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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
fix jail command
This commit is contained in:
parent
2059a682a2
commit
605d862efe
@ -15,63 +15,80 @@ local jail_messages = {
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'Busted!'
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}
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local function jail(target_player, source_player)
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local source = source_player.name or 'Server'
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local permission_group = game.permissions.get_group('prisoner')
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if not permission_group then
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permission_group = game.permissions.create_group('prisoner')
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for action_name, _ in pairs(defines.input_action) do
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if permission_group then
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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end
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if permission_group then
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.gui_click, true)
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permission_group.set_allows_action(defines.input_action.gui_selection_state_changed, true)
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end
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end
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local permission_group_players = permission_group.players
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for k, v in pairs(permission_group_players) do
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if target_player.name == v.name then
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source_player.print(target_player.name .. ' is already jailed.', {r = 0.98, g = 0.66, b = 0.22})
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return
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end
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end
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if permission_group then
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permission_group.add_player(target_player.name)
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end
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game.print(
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target_player.name .. ' has been jailed. ' .. jail_messages[math.random(1, #jail_messages)],
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{r = 0.98, g = 0.66, b = 0.22}
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)
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admin_only_message(target_player.name .. ' was jailed by ' .. source)
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end
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local freedom_messages = {
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'Yaay!',
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'Welcome back!'
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}
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local function free(target_player, source_player)
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local source = source_player.name or 'Server'
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local permission_group = game.permissions.get_group('Default')
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local permission_group_players = permission_group.players
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if permission_group and permission_group_players then
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for k, v in pairs(permission_group_players) do
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local function jail(target_player, source_player)
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local group = game.permissions.get_group('prisoner')
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if not group then
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group = game.permissions.create_group('prisoner')
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for action_name, _ in pairs(defines.input_action) do
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group.set_allows_action(defines.input_action[action_name], false)
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end
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group.set_allows_action(defines.input_action.write_to_console, true)
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group.set_allows_action(defines.input_action.gui_click, true)
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group.set_allows_action(defines.input_action.gui_selection_state_changed, true)
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end
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if group and group.players then
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for k, v in pairs(group.players) do
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if target_player.name == v.name then
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source_player.print(target_player.name .. ' is already free.', {r = 0.98, g = 0.66, b = 0.22})
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if source_player and source_player.valid then
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source_player.print(target_player.name .. ' is already jailed.', {r = 0.98, g = 0.66, b = 0.22})
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else
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print(target_player.name .. ' is already jailed.', {r = 0.98, g = 0.66, b = 0.22})
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end
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return
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end
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end
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end
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if permission_group then
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permission_group.add_player(target_player.name)
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group.add_player(target_player.name)
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game.print(
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target_player.name .. ' has been jailed. ' .. jail_messages[math.random(1, #jail_messages)],
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{r = 0.98, g = 0.66, b = 0.22}
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)
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if source_player and source_player.valid then
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admin_only_message(target_player.name .. ' was jailed by ' .. source_player.name)
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Server.to_discord_bold(
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table.concat {'[Jailed] ' .. target_player.name .. ' has been jailed by ' .. source_player.name .. '!'}
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)
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else
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admin_only_message(target_player.name .. ' was jailed by Server')
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Server.to_discord_bold(table.concat {'[Jailed] ' .. target_player.name .. ' has been jailed by Server!'})
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end
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end
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local function free(target_player, source_player)
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local group = game.permissions.get_group('Default')
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if group and group.players then
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for k, v in pairs(group.players) do
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if target_player.name == v.name then
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if source_player and source_player.valid then
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source_player.print(target_player.name .. ' is already free.', {r = 0.98, g = 0.66, b = 0.22})
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else
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print(target_player.name .. ' is already free.', {r = 0.98, g = 0.66, b = 0.22})
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end
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return
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end
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end
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end
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group.add_player(target_player.name)
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game.print(
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target_player.name .. ' was set free from jail. ' .. freedom_messages[math.random(1, #freedom_messages)],
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{r = 0.98, g = 0.66, b = 0.22}
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)
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admin_only_message(source .. ' set ' .. target_player.name .. ' free from jail')
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if source_player and source_player.valid then
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admin_only_message(source_player.name .. ' set ' .. target_player.name .. ' free from jail')
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Server.to_discord_bold(
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table.concat {'[Unjailed] ' .. target_player.name .. ' has been unjailed by ' .. source_player.name .. '!'}
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)
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else
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admin_only_message('Server set ' .. target_player.name .. ' free from jail')
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Server.to_discord_bold(table.concat {'[Unjailed] ' .. target_player.name .. ' has been unjailed by Server!'})
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end
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end
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commands.add_command(
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@ -108,9 +125,6 @@ commands.add_command(
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end
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trusted[target_player.name] = false
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jail(target_player, player)
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Server.to_discord_bold(
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table.concat {'[Jailed] ' .. target_player.name .. ' has been jailed by ' .. player.name .. '!'}
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)
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return
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end
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else
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@ -121,9 +135,6 @@ commands.add_command(
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if target_player then
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trusted[target_player.name] = false
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jail(target_player, 'Server')
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Server.to_discord_bold(
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table.concat {'[Jailed] ' .. target_player.name .. ' has been jailed by Server!'}
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)
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return
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end
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end
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@ -163,9 +174,6 @@ commands.add_command(
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return
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end
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free(target_player, player)
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Server.to_discord_bold(
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table.concat {'[Unjailed] ' .. target_player.name .. ' has been unjailed by ' .. player.name .. '!'}
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)
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return
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end
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else
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@ -175,9 +183,6 @@ commands.add_command(
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local target_player = game.players[cmd.parameter]
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if target_player then
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free(target_player, 'Server')
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Server.to_discord_bold(
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table.concat {'[Unjailed] ' .. target_player.name .. ' has been unjailed by Server!'}
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)
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return
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end
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end
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11
control.lua
11
control.lua
@ -155,14 +155,9 @@ end
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local function on_init()
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game.forces.player.research_queue_enabled = true
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game.permissions.get_group('Default').set_allows_action(
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defines.input_action.flush_opened_entity_fluid,
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false
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)
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game.permissions.get_group('Default').set_allows_action(
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defines.input_action.flush_opened_entity_specific_fluid,
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false
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)
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local default = game.permissions.get_group('Default')
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default.set_allows_action(defines.input_action.flush_opened_entity_fluid, false)
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default.set_allows_action(defines.input_action.flush_opened_entity_specific_fluid, false)
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end
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local loaded = _G.package.loaded
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