1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-12-01 22:51:51 +02:00
This commit is contained in:
MewMew
2019-08-13 10:33:14 +02:00
parent c3cec34f77
commit 62efe899f7
9 changed files with 180 additions and 91 deletions

View File

@@ -15,34 +15,37 @@ local function create_particles(surface, position, amount)
end
end
local function spawn_biter(surface, position, evolution_index)
local biter_table = {
[1] = {"small-biter"},
[2] = {"small-biter","small-biter","small-biter","small-biter","small-spitter","small-biter"},
[3] = {"small-biter","small-biter","small-biter","small-biter","medium-biter","small-spitter"},
[4] = {"small-biter","small-biter","small-biter","medium-biter","medium-biter","small-spitter"},
[5] = {"small-biter","small-biter","small-biter","medium-biter","medium-biter","medium-spitter"},
[6] = {"small-biter","small-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
[7] = {"small-biter","medium-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
[8] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
[9] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","medium-spitter"},
[10] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
[11] = {"medium-biter","medium-biter","big-biter","big-biter","big-biter","big-spitter"},
[12] = {"medium-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
[13] = {"big-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
[14] = {"big-biter","big-biter","big-biter","big-biter","behemoth-biter","big-spitter"},
[15] = {"big-biter","big-biter","big-biter","behemoth-biter","behemoth-biter","big-spitter"},
[16] = {"big-biter","big-biter","big-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[17] = {"big-biter","big-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[18] = {"big-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[19] = {"behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[20] = {"behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter","behemoth-spitter"}
local function spawn_biter(surface, position, evolution)
local evo = math.floor(evolution * 1000)
local biter_chances = {
{name = "small-biter", chance = math.floor(1000 - (evo * 1.6))},
{name = "small-spitter", chance = math.floor(500 - evo * 0.8)},
{name = "medium-biter", chance = evo},
{name = "medium-spitter", chance = math.floor(evo * 0.5)},
{name = "big-biter", chance = math.floor((evo - 500) * 3)},
{name = "big-spitter", chance = math.floor((evo - 500) * 2)},
{name = "behemoth-biter", chance = math.floor((evo - 800) * 6)},
{name = "behemoth-spitter", chance = math.floor((evo - 800) * 4)}
}
local raffle = biter_table[evolution_index]
local biter_name = raffle[math.random(1,#raffle)]
local p = surface.find_non_colliding_position(biter_name, position, 10, 0.5)
if not p then return end
surface.create_entity({name = biter_name, position = p, force = "enemy"})
local max_chance = 0
for i = 1, 8, 1 do
if biter_chances[i].chance < 0 then biter_chances[i].chance = 0 end
max_chance = max_chance + biter_chances[i].chance
end
local r = math.random(1, max_chance)
local current_chance = 0
for i = 1, 8, 1 do
current_chance = current_chance + biter_chances[i].chance
if r <= current_chance then
local biter_name = biter_chances[i].name
local p = surface.find_non_colliding_position(biter_name, position, 10, 1)
if not p then return end
surface.create_entity({name = biter_name, position = p, force = "enemy"})
return
end
end
end
local function unearthing_biters(surface, position, amount)
@@ -51,8 +54,7 @@ local function unearthing_biters(surface, position, amount)
if not position.x then return end
if not position.y then return end
local evolution_index = math.ceil(game.forces.enemy.evolution_factor * 20)
if evolution_index < 1 then evolution_index = 1 end
local evolution = game.forces.enemy.evolution_factor
local ticks = amount * 30
ticks = ticks + 90
@@ -68,7 +70,7 @@ local function unearthing_biters(surface, position, amount)
if t % 30 == 29 then
global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
func = spawn_biter,
args = {surface, {x = position.x, y = position.y}, evolution_index}
args = {surface, {x = position.x, y = position.y}, evolution}
}
end
end