1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00

worm turret tier tweak

This commit is contained in:
MewMew 2020-02-10 18:08:20 +01:00
parent 37147bfd3e
commit 61c84fc095
2 changed files with 4 additions and 4 deletions

View File

@ -463,7 +463,7 @@ local function draw_biter_area(surface, left_top)
end
end
local highest_worm_tier = math_floor((math_abs(left_top_y) - bb_config.bitera_area_distance) * 0.0035) + 1
local highest_worm_tier = math_floor((math_abs(left_top_y) - bb_config.bitera_area_distance) * 0.01) + 2
if highest_worm_tier > 4 then highest_worm_tier = 4 end
for _ = 1, 8, 1 do
local v = chunk_tile_vectors[math_random(1, size_of_chunk_tile_vectors)]

View File

@ -88,9 +88,9 @@ function Public.reset_map()
local surface = game.surfaces[global.active_surface_index]
if darkness then
surface.min_brightness = 0
surface.brightness_visual_weights = {1, 1, 1}
surface.daytime = 0.44
surface.min_brightness = 0.10
surface.brightness_visual_weights = {0.90, 0.90, 0.90}
surface.daytime = 0.42
surface.freeze_daytime = true
surface.solar_power_multiplier = 999
end