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worm turret tier tweak
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37147bfd3e
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@ -463,7 +463,7 @@ local function draw_biter_area(surface, left_top)
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end
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end
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local highest_worm_tier = math_floor((math_abs(left_top_y) - bb_config.bitera_area_distance) * 0.0035) + 1
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local highest_worm_tier = math_floor((math_abs(left_top_y) - bb_config.bitera_area_distance) * 0.01) + 2
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if highest_worm_tier > 4 then highest_worm_tier = 4 end
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for _ = 1, 8, 1 do
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local v = chunk_tile_vectors[math_random(1, size_of_chunk_tile_vectors)]
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@ -88,9 +88,9 @@ function Public.reset_map()
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local surface = game.surfaces[global.active_surface_index]
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if darkness then
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surface.min_brightness = 0
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surface.brightness_visual_weights = {1, 1, 1}
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surface.daytime = 0.44
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surface.min_brightness = 0.10
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surface.brightness_visual_weights = {0.90, 0.90, 0.90}
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surface.daytime = 0.42
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surface.freeze_daytime = true
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surface.solar_power_multiplier = 999
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end
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