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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00

concrete / stone prevents biter spawning

This commit is contained in:
MewMew 2019-04-03 13:49:34 +02:00
parent 4273435ee0
commit 61e4739111

View File

@ -5,6 +5,16 @@ local event = require 'utils.event'
local unearthing_worm = require "functions.unearthing_worm"
local unearthing_biters = require "functions.unearthing_biters"
local immune_tiles = {
["concrete"] = true,
["hazard-concrete-left"] = true,
["hazard-concrete-right"] = true,
["refined-concrete"] = true,
["refined-hazard-concrete-left"] = true,
["refined-hazard-concrete-right"] = true,
["stone-path"] = true
}
local function on_player_changed_position(event)
local player = game.players[event.player_index]
if player.character.driving == true then return end
@ -29,14 +39,16 @@ local function on_player_changed_position(event)
local r = 8
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
local distance_to_center = math.sqrt(x^2 + x^2)
if distance_to_center > 2 and distance_to_center < 7 then
local distance = x^2 + y^2
if distance > 4 and distance < 49 then
if player.surface.can_place_entity({name = "stone-furnace", position = {x = player.position.x + x, y = player.position.y + y}}) then
if not immune_tiles[player.surface.get_tile({x = player.position.x + x, y = player.position.y + y}).name] then
positions[#positions + 1] = {x = player.position.x + x, y = player.position.y + y}
end
end
end
end
end
if #positions == 0 then return end