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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-11 14:49:24 +02:00

tweaks to turret amount and mixed ore

This commit is contained in:
MewMew 2020-04-16 13:57:32 +02:00
parent 5c8d0f74e3
commit 5ad0607d9a
2 changed files with 6 additions and 6 deletions

View File

@ -176,9 +176,9 @@ local function on_init()
surface.request_to_generate_chunks({x = 0, y = -256}, 8)
surface.force_generate_chunk_requests()
Terrain.draw_spawn_area(surface)
Terrain.generate_silo(surface)
Terrain.draw_spawn_area(surface)
Terrain.generate_additional_spawn_ore(surface)
Terrain.generate_silo(surface)
Terrain.draw_spawn_circle(surface)
end

View File

@ -225,8 +225,8 @@ local function generate_starting_area(pos, distance_to_center, surface)
if surface.can_place_entity({name = "wooden-chest", position = pos}) and surface.can_place_entity({name = "coal", position = pos}) then
local noise_2 = get_noise(3, pos)
if noise_2 < 0.25 then
if noise_2 > -0.5 then
if noise_2 < 0.35 then
if noise_2 > -0.45 then
if distance_from_spawn_wall > -1.75 and distance_from_spawn_wall < 0 then
local e = surface.create_entity({name = "stone-wall", position = pos, force = "neutral"})
e.active = false
@ -253,7 +253,7 @@ local function generate_starting_area(pos, distance_to_center, surface)
e.active = false
end
else
if math_random(1, 16) == 1 then
if math_random(1, 24) == 1 then
if surface.can_place_entity({name = "gun-turret", position = pos}) then
surface.create_entity({name = "gun-turret-remnants", position = pos, force = "neutral"})
end
@ -409,7 +409,7 @@ local function mixed_ore(surface, left_top_x, left_top_y)
local pos = {x = left_top_x + x, y = left_top_y + y}
if surface.can_place_entity({name = "iron-ore", position = pos}) then
local noise = get_noise(1, pos)
if noise > 0.81 then
if noise > 0.82 then
local amount = math_random(1250, 1500) + math_sqrt(pos.x ^ 2 + pos.y ^ 2) * 1.1
local m = (noise - 0.75) * 16
amount = amount * m