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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-11-06 08:56:27 +02:00

Required for poll

This commit is contained in:
Gerkiz
2019-02-26 20:25:59 +01:00
committed by GitHub
parent b1fc4ae4df
commit 5db2c7fbdc

View File

@@ -1,32 +1,39 @@
local Token = require 'utils.global_token'
local Token = require 'utils.token'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Global = require 'utils.global'
local Gui = {}
global.Gui_data = {}
local data = {}
Global.register(
data,
function(tbl)
data = tbl
end
)
local top_elements = {}
local on_visible_handlers = {}
local on_pre_hidden_handlers = {}
function Gui.uid_name()
if _DEBUG then
-- https://stackoverflow.com/questions/48402876/getting-current-file-name-in-lua
local filename = debug.getinfo(2, 'S').source:match('^.+/(.+)$'):sub(1, -5)
return filename .. ',' .. Token.uid()
else
return tostring(Token.uid())
end
end
-- Associates data with the LuaGuiElement. If data is nil then removes the data
function Gui.set_data(element, data)
global.Gui_data[element.player_index * 0x100000000 + element.index] = data
function Gui.set_data(element, value)
data[element.player_index * 0x100000000 + element.index] = value
end
-- Gets the Associated data with this LuaGuiElement if any.
function Gui.get_data(element)
return global.Gui_data[element.player_index * 0x100000000 + element.index]
return data[element.player_index * 0x100000000 + element.index]
end
-- Removes data associated with LuaGuiElement and its children recursivly.
function Gui.remove_data_recursivly(element)
-- Removes data associated with LuaGuiElement and its children recursively.
function Gui.remove_data_recursively(element)
Gui.set_data(element, nil)
local children = element.children
@@ -37,7 +44,7 @@ function Gui.remove_data_recursivly(element)
for _, child in ipairs(children) do
if child.valid then
Gui.remove_data_recursivly(child)
Gui.remove_data_recursively(child)
end
end
end
@@ -58,7 +65,7 @@ function Gui.remove_children_data(element)
end
function Gui.destroy(element)
Gui.remove_data_recursivly(element)
Gui.remove_data_recursively(element)
element.destroy()
end
@@ -81,7 +88,7 @@ local function handler_factory(event_id)
return
end
local player = game.players[event.player_index]
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
return
end
@@ -100,6 +107,21 @@ local function handler_factory(event_id)
end
end
local function custom_handler_factory(handlers)
return function(element_name, handler)
handlers[element_name] = handler
end
end
local function custom_raise(handlers, element, player)
local handler = handlers[element.name]
if not handler then
return
end
handler({element = element, player = player})
end
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
@@ -142,4 +164,28 @@ Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
-- Adds a player field to the event table.
Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
-- Register a handler for when the player shows the top LuaGuiElements with element_name.
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_player_show_top = custom_handler_factory(on_visible_handlers)
-- Register a handler for when the player hides the top LuaGuiElements with element_name.
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
--- Allows the player to show / hide this element.
-- The element must be part in gui.top.
-- This function must be called in the control stage, i.e not inside an event.
-- @param element_name<string> This name must be globally unique.
function Gui.allow_player_to_toggle_top_element_visibility(element_name)
top_elements[#top_elements + 1] = element_name
end
local toggle_button_name = Gui.uid_name()
return Gui