll_no_notify_toggle'] = function(event)
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['comfy_panel_poll_no_notify_toggle'] = function(event)
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local poll = package.loaded['comfy_panel.poll']
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local poll = is_loaded('comfy_panel.poll')
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local poll_table = poll.get_no_notify_players()
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local poll_table = poll.get_no_notify_players()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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poll_table[event.player_index] = false
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poll_table[event.player_index] = false
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@ -186,7 +186,7 @@ local antigrief_functions = {
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local fortress_functions = {
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local fortress_functions = {
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['comfy_panel_disable_fullness'] = function(event)
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['comfy_panel_disable_fullness'] = function(event)
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local Fullness = package.loaded['modules.check_fullness']
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local Fullness = is_loaded('modules.check_fullness')
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local this = Fullness.get()
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local this = Fullness.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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this.fullness_enabled = true
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this.fullness_enabled = true
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@ -197,7 +197,7 @@ local fortress_functions = {
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end
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end
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end,
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end,
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['comfy_panel_offline_players'] = function(event)
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['comfy_panel_offline_players'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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local this = WPT.get()
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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this.offline_players_enabled = true
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this.offline_players_enabled = true
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@ -208,7 +208,7 @@ local fortress_functions = {
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end
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end
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end,
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end,
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['comfy_panel_collapse_grace'] = function(event)
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['comfy_panel_collapse_grace'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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local this = WPT.get()
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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this.collapse_grace = true
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this.collapse_grace = true
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@ -219,7 +219,7 @@ local fortress_functions = {
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end
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end
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end,
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end,
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['comfy_panel_spill_items_to_surface'] = function(event)
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['comfy_panel_spill_items_to_surface'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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local this = WPT.get()
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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this.spill_items_to_surface = true
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this.spill_items_to_surface = true
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@ -230,7 +230,7 @@ local fortress_functions = {
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end
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end
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end,
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end,
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['comfy_panel_void_or_tile'] = function(event)
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['comfy_panel_void_or_tile'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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local this = WPT.get()
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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this.void_or_tile = 'out-of-map'
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this.void_or_tile = 'out-of-map'
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@ -241,7 +241,7 @@ local fortress_functions = {
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end
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end
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end,
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end,
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['comfy_panel_trusted_only_car_tanks'] = function(event)
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['comfy_panel_trusted_only_car_tanks'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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local this = WPT.get()
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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this.trusted_only_car_tanks = true
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this.trusted_only_car_tanks = true
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@ -337,8 +337,8 @@ local build_config_gui = (function(player, frame)
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scroll_pane.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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end
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end
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if package.loaded['comfy_panel.poll'] then
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local poll = is_loaded('comfy_panel.poll')
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local poll = package.loaded['comfy_panel.poll']
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if poll then
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local poll_table = poll.get_no_notify_players()
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local poll_table = poll.get_no_notify_players()
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switch_state = 'right'
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switch_state = 'right'
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if not poll_table[player.index] then
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if not poll_table[player.index] then
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@ -380,7 +380,7 @@ local build_config_gui = (function(player, frame)
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'Disables the Logistic System research.\nRequester, buffer or active-provider containers can not be built.'
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'Disables the Logistic System research.\nRequester, buffer or active-provider containers can not be built.'
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)
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)
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if package.loaded['comfy_panel.poll'] then
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if poll then
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scroll_pane.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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switch_state = 'right'
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if global.comfy_panel_config.poll_trusted then
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if global.comfy_panel_config.poll_trusted then
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@ -407,7 +407,7 @@ local build_config_gui = (function(player, frame)
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add_switch(scroll_pane, switch_state, 'comfy_panel_disable_antigrief', 'Antigrief', 'Left = Enables antigrief / Right = Disables antigrief')
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add_switch(scroll_pane, switch_state, 'comfy_panel_disable_antigrief', 'Antigrief', 'Left = Enables antigrief / Right = Disables antigrief')
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scroll_pane.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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if package.loaded['maps.biter_battles_v2.main'] then
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if is_loaded('maps.biter_battles_v2.main') then
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label = scroll_pane.add({type = 'label', caption = 'Biter Battles Settings'})
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label = scroll_pane.add({type = 'label', caption = 'Biter Battles Settings'})
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label.style.font = 'default-bold'
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.padding = 0
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@ -450,7 +450,7 @@ local build_config_gui = (function(player, frame)
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scroll_pane.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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end
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end
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if package.loaded['maps.mountain_fortress_v3.main'] then
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if is_loaded('maps.mountain_fortress_v3.main') then
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label = scroll_pane.add({type = 'label', caption = 'Mountain Fortress Settings'})
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label = scroll_pane.add({type = 'label', caption = 'Mountain Fortress Settings'})
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label.style.font = 'default-bold'
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.padding = 0
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@ -460,7 +460,7 @@ local build_config_gui = (function(player, frame)
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label.style.vertical_align = 'bottom'
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label.style.vertical_align = 'bottom'
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label.style.font_color = Color.green
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label.style.font_color = Color.green
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local Fullness = package.loaded['modules.check_fullness']
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local Fullness = is_loaded('modules.check_fullness')
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local full = Fullness.get()
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local full = Fullness.get()
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switch_state = 'right'
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switch_state = 'right'
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if full.fullness_enabled then
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if full.fullness_enabled then
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@ -470,7 +470,7 @@ local build_config_gui = (function(player, frame)
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scroll_pane.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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local this = WPT.get()
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local this = WPT.get()
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switch_state = 'right'
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switch_state = 'right'
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if this.offline_players_enabled then
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if this.offline_players_enabled then
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@ -576,7 +576,7 @@ local function on_gui_switch_state_changed(event)
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end
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end
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fortress_functions[event.element.name](event)
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fortress_functions[event.element.name](event)
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return
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return
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elseif package.loaded['comfy_panel.poll'] then
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elseif is_loaded('comfy_panel.poll') then
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local is_spamming = SpamProtection.is_spamming(player)
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local is_spamming = SpamProtection.is_spamming(player)
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if is_spamming then
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if is_spamming then
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return
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return
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@ -11,6 +11,7 @@ draw_map_scores would be a function with the player and the frame as arguments
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]]
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]]
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local Event = require 'utils.event'
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local Event = require 'utils.event'
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local Server = require 'utils.server'
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local Server = require 'utils.server'
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local CommandFrame = require 'commands.misc'
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local SpamProtection = require 'utils.spam_protection'
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local SpamProtection = require 'utils.spam_protection'
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comfy_panel_tabs = {}
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comfy_panel_tabs = {}
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@ -35,7 +36,9 @@ end
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function Public.comfy_panel_clear_screen_gui(player)
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function Public.comfy_panel_clear_screen_gui(player)
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for _, child in pairs(player.gui.screen.children) do
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for _, child in pairs(player.gui.screen.children) do
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child.visible = false
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if child.name ~= CommandFrame.bottom_guis_frame then
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child.visible = false
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end
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end
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end
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end
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end
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@ -22,7 +22,7 @@ Global.register(
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local Public = {}
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local Public = {}
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local clear_corpse_main_button_name = Gui.uid_name()
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local bottom_guis_frame = Gui.uid_name()
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local clear_corpse_button_name = Gui.uid_name()
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local clear_corpse_button_name = Gui.uid_name()
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local bottom_quickbar_button_name = Gui.uid_name()
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local bottom_quickbar_button_name = Gui.uid_name()
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@ -509,7 +509,7 @@ end
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local function create_frame(player, rebuild)
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local function create_frame(player, rebuild)
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local gui = player.gui
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local gui = player.gui
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local frame = gui.screen[clear_corpse_main_button_name]
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local frame = gui.screen[bottom_guis_frame]
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if frame and frame.valid then
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if frame and frame.valid then
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if rebuild then
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if rebuild then
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frame.destroy()
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frame.destroy()
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@ -521,7 +521,7 @@ local function create_frame(player, rebuild)
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frame =
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frame =
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player.gui.screen.add {
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player.gui.screen.add {
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type = 'frame',
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type = 'frame',
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name = clear_corpse_main_button_name,
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name = bottom_guis_frame,
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direction = 'vertical'
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direction = 'vertical'
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}
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}
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frame.style.padding = 3
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frame.style.padding = 3
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@ -650,7 +650,7 @@ Event.add(
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function(event)
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function(event)
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local player = game.get_player(event.player_index)
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local player = game.get_player(event.player_index)
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if this.activate_custom_buttons then
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if this.activate_custom_buttons then
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local frame = player.gui.screen[clear_corpse_main_button_name]
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local frame = player.gui.screen[bottom_guis_frame]
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if frame and frame.valid then
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if frame and frame.valid then
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frame.destroy()
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frame.destroy()
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end
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end
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@ -668,4 +668,6 @@ Event.add(
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end
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end
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)
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)
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Public.bottom_guis_frame = bottom_guis_frame
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return Public
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return Public
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@ -12,7 +12,7 @@ local entity_types = {
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["unit-spawner"] = true,
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["unit-spawner"] = true,
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}
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}
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if package.loaded['maps.biter_hatchery.terrain'] then entity_types["unit-spawner"] = nil end
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if is_loaded('maps.biter_hatchery.terrain') then entity_types["unit-spawner"] = nil end
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local function clean_table()
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local function clean_table()
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--Perform a table cleanup every 1000 boosts
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--Perform a table cleanup every 1000 boosts
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@ -84,7 +84,7 @@ local function on_entity_damaged(event)
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local biter = event.entity
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local biter = event.entity
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if not (biter and biter.valid) then return end
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if not (biter and biter.valid) then return end
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if not entity_types[biter.type] then return end
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if not entity_types[biter.type] then return end
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local biter_health_boost_units = global.biter_health_boost_units
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local biter_health_boost_units = global.biter_health_boost_units
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local unit_number = biter.unit_number
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local unit_number = biter.unit_number
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@ -111,7 +111,7 @@ local function on_entity_damaged(event)
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--Reduce health pool
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--Reduce health pool
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health_pool[1] = health_pool[1] - event.final_damage_amount
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health_pool[1] = health_pool[1] - event.final_damage_amount
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--Set entity health relative to health pool
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--Set entity health relative to health pool
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biter.health = health_pool[1] * health_pool[2]
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biter.health = health_pool[1] * health_pool[2]
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@ -1,19 +1,19 @@
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local event = require 'utils.event'
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local event = require 'utils.event'
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local function on_console_chat(event)
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local function on_console_chat(event)
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if not event.message then return end
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if not event.message then return end
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if not event.player_index then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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local player = game.players[event.player_index]
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if not player.character then return end
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if not player.character then return end
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local y_offset = -4
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local y_offset = -4
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if package.loaded['modules.rpg'] then y_offset = -4.5 end
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if is_loaded('modules.rpg') then y_offset = -4.5 end
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if global.player_floaty_chat[player.index] then
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if global.player_floaty_chat[player.index] then
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rendering.destroy(global.player_floaty_chat[player.index])
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rendering.destroy(global.player_floaty_chat[player.index])
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global.player_floaty_chat[player.index] = nil
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global.player_floaty_chat[player.index] = nil
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end
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end
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local players = {}
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local players = {}
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for _, p in pairs(game.connected_players) do
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for _, p in pairs(game.connected_players) do
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if player.force.index == p.force.index then
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if player.force.index == p.force.index then
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@ -21,7 +21,7 @@ local function on_console_chat(event)
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end
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end
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end
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end
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if #players == 0 then return end
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if #players == 0 then return end
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global.player_floaty_chat[player.index] = rendering.draw_text{
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global.player_floaty_chat[player.index] = rendering.draw_text{
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text = event.message,
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text = event.message,
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surface = player.surface,
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surface = player.surface,
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@ -47,4 +47,4 @@ local function on_init(event)
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end
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end
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event.on_init(on_init)
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event.on_init(on_init)
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event.add(defines.events.on_console_chat, on_console_chat)
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event.add(defines.events.on_console_chat, on_console_chat)
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@ -100,7 +100,7 @@ end
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local function level_up(player)
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local function level_up(player)
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local rpg_t = RPG.get('rpg_t')
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local rpg_t = RPG.get('rpg_t')
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local RPG_GUI = package.loaded['modules.rpg.gui']
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local RPG_GUI = is_loaded('modules.rpg.gui')
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local names = RPG.auto_allocate_nodes_func
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local names = RPG.auto_allocate_nodes_func
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local distribute_points_gain = 0
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local distribute_points_gain = 0
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@ -476,7 +476,7 @@ function Public.rpg_reset_player(player, one_time_reset)
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player.set_controller({type = defines.controllers.god})
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player.set_controller({type = defines.controllers.god})
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player.create_character()
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player.create_character()
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end
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end
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local RPG_GUI = package.loaded['modules.rpg.gui']
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local RPG_GUI = is_loaded('modules.rpg.gui')
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local rpg_t = RPG.get('rpg_t')
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local rpg_t = RPG.get('rpg_t')
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local rpg_extra = RPG.get('rpg_extra')
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local rpg_extra = RPG.get('rpg_extra')
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if one_time_reset then
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if one_time_reset then
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@ -485,10 +485,10 @@ end
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local function increase_biter_damage()
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local function increase_biter_damage()
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||||||
local Difficulty
|
local Difficulty
|
||||||
if package.loaded['modules.difficulty_vote_by_amount'] then
|
if is_loaded('modules.difficulty_vote_by_amount') then
|
||||||
Difficulty = require 'modules.difficulty_vote_by_amount'
|
Difficulty = is_loaded('modules.difficulty_vote_by_amount')
|
||||||
elseif package.loaded['modules.difficulty_vote'] then
|
elseif is_loaded('modules.difficulty_vote') then
|
||||||
Difficulty = require 'modules.difficulty_vote'
|
Difficulty = is_loaded('modules.difficulty_vote')
|
||||||
end
|
end
|
||||||
if not Difficulty then
|
if not Difficulty then
|
||||||
return
|
return
|
||||||
|
@ -23,3 +23,12 @@ function get_game_version()
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function is_loaded(module)
|
||||||
|
local res = package.loaded[module]
|
||||||
|
if res then
|
||||||
|
return res
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
@ -41,8 +41,7 @@ function Public.show(container)
|
|||||||
|
|
||||||
for name, file in pairs(loaded) do
|
for name, file in pairs(loaded) do
|
||||||
if not ignore[name] then
|
if not ignore[name] then
|
||||||
local file_label =
|
local file_label = left_panel.add({type = 'flow'}).add {type = 'label', name = file_label_name, caption = name}
|
||||||
left_panel.add({type = 'flow'}).add {type = 'label', name = file_label_name, caption = name}
|
|
||||||
Gui.set_data(file_label, file)
|
Gui.set_data(file_label, file)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -107,8 +106,7 @@ Gui.on_click(
|
|||||||
|
|
||||||
if file_type == 'table' then
|
if file_type == 'table' then
|
||||||
for k, v in pairs(file) do
|
for k, v in pairs(file) do
|
||||||
local label =
|
local label = top_panel.add({type = 'flow'}).add {type = 'label', name = variable_label_name, caption = k}
|
||||||
top_panel.add({type = 'flow'}).add {type = 'label', name = variable_label_name, caption = k}
|
|
||||||
Gui.set_data(label, v)
|
Gui.set_data(label, v)
|
||||||
end
|
end
|
||||||
elseif file_type == 'function' then
|
elseif file_type == 'function' then
|
||||||
@ -134,8 +132,7 @@ Gui.on_click(
|
|||||||
if variable_type == 'table' then
|
if variable_type == 'table' then
|
||||||
Gui.clear(top_panel)
|
Gui.clear(top_panel)
|
||||||
for k, v in pairs(variable) do
|
for k, v in pairs(variable) do
|
||||||
local label =
|
local label = top_panel.add({type = 'flow'}).add {type = 'label', name = variable_label_name, caption = k}
|
||||||
top_panel.add({type = 'flow'}).add {type = 'label', name = variable_label_name, caption = k}
|
|
||||||
Gui.set_data(label, v)
|
Gui.set_data(label, v)
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
|
Loading…
Reference in New Issue
Block a user