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https://github.com/ComfyFactory/ComfyFactorio.git
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Merge pull request #172 from ComfyFactory/minor_fixes
minor non game breaking changes
This commit is contained in:
commit
5d0e04fc59
@ -1,7 +1,7 @@
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[mountain_fortress_v3]
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map_info_main_caption=M O U N T A I N F O R T R E S S V3
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map_info_sub_caption= ~~ diggy diggy choo choo ~~
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map_info_text=[color=red]READ THIS!\nIf there are any code bugs or desyncs. Please report asap to @Gerkiz!\nIf there are any game breaking bugs then this map might be shutdown to hot-fix the issue.[/color]\n\nThe biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research will overhaul your mining equipment, increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause rocks to fall down the mountain, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can't cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\nThe mystical chest in the locomotive offers some rewards.\nOne must feed the chest to receive such rewards.\n\nGood luck on your journey!
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map_info_text=[color=red]READ THIS!\nIf there are any code bugs or desyncs. Please report asap to @Gerkiz!\nIf there are any game breaking bugs then this map might be shutdown to hot-fix the issue.[/color]\n\nThe biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research will overhaul your mining equipment, increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause rocks to fall down the mountain, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can't cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\n\nMining drills have great mining-bonus which also is increased after each research, use them when you can!\n\nThe mystical chest in the locomotive offers some rewards.\nOne must feed the chest to receive such rewards.\n\nGood luck on your journey!
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[breached_wall]
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collapse_start=[color=blue]Mapkeeper:[/color]\nWarning, Collapse has begun!
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@ -691,12 +691,10 @@ local mining_events = {
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{
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function(entity)
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local chest = 'crash-site-chest-' .. random(1, 2)
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if entity.surface.can_place_entity({name = chest, position = entity.position, force = 'neutral'}) then
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local container = entity.surface.create_entity({name = chest, position = entity.position, force = 'neutral'})
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if container and container.health then
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container.insert({name = 'vehicle-machine-gun', count = 1})
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container.health = random(1, container.health)
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end
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local container = entity.surface.create_entity({name = chest, position = entity.position, force = 'neutral'})
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if container and container.health then
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container.insert({name = 'vehicle-machine-gun', count = 1})
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container.health = random(1, container.health)
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end
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end,
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64,
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@ -1337,6 +1335,11 @@ local function on_built_entity(event)
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return
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end
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if entity.type == 'mining-drill' then
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entity.force = 'bonus_drill'
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return
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end
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local upgrades = WPT.get('upgrades')
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local upg = upgrades
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@ -1405,6 +1408,11 @@ local function on_robot_built_entity(event)
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return
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end
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if entity.type == 'mining-drill' then
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entity.force = 'bonus_drill'
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return
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end
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local upgrades = WPT.get('upgrades')
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local upg = upgrades
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@ -1465,8 +1465,14 @@ function Public.on_research_finished(event)
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disable_tech()
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local research = event.research
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local bonus_drill = game.forces.bonus_drill
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local player = game.forces.player
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research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 50 -- +5 Slots /
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research.force.character_inventory_slots_bonus = player.mining_drill_productivity_bonus * 50 -- +5 Slots /
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bonus_drill.mining_drill_productivity_bonus = bonus_drill.mining_drill_productivity_bonus + 0.1
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if bonus_drill.mining_drill_productivity_bonus >= 3 then
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bonus_drill.mining_drill_productivity_bonus = 3
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end
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if research.name == 'steel-axe' then
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local msg = 'Steel-axe technology has been researched, 100% has been applied.\nBuy Pickaxe-upgrades in the market to boost it even more!'
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@ -70,7 +70,10 @@ local function kick_players_from_surface(wagon)
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if validate_entity(main_surface) then
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for _, e in pairs(wagon.surface.find_entities_filtered({area = wagon.area})) do
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if validate_entity(e) and e.name == 'character' and e.player then
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e.player.teleport(main_surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(main_surface), 3, 0, 5), main_surface)
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e.player.teleport(
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main_surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(main_surface), 3, 0, 5),
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main_surface
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)
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end
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end
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end
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@ -299,7 +302,15 @@ function Public.hazardous_debris()
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local p = {x = position[1], y = position[2]}
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local get_tile = surface.get_tile(p)
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if get_tile.valid and get_tile.name == 'out-of-map' then
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create({name = 'uranium-cannon-projectile', position = position, force = 'neutral', target = {position[1], position[2] + fallout_width * 2}, speed = speed})
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create(
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{
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name = 'uranium-cannon-projectile',
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position = position,
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force = 'neutral',
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target = {position[1], position[2] + fallout_width * 2},
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speed = speed
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}
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)
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end
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end
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end
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@ -948,7 +959,10 @@ local function move_room_to_train(icw, train, wagon)
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train.top_y = destination_area.right_bottom.y
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if destination_area.left_top.x == wagon.area.left_top.x and destination_area.left_top.y == wagon.area.left_top.y and wagon.surface.name == train.surface.name then
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if
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destination_area.left_top.x == wagon.area.left_top.x and destination_area.left_top.y == wagon.area.left_top.y and
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wagon.surface.name == train.surface.name
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then
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return
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end
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kick_players_from_surface(wagon)
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@ -1034,7 +1048,9 @@ local function get_connected_rolling_stock(entity, direction, carriages)
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return nil
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end
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angle = math.atan2(-(connected_stock.position.x - entity.position.x), connected_stock.position.y - entity.position.y) / (2 * math.pi) - connected_stock.orientation
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angle =
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math.atan2(-(connected_stock.position.x - entity.position.x), connected_stock.position.y - entity.position.y) / (2 * math.pi) -
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connected_stock.orientation
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while angle < -0.5 do
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angle = angle + 1
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end
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@ -1148,7 +1164,9 @@ function Public.draw_minimap(icw, player, surface, position)
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end
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local element = frame['icw_sub_frame']
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if not frame.icw_auto_switch then
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frame.add({type = 'switch', name = 'icw_auto_switch', allow_none_state = false, left_label_caption = {'gui.map_on'}, right_label_caption = {'gui.map_off'}})
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frame.add(
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{type = 'switch', name = 'icw_auto_switch', allow_none_state = false, left_label_caption = {'gui.map_on'}, right_label_caption = {'gui.map_off'}}
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)
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end
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if not element then
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element =
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@ -94,16 +94,27 @@ local collapse_kill = {
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enabled = true
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}
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local init_new_force = function()
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local new_force = game.forces.protectors
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local init_protectors_force = function()
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local protectors = game.forces.protectors
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local enemy = game.forces.enemy
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if not new_force then
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new_force = game.create_force('protectors')
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if not protectors then
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protectors = game.create_force('protectors')
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end
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new_force.set_friend('enemy', true)
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protectors.set_friend('enemy', true)
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enemy.set_friend('protectors', true)
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end
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local init_bonus_drill_force = function()
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local bonus_drill = game.forces.bonus_drill
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local player = game.forces.player
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if not bonus_drill then
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bonus_drill = game.create_force('bonus_drill')
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end
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bonus_drill.set_friend('player', true)
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player.set_friend('bonus_drill', true)
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bonus_drill.mining_drill_productivity_bonus = 1
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end
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local is_position_near_tbl = function(position, tbl)
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local status = false
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local function inside(pos)
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@ -180,7 +191,8 @@ function Public.reset_map()
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Group.alphanumeric_only(false)
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Functions.disable_tech()
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init_new_force()
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init_protectors_force()
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init_bonus_drill_force()
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local surface = game.surfaces[this.active_surface_index]
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@ -330,6 +330,10 @@ local function randomness(data)
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}
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)
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if data.debug_mode then -- we're debugging - don't insert items
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return
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end
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if harvest_amount > max_spill then
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if spill_items_to_surface then
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player.surface.spill_item_stack(position, {name = harvest, count = max_spill}, true)
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@ -379,6 +383,10 @@ local function randomness_scrap(data)
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}
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)
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if data.debug_mode then -- we're debugging - don't insert items
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return
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end
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if harvest_amount > max_spill then
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if spill_items_to_surface then
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player.surface.spill_item_stack(position, {name = harvest, count = max_spill}, true)
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@ -434,6 +442,8 @@ function Public.on_player_mined_entity(event)
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local index = player.index
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local scrap_zone = RPG.get_value_from_player(index, 'scrap_zone')
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local debug_mode = RPG.get_value_from_player(index, 'debug_mode')
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data.debug_mode = debug_mode or false
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if scrap_zone or is_scrap then
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randomness_scrap(data)
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else
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@ -15,6 +15,11 @@ Public.level_depth = WPT.level_depth
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Public.level_width = WPT.level_width
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local worm_level_modifier = 0.19
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local start_ground_tiles = {
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'black-refined-concrete',
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'nuclear-ground'
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}
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local wagon_raffle = {
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'cargo-wagon',
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'cargo-wagon',
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@ -2400,22 +2405,9 @@ local function border_chunk(p, data)
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entities[#entities + 1] = {name = trees[random(1, #trees)], position = pos}
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end
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local seed = data.seed
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local small_caves = get_perlin('dungeons', p, seed + 34883)
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local noise_cave_ponds = get_perlin('cave_ponds', p, seed + 28939)
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local cave_rivers = get_perlin('cave_rivers', p, seed)
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if small_caves > 0.64 then
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tiles[#tiles + 1] = {name = 'nuclear-ground', position = pos}
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end
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if noise_cave_ponds > 0.33 then
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tiles[#tiles + 1] = {name = 'red-desert-' .. random(1, 3), position = pos}
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end
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if cave_rivers > 0.54 then
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tiles[#tiles + 1] = {name = 'grass-' .. random(1, 4), position = pos}
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end
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-- tiles[#tiles + 1] = {name = 'dirt-' .. random(1, 6), position = pos}
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local noise = get_perlin('dungeons', pos, 14882)
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local index = floor(noise * 32) % 2 + 1
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tiles[#tiles + 1] = {name = start_ground_tiles[index], position = pos}
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local scrap_mineable_entities, scrap_mineable_entities_index = get_scrap_mineable_entities()
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@ -2549,7 +2541,15 @@ Event.add(
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local winter_mode = WPT.get('winter_mode')
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if winter_mode then
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rendering.draw_sprite(
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{sprite = 'tile/lab-white', x_scale = 32, y_scale = 32, target = left_top, surface = surface, tint = {r = 0.6, g = 0.6, b = 0.6, a = 0.6}, render_layer = 'ground'}
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{
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sprite = 'tile/lab-white',
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x_scale = 32,
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y_scale = 32,
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target = left_top,
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surface = surface,
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tint = {r = 0.6, g = 0.6, b = 0.6, a = 0.6},
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render_layer = 'ground'
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}
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)
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end
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@ -2557,7 +2557,9 @@ Event.add(
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local locomotive = WPT.get('locomotive')
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if locomotive and locomotive.valid then
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local position = locomotive.position
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for _, entity in pairs(surface.find_entities_filtered({area = {{position.x - 5, position.y - 6}, {position.x + 5, position.y + 10}}, type = 'simple-entity'})) do
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for _, entity in pairs(
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surface.find_entities_filtered({area = {{position.x - 5, position.y - 6}, {position.x + 5, position.y + 10}}, type = 'simple-entity'})
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) do
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entity.destroy()
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end
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end
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|
@ -51,12 +51,10 @@ local function create_kaboom(surface, position, name)
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local rng = random(1, 512)
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local chest = 'crash-site-chest-' .. random(1, 2)
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if surface.can_place_entity({name = chest, position = position, force = 'neutral'}) then
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local container = surface.create_entity({name = chest, position = position, force = 'neutral'})
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if container and container.health then
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container.insert({name = 'coin', count = rng})
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container.health = random(1, container.health)
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end
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local container = surface.create_entity({name = chest, position = position, force = 'neutral'})
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if container and container.health then
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container.insert({name = 'coin', count = rng})
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container.health = random(1, container.health)
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end
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return
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end
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|
@ -183,14 +183,15 @@ if _DEBUG then
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data[k].dexterity = 999
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data[k].enable_entity_spawn = true
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data[k].explosive_bullets = true
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data[k].level = 500
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data[k].level = 1000
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data[k].magicka = 999
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data[k].mana = 50000
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data[k].mana_max = 50000
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data[k].debug_mode = true
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data[k].one_punch = true
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data[k].stone_path = true
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data[k].strength = 999
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data[k].vitality = 999
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data[k].strength = 3000
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data[k].vitality = 3000
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data[k].xp = 456456
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local p = game.get_player(k)
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if p and p.valid then
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|
@ -272,6 +272,56 @@ function Public.validate_player(player)
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return true
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end
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function Public.remove_mana(player, mana_to_remove)
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local rpg_extra = Public.get('rpg_extra')
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local rpg_t = Public.get_value_from_player(player.index)
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if not rpg_extra.enable_mana then
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return
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end
|
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if not mana_to_remove then
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return
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end
|
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mana_to_remove = floor(mana_to_remove)
|
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if not rpg_t then
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return
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end
|
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if rpg_t.debug_mode then
|
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rpg_t.mana = 9999
|
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return
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end
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if player.gui.screen[main_frame_name] then
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local f = player.gui.screen[main_frame_name]
|
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local data = Gui.get_data(f)
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if data.mana and data.mana.valid then
|
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data.mana.caption = rpg_t.mana
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end
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end
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rpg_t.mana = rpg_t.mana - mana_to_remove
|
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if rpg_t.mana < 0 then
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rpg_t.mana = 0
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return
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||||
end
|
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|
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if player.gui.screen[spell_gui_frame_name] then
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local f = player.gui.screen[spell_gui_frame_name]
|
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if f['spell_table'] then
|
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if f['spell_table']['mana'] then
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f['spell_table']['mana'].caption = math.floor(rpg_t.mana)
|
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end
|
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if f['spell_table']['maxmana'] then
|
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f['spell_table']['maxmana'].caption = math.floor(rpg_t.mana_max)
|
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end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
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function Public.update_mana(player)
|
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local rpg_extra = Public.get('rpg_extra')
|
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local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
@ -1203,17 +1203,22 @@ local function on_player_used_capsule(event)
|
||||
else
|
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force = 'player'
|
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end
|
||||
|
||||
if obj_name == 'suicidal_comfylatron' then
|
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Public.suicidal_comfylatron(position, surface)
|
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p(({'rpg_main.suicidal_comfylatron', 'Suicidal Comfylatron'}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
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Public.remove_mana(player, object.mana_cost)
|
||||
elseif obj_name == 'repair_aoe' then
|
||||
local ents = Public.repair_aoe(player, position)
|
||||
p(({'rpg_main.repair_aoe', ents}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
elseif obj_name == 'pointy_explosives' then
|
||||
local entities =
|
||||
player.surface.find_entities_filtered {force = player.force, type = 'container', area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}}
|
||||
player.surface.find_entities_filtered {
|
||||
force = player.force,
|
||||
type = 'container',
|
||||
area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}
|
||||
}
|
||||
|
||||
local detonate_chest
|
||||
for i = 1, #entities do
|
||||
@ -1224,7 +1229,7 @@ local function on_player_used_capsule(event)
|
||||
local success = Explosives.detonate_chest(detonate_chest)
|
||||
if success then
|
||||
player.print(({'rpg_main.detonate_chest'}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
else
|
||||
player.print(({'rpg_main.detonate_chest_failed'}), Color.fail)
|
||||
end
|
||||
@ -1237,15 +1242,14 @@ local function on_player_used_capsule(event)
|
||||
pos = game.forces.player.get_spawn_position(surface)
|
||||
player.teleport(pos, surface)
|
||||
end
|
||||
rpg_t.mana = 0
|
||||
Public.remove_mana(player, 999999)
|
||||
Public.damage_player_over_time(player, random(8, 16))
|
||||
player.play_sound {path = 'utility/armor_insert', volume_modifier = 1}
|
||||
p(({'rpg_main.warped_ok'}), Color.info)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
elseif obj_name == 'fish' then -- spawn in some fish
|
||||
player.insert({name = 'raw-fish', count = object.amount})
|
||||
p(({'rpg_main.object_spawned', 'raw-fish'}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
elseif projectile_types[obj_name] then -- projectiles
|
||||
for i = 1, object.amount do
|
||||
local damage_area = {
|
||||
@ -1260,17 +1264,17 @@ local function on_player_used_capsule(event)
|
||||
end
|
||||
end
|
||||
p(({'rpg_main.object_spawned', obj_name}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
else
|
||||
if object.target then -- rockets and such
|
||||
surface.create_entity({name = obj_name, position = position, force = force, target = target_pos, speed = 1})
|
||||
p(({'rpg_main.object_spawned', obj_name}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
elseif surface.can_place_entity {name = obj_name, position = position} then
|
||||
if object.biter then
|
||||
local e = surface.create_entity({name = obj_name, position = position, force = force})
|
||||
tame_unit_effects(player, e)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
elseif object.aoe then
|
||||
for x = 1, -1, -1 do
|
||||
for y = 1, -1, -1 do
|
||||
@ -1281,14 +1285,14 @@ local function on_player_used_capsule(event)
|
||||
end
|
||||
local e = surface.create_entity({name = obj_name, position = pos, force = force})
|
||||
e.direction = player.character.direction
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local e = surface.create_entity({name = obj_name, position = position, force = force})
|
||||
e.direction = player.character.direction
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
Public.remove_mana(player, object.mana_cost)
|
||||
end
|
||||
p(({'rpg_main.object_spawned', obj_name}), Color.success)
|
||||
else
|
||||
|
@ -113,6 +113,28 @@ function Public.conjure_items()
|
||||
enabled = true,
|
||||
sprite = 'recipe/express-underground-belt'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.pipe'},
|
||||
obj_to_create = 'pipe',
|
||||
level = 1,
|
||||
type = 'item',
|
||||
mana_cost = 50,
|
||||
tick = 100,
|
||||
aoe = false,
|
||||
enabled = true,
|
||||
sprite = 'recipe/pipe'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.pipe-to-ground'},
|
||||
obj_to_create = 'pipe-to-ground',
|
||||
level = 1,
|
||||
type = 'item',
|
||||
mana_cost = 100,
|
||||
tick = 100,
|
||||
aoe = false,
|
||||
enabled = true,
|
||||
sprite = 'recipe/pipe-to-ground'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.tree'},
|
||||
obj_to_create = 'tree-05',
|
||||
|
Loading…
Reference in New Issue
Block a user