mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-01 13:08:05 +02:00
minor fix
This commit is contained in:
parent
40216c617c
commit
62d2069a25
@ -59,6 +59,10 @@ local modifiers_diagonal = {
|
||||
{diagonal = {x = -1, y = -1}, connection_1 = {x = -1, y = 0}, connection_2 = {x = 0, y = -1}}
|
||||
}
|
||||
|
||||
local function pos_to_key(position)
|
||||
return tostring(position.x .. "_" .. position.y)
|
||||
end
|
||||
|
||||
local function get_noise(name, pos, seed)
|
||||
local noise = 0
|
||||
local d = 0
|
||||
@ -73,7 +77,7 @@ end
|
||||
|
||||
local function get_size_of_ore(ore, planet)
|
||||
local base_size = 0.04 + 0.04 * planet[1].ore_richness.factor
|
||||
local final_size
|
||||
local final_size = 1
|
||||
if planet[1].name.id == 1 and ore == "iron-ore" then --iron planet
|
||||
final_size = base_size * 5
|
||||
elseif planet[1].name.id == 2 and ore == "copper-ore" then --copper planet
|
||||
@ -132,7 +136,7 @@ local function process_labyrinth_cell(pos, seed)
|
||||
return true
|
||||
end
|
||||
|
||||
local function process_dangerevent_position(p, seed, tiles, entities)
|
||||
local function process_dangerevent_position(p, seed, tiles, entities, treasure, planet)
|
||||
local scrapyard = get_noise("scrapyard", p, seed)
|
||||
--Chasms
|
||||
local noise_cave_ponds = get_noise("cave_ponds", p, seed)
|
||||
@ -480,7 +484,7 @@ end
|
||||
local function process_scrapyard_position(p, seed, tiles, entities, treasure, planet)
|
||||
local objective = Chrono_table.get_table()
|
||||
local scrapyard = get_noise("scrapyard", p, seed)
|
||||
--local biters = planet[1].name.biters
|
||||
local biters = planet[1].name.biters
|
||||
--Chasms
|
||||
local noise_cave_ponds = get_noise("cave_ponds", p, seed)
|
||||
local small_caves = get_noise("small_caves", p, seed)
|
||||
@ -538,7 +542,7 @@ end
|
||||
|
||||
local function process_swamp_position(p, seed, tiles, entities, treasure, planet)
|
||||
local scrapyard = get_noise("scrapyard", p, seed)
|
||||
--local biters = planet[1].name.biters
|
||||
local biters = planet[1].name.biters
|
||||
|
||||
if scrapyard < -0.70 or scrapyard > 0.70 then
|
||||
tiles[#tiles + 1] = {name = "grass-3", position = p}
|
||||
@ -653,7 +657,7 @@ local function process_fish_position(p, seed, tiles, entities, treasure, planet)
|
||||
end
|
||||
|
||||
local levels = {
|
||||
--process_level_1_position,
|
||||
process_level_1_position,
|
||||
process_dangerevent_position,
|
||||
process_hedgemaze_position,
|
||||
process_rocky_position,
|
||||
|
Loading…
x
Reference in New Issue
Block a user