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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

undo land-mine change

This commit is contained in:
MewMew 2019-11-14 20:08:53 +01:00
parent 1f04171a7c
commit 5d2bb86e8f

@ -342,13 +342,13 @@ local function spawn_unit_group()
set_group_spawn_position(surface)
local pos = wave_defense_table.spawn_position
if not surface.can_place_entity({name = "small-biter", position = pos}) then return end
--local radius = 10
--local area = {left_top = {pos.x - radius, pos.y - radius}, right_bottom = {pos.x + radius, pos.y + radius}}
local radius = 10
local area = {left_top = {pos.x - radius, pos.y - radius}, right_bottom = {pos.x + radius, pos.y + radius}}
for k,v in pairs(surface.find_entities_filtered{area = area, name = "land-mine"}) do if v and v.valid then v.die() end end
BiterRolls.wave_defense_set_unit_raffle(wave_defense_table.wave_number)
--for k,v in pairs(surface.find_entities_filtered{area = area, name = "land-mine"}) do if v and v.valid then v.die() end end
debug_print("Spawning unit group at x" .. wave_defense_table.spawn_position.x .." y" .. wave_defense_table.spawn_position.y)
local unit_group = surface.create_unit_group({position = wave_defense_table.spawn_position, force = "enemy"})
local group_size = math_floor(wave_defense_table.average_unit_group_size * group_size_modifier_raffle[math_random(1, group_size_modifier_raffle_size)])