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Various changes
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@@ -26,12 +26,14 @@ local Server = require 'utils.server'
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---@field validate_activated boolean
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---@field command_activated boolean
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local this = {
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local this =
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{
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commands = {}
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}
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local trace = debug.traceback
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local output = {
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local output =
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{
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backend_is_required = 'No backend is currently available. Please try again later.',
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server_is_required = 'This command requires to be run from the server.',
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admin_is_required = 'This command requires admin permissions to run.',
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@@ -49,7 +51,8 @@ local output = {
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command_is_inactive = 'This command is already inactive.'
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}
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local check_boolean = {
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local check_boolean =
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{
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['true'] = true,
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['false'] = true
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}
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@@ -116,7 +119,8 @@ local function execute(event)
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if event.player_index and event.player_index > 0 then
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player = game.get_player(event.player_index)
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else
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player = {
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player =
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{
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name = '<server>',
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position = { x = 0, y = 0 },
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surface = game.get_surface('nauvis'),
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@@ -257,9 +261,6 @@ local function execute(event)
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local param = conv(parameters[index])
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if param_data.as_type == 'player' and param ~= nil then
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local player_name = param
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if type(player_name) ~= 'string' then
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return reject('Inputted value is not of type string. Valid values are: "string"')
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end
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local player_data = game.get_player(player_name) --[[@type LuaPlayer]]
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if not player_data then
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return reject('Player was not found.')
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@@ -281,9 +282,6 @@ local function execute(event)
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end
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if param_data.as_type == 'player-online' and param ~= nil then
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local player_name = param
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if type(player_name) ~= 'string' then
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return reject('Inputted value is not of type string. Valid values are: "string"')
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end
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local player_data = game.get_player(player_name) --[[@type LuaPlayer]]
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if not player_data or not player_data.valid then
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return reject('Player was not found.')
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@@ -296,9 +294,6 @@ local function execute(event)
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end
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if param_data.as_type == 'player-admin' and param ~= nil then
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local player_name = param
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if type(player_name) ~= 'string' then
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return reject('Inputted value is not of type string. Valid values are: "string"')
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end
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local player_data = game.get_player(player_name) --[[@type LuaPlayer]]
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if not player_data or not player_data.valid then
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return reject('Player was not found.')
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@@ -311,9 +306,6 @@ local function execute(event)
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end
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if param_data.as_type == 'server' and param ~= nil then
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local player_name = param
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if type(player_name) ~= 'string' then
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return reject('Inputted value is not of type string. Valid values are: "string"')
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end
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local player_data = game.get_player(player_name) --[[@type LuaPlayer]]
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if player_data and player_data.valid then
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return reject('Not running from server.')
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@@ -583,7 +575,8 @@ function Public:callback(func)
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end
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end
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local directions = {
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local directions =
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{
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[0] = 'defines.direction.north',
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[1] = 'defines.direction.northnortheast',
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[2] = 'defines.direction.northeast',
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