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Mtn v3 - fixes
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690d16de37
commit
621429f9e3
@ -11,6 +11,18 @@ local Public = {}
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local main_tile_name = 'black-refined-concrete'
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local round = math.round
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local floor = math.floor
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local module_tag = '[color=blue]Comfylatron:[/color] '
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local messages = {
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' vehicle was nibbled to death.',
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' vehicle should not have played with the biters.',
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' vehicle is biter scrap.',
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' vehicle learned the hard way not to mess with biters.',
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' vehicle lost the battle to a hungry biter.',
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' vehicle was a tasty biter treat.',
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' vehicle lost their flux capacitator.',
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' vehicle met a squishy end.'
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}
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local function validate_entity(entity)
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if not (entity and entity.valid) then
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@ -448,7 +460,7 @@ local function restore_surface(player, entity)
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if saved_surfaces[player.index] then
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local success, msg = get_saved_entity(ce, index)
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if not success then
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player.print(msg, Color.warning)
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player.print(module_tag .. msg, Color.warning)
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return true
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end
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replace_entity(cars, ce, index)
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@ -683,7 +695,7 @@ function Public.save_car(event)
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if car.owner == player.index then
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save_surface(entity, player)
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if not players[player.index].notified then
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player.print(player.name .. ', the ' .. car.name .. ' surface has been saved.', Color.success)
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player.print(module_tag .. player.name .. ', the ' .. car.name .. ' surface has been saved.', Color.success)
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players[player.index].notified = true
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end
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else
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@ -704,8 +716,8 @@ function Public.save_car(event)
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log_err('Owner of this vehicle is: ' .. p.name)
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save_surface(entity, p)
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Utils.action_warning('[Car]', player.name .. ' has looted ' .. p.name .. '´s car.')
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player.print('This car was not yours to keep.', Color.warning)
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Utils.action_warning(module_tag .. player.name .. ' has looted ' .. p.name .. '´s car.')
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player.print(module_tag .. 'This car was not yours to keep.', Color.warning)
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local params = {
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player = player,
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car = car
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@ -717,7 +729,7 @@ function Public.save_car(event)
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restore_surface(p, e)
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elseif p.can_insert({name = car.name, count = 1}) then
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p.insert({name = car.name, count = 1, health = health})
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p.print('Your car was stolen from you - the gods foresaw this and granted you a new one.', Color.info)
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p.print(module_tag .. 'Your car was stolen from you - the gods foresaw this and granted you a new one.', Color.info)
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end
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end
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end
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@ -797,6 +809,9 @@ function Public.kill_car(entity)
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return
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end
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local entity_position = entity.position
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local entity_surface = entity.surface
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local surfaces = IC.get('surfaces')
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local cars = IC.get('cars')
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local car = cars[entity.unit_number]
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@ -830,6 +845,10 @@ function Public.kill_car(entity)
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renders[owner.index] = nil
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end
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local gps_tag = '[gps=' .. entity_position.x .. ',' .. entity_position.y .. ',' .. entity_surface.name .. ']'
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game.print(module_tag .. owner.name .. messages[math.random(1, #messages)] .. ' ' .. gps_tag)
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local player_gui_data = IC.get('player_gui_data')
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if player_gui_data[owner.name] then
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player_gui_data[owner.name] = nil
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@ -959,7 +978,7 @@ function Public.validate_owner(player, entity)
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if car.owner ~= player.index and player.driving then
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player.driving = false
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if not player.admin then
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return Utils.print_to(nil, '[Car] ' .. player.name .. ' tried to drive ' .. p.name .. '´s car.')
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return p(player.name .. ' tried to drive your car.', Color.warning)
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end
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end
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end
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@ -1113,11 +1132,11 @@ function Public.create_car(event)
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local name, mined = get_player_entity(player)
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if entity_type[name] and not mined then
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return player.print('Multiple vehicles are not supported at the moment.', Color.warning)
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return player.print(module_tag .. 'Multiple vehicles are not supported at the moment.', Color.warning)
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end
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if string.sub(ce.surface.name, 0, #map_name) ~= map_name then
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return player.print('Multi-surface is not supported at the moment.', Color.warning)
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return player.print(module_tag .. 'Multi-surface is not supported at the moment.', Color.warning)
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end
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local storage = get_trusted_system(player)
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@ -1128,7 +1147,7 @@ function Public.create_car(event)
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end
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upgrade_surface(player, ce)
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render_owner_text(renders, player, ce)
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player.print('Your car-surface has been upgraded!', Color.success)
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player.print(module_tag .. 'Your car-surface has been upgraded!', Color.success)
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return
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end
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@ -1242,7 +1261,7 @@ function Public.use_door_with_entity(player, door)
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if list.allow_anyone == 'right' then
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if not list.players[player.name] and not player.admin then
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player.driving = false
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return player.print('You have not been approved by ' .. owner.name .. ' to enter their vehicle.', Color.warning)
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return player.print(module_tag .. 'You have not been approved by ' .. owner.name .. ' to enter their vehicle.', Color.warning)
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end
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end
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end
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@ -916,6 +916,11 @@ local function update_raw()
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stateful.objectives_completed_count = stateful.objectives_completed_count + 1
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end
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end
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else
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if not supplies_data.total then
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supplies_data.total = supplies_data.count
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end
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supplies_data.count = supplies_data.total
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end
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end
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end
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@ -937,6 +942,12 @@ local function update_raw()
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stateful.objectives_completed_count = stateful.objectives_completed_count + 1
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end
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end
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else
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if not stateful.objectives.single_item.total then
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stateful.objectives.single_item.total = stateful.objectives.single_item.count
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end
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stateful.objectives.single_item.count = stateful.objectives.single_item.total
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end
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end
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@ -321,6 +321,9 @@ local function insert_weapons_and_armor(player, entity, armor_only)
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end
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local inventory = player.get_main_inventory()
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if not inventory then
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return
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end
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for _, armor_name in pairs(armor_names) do
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if not has_armor_equipped(entity) and inventory.get_item_count(armor_name) > 0 then
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