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fix for RPG deleting unit from HP pool before granting XP for more HP
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@ -1936,8 +1936,9 @@ local function on_entity_damaged(event)
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event.entity.health = health_pool[1] * health_pool[2]
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if health_pool[1] <= 0 then
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global.biter_health_boost_units[event.entity.unit_number] = nil
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local entity_number = event.entity.unit_number
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event.entity.die(event.entity.force.name, event.cause)
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global.biter_health_boost_units[entity_number] = nil
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end
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return
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end
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