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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
This commit is contained in:
MewMew 2019-10-13 08:28:08 +02:00
parent 9711855787
commit 5f72ac69f2
3 changed files with 63 additions and 26 deletions

View File

@ -57,6 +57,7 @@ require "modules.floaty_chat"
--require "modules.evolution_extended"
--require "modules.no_blueprint_library"
--require "modules.explosives"
--require "modules.biter_pets"
-----------------------------
---- enable maps here ----

View File

@ -1,7 +1,8 @@
-- Mountain digger fortress, protect the cargo wagon! -- by MewMew
--require "modules.flashlight_toggle_button"
require "modules.biter_noms_you"
--require "modules.biter_noms_you"
require "modules.biter_pets"
require "modules.biter_evasion_hp_increaser"
require "modules.wave_defense.main"
--require "modules.dense_rocks"
@ -134,6 +135,18 @@ local function hidden_biter(entity)
end
end
local function hidden_biter_pet(event)
if math.random(1, 1024) ~= 1 then return end
wave_defense_set_unit_raffle(math.sqrt(event.entity.position.x ^ 2 + event.entity.position.y ^ 2) * 0.42)
local unit
if math.random(1,3) == 1 then
unit = event.entity.surface.create_entity({name = wave_defense_roll_spitter_name(), position = event.entity.position})
else
unit = event.entity.surface.create_entity({name = wave_defense_roll_biter_name(), position = event.entity.position})
end
biter_pets_tame_unit(game.players[event.player_index], unit, true)
end
local function hidden_treasure(event)
if math.random(1, 320) ~= 1 then return end
if event.entity.type ~= "simple-entity" then return end
@ -147,7 +160,8 @@ local function on_player_mined_entity(event)
if math.random(1,32) == 1 then
hidden_biter(event.entity)
return
end
end
hidden_biter_pet(event)
hidden_treasure(event)
end
end

View File

@ -1,48 +1,68 @@
local math_random = math.random
local nom_msg = {"munch", "yum"}
local nom_msg = {"munch", "munch", "yum"}
local function tame_unit_effects(player, entity)
local function feed_floaty_text(unit)
unit.surface.create_entity({name = "flying-text", position = unit.position, text = nom_msg[math_random(1, #nom_msg)], color = {math_random(50, 100), 0, 255}})
end
local function floaty_hearts(entity, c)
local position = {x = entity.position.x - 0.75, y = entity.position.y - 1}
local b = 1.35
for a = 1, 7, 1 do
for a = 1, c, 1 do
local p = {(position.x + 0.4) + (b * -1 + math_random(0, b * 20) * 0.1), position.y + (b * -1 + math_random(0, b * 20) * 0.1)}
player.surface.create_entity({name = "flying-text", position = p, text = "", color = {math_random(150, 255), 0, 255}})
entity.surface.create_entity({name = "flying-text", position = p, text = "", color = {math_random(150, 255), 0, 255}})
end
end
local function tame_unit_effects(player, entity)
floaty_hearts(entity, 7)
rendering.draw_text{
text = "~" .. player.name .. "'s pet~",
surface = player.surface,
target = entity,
target_offset = {0, -2.5},
target_offset = {0, -2.6},
color = {
r = player.color.r * 0.6 + 0.25,
g = player.color.g * 0.6 + 0.25,
b = player.color.b * 0.6 + 0.25,
a = 1
},
scale = 1.10,
scale = 1.05,
font = "default-game",
alignment = "center",
scale_with_zoom = false
}
end
local function tame_unit(player, entity)
local function find_unit(player, entity)
local units = player.surface.find_entities_filtered({type = "unit", area = {{entity.position.x - 1, entity.position.y - 1},{entity.position.x + 1, entity.position.y + 1}}, limit = 1})
if not units[1] then return end
entity.destroy()
game.print(math.floor(units[1].prototype.max_health * 0.01) + 1)
if math_random(1, math.floor(units[1].prototype.max_health * 0.01) + 1) ~= 1 then
player.surface.create_entity({name = "flying-text", position = units[1].position, text = nom_msg[math_random(1, #nom_msg)], color = {math_random(50, 100), 0, 255}})
return
return units[1]
end
local function feed_pet(unit)
if unit.prototype.max_health == unit.health then return end
unit.health = unit.health + 8 + math.floor(unit.prototype.max_health * 0.05)
feed_floaty_text(unit)
floaty_hearts(unit, math_random(1,2))
return true
end
function biter_pets_tame_unit(player, unit, forced)
if global.biter_pets[player.index] then return false end
if not forced then
if math_random(1, math.floor(unit.prototype.max_health * 0.01) + 1) ~= 1 then
feed_floaty_text(unit)
return true
end
end
if units[1].force.index == player.force.index then return end
units[1].ai_settings.allow_destroy_when_commands_fail = false
units[1].ai_settings.allow_try_return_to_spawner = false
units[1].force = player.force
units[1].set_command({type = defines.command.wander, distraction = defines.distraction.by_enemy})
global.biter_pets[player.index] = {last_command = 0, entity = units[1]}
tame_unit_effects(player, units[1])
if unit.force.index == player.force.index then return false end
unit.ai_settings.allow_destroy_when_commands_fail = false
unit.ai_settings.allow_try_return_to_spawner = false
unit.force = player.force
unit.set_command({type = defines.command.wander, distraction = defines.distraction.by_enemy})
global.biter_pets[player.index] = {last_command = 0, entity = unit}
tame_unit_effects(player, unit)
return true
end
@ -50,12 +70,12 @@ local function command_unit(entity, player)
if (player.position.x - entity.position.x) ^ 2 + (player.position.y - entity.position.y) ^ 2 < 256 then
entity.set_command({type = defines.command.wander, distraction = defines.distraction.by_enemy})
else
entity.set_command({type = defines.command.go_to_location, destination_entity = player.character, radius = 5, distraction = defines.distraction.by_damage})
entity.set_command({type = defines.command.go_to_location, destination_entity = player.character, radius = 4, distraction = defines.distraction.by_damage})
end
end
local function on_player_changed_position(event)
if math_random(1, 32) ~= 1 then return end
if math_random(1, 64) ~= 1 then return end
local player = game.players[event.player_index]
if not global.biter_pets[player.index] then return end
if not global.biter_pets[player.index].entity then global.biter_pets[player.index] = nil return end
@ -68,9 +88,11 @@ end
local function on_player_dropped_item(event)
local player = game.players[event.player_index]
if global.biter_pets[player.index] then return end
if event.entity.stack.name ~= "raw-fish" then return end
tame_unit(player, event.entity)
local unit = find_unit(player, event.entity)
if not unit then return end
if biter_pets_tame_unit(player, unit, false) then event.entity.destroy() return end
feed_pet(unit)
end
local function on_init(event)