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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

Mtn: more fixes

This commit is contained in:
Gerkiz 2024-10-28 09:54:00 +01:00
parent 8e8724a34e
commit 660391ecd3
15 changed files with 263 additions and 29 deletions

@ -62,6 +62,9 @@ local function charge(player)
if not player.character then
return player.print(module_name .. 'It seems that you are not in the realm of living.', { color = Color.warning })
end
if player.controller_type == defines.controllers.remote then
return player.print(module_name .. 'It seems that you are not in the realm of living.', { color = Color.warning })
end
local armor_inventory = player.get_inventory(defines.inventory.character_armor)
if not armor_inventory.valid then
return player.print(module_name .. 'No valid armor to charge was found.', { color = Color.warning })

@ -912,11 +912,17 @@ remove_boost_movement_speed_on_respawn =
return
end
Modifiers.update_single_modifier(player, 'character_running_speed_modifier', 'v3_move_boost')
Modifiers.update_player_modifiers(player)
if not Public.is_task_done() then return end
player.print('Movement speed bonus removed!', { color = Color.info })
local rpg_t = RPG.get_value_from_player(player.index)
if not rpg_t then
return
end
rpg_t.has_boost_on_respawn = nil
end
)

@ -0,0 +1,22 @@
local ICW = require 'maps.mountain_fortress_v3.icw.table'
local ICW_Func = require 'maps.mountain_fortress_v3.icw.functions'
local Discord = require 'utils.discord_handler'
local Commands = require 'utils.commands'
local mapkeeper = '[color=blue]Mapkeeper:[/color]'
Commands.new('icw_reconnect_train', 'Usable only for admins - reconnects all trains!')
:require_admin()
:require_validation()
:callback(
function (player)
local icw = ICW.get()
local suc = ICW_Func.reconstruct_all_trains(icw)
Discord.send_notification_raw(ICW.discord_name, player.name .. ' is reconnecting all trains via icw module.')
if suc then
player.print(mapkeeper .. 'All trains have been reconnected!')
else
player.print(mapkeeper .. 'Failed to reconnect all trains!')
end
return true
end
)

@ -448,7 +448,7 @@ local function get_wagon_for_entity(icw, entity)
end
local position = entity.position
for k, unit_number in pairs(train.wagons) do
for _, unit_number in pairs(train.wagons) do
local wagon = icw.wagons[unit_number]
if wagon then
local left_top = wagon.area.left_top
@ -972,6 +972,7 @@ function Public.reconstruct_all_trains(icw)
Public.construct_train(icw, locomotive, carriages)
end
delete_empty_surfaces(icw)
return true
end
function Public.item_transfer()

@ -1,3 +1,5 @@
require 'maps.mountain_fortress_v3.icw.commands'
local Event = require 'utils.event'
local Functions = require 'maps.mountain_fortress_v3.icw.functions'
local ICW = require 'maps.mountain_fortress_v3.icw.table'

@ -3,13 +3,16 @@ local Global = require 'utils.global'
local this = {}
Global.register(
this,
function(tbl)
function (tbl)
this = tbl
end
)
local Public = {}
local discord_name = 'Mtn Fortress'
Public.discord_name = discord_name
function Public.reset()
if this.surfaces then
for _, surface in pairs(this.surfaces) do
@ -39,10 +42,10 @@ function Public.reset()
}
this.wagon_areas = {
['cargo-wagon'] = {left_top = {x = -40, y = 0}, right_bottom = {x = 40, y = 100}},
['artillery-wagon'] = {left_top = {x = -40, y = 0}, right_bottom = {x = 40, y = 100}},
['fluid-wagon'] = {left_top = {x = -40, y = 0}, right_bottom = {x = 40, y = 100}},
['locomotive'] = {left_top = {x = -40, y = 0}, right_bottom = {x = 40, y = 100}}
['cargo-wagon'] = { left_top = { x = -40, y = 0 }, right_bottom = { x = 40, y = 100 } },
['artillery-wagon'] = { left_top = { x = -40, y = 0 }, right_bottom = { x = 40, y = 100 } },
['fluid-wagon'] = { left_top = { x = -40, y = 0 }, right_bottom = { x = 40, y = 100 } },
['locomotive'] = { left_top = { x = -40, y = 0 }, right_bottom = { x = 40, y = 100 } }
}
end

@ -795,7 +795,11 @@ Gui.on_click(
end
local player = event.player
if not player or not player.valid or not player.character then
return
return player.print(module_name .. 'It seems that you are not in the realm of living.', { color = Color.warning })
end
if player.controller_type == defines.controllers.remote then
return player.print(module_name .. 'It seems that you are not in the realm of living.', { color = Color.warning })
end
auto_stash(event.player, event)

@ -375,6 +375,10 @@ function Public.remove_mana(player, mana_to_remove)
return
end
if not Public.check_is_surface_valid(player) then
return
end
if not mana_to_remove then
return
end
@ -425,6 +429,10 @@ function Public.update_mana(player)
return
end
if not Public.check_is_surface_valid(player) then
return
end
if not rpg_t then
return
end
@ -527,6 +535,10 @@ function Public.update_health(player)
return
end
if not Public.check_is_surface_valid(player) then
return
end
if not rpg_t then
return
end
@ -1338,12 +1350,12 @@ function Public.check_is_surface_valid(player)
local surface_name = Public.get('rpg_extra').surface_name
if type(surface_name) == 'table' then
for _, tbl_surface in pairs(surface_name) do
if sub(player.surface.name, 0, #tbl_surface) == tbl_surface then
if sub(player.physical_surface.name, 0, #tbl_surface) == tbl_surface then
is_surface_valid = true
end
end
else
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
if sub(player.physical_surface.name, 0, #surface_name) ~= surface_name then
return false
else
return true

@ -749,6 +749,8 @@ local function on_player_crafted_item(event)
local final_xp = recipe.energy * amount
local get_dex_modifier = Public.get_dex_modifier(player)
if not get_dex_modifier then return end
if get_dex_modifier >= 10 then
local chance = Public.get_crafting_bonus_chance(player) * 10
local r = random(0, 1999)

@ -117,7 +117,7 @@ local function execute(event)
player = game.get_player(event.player_index)
else
player = {
name = 'Server',
name = '<server>',
position = { x = 0, y = 0 },
surface = game.get_surface('nauvis'),
force = game.forces.player,
@ -267,6 +267,18 @@ local function execute(event)
handled_parameters[index] = player_data
index = index + 1
end
if param_data.as_type == 'surface' and param ~= nil then
local surface_name = param
if type(surface_name) ~= 'string' then
return reject('Inputted value is not of type string. Valid values are: "string"')
end
local surface_data = game.get_surface(surface_name) --[[@type LuaSurface]]
if not surface_data then
return reject('Surface was not found.')
end
handled_parameters[index] = surface_data
index = index + 1
end
if param_data.as_type == 'player-online' and param ~= nil then
local player_name = param
if type(player_name) ~= 'string' then
@ -345,7 +357,6 @@ local function execute(event)
end
-- Run the command callback if everything is validated
handled_parameters[#handled_parameters + 1] = input_text
local callback = Task.get(command_data.callback)
local success, err = pcall(callback, player, unpack(handled_parameters))
if internal_error(success, command_data.name, err) then

@ -10,6 +10,8 @@ local Gui = require 'utils.gui'
local SpamProtection = require 'utils.spam_protection'
local Discord = require 'utils.discord_handler'
local Commands = require 'utils.commands'
local mapkeeper = '[color=blue]Mapkeeper:[/color]'
local Task = require 'utils.task_token'
local this = {
enabled = true,
@ -24,28 +26,191 @@ Global.register(
end
)
local Public = {
}
local Public = {}
local clear_corpse_button_name = Gui.uid_name()
local floor = math.floor
Commands.new('playtime', 'Fetches a player total playtime or nil.')
local clear_chunk_token =
Task.register(
function (event)
local chunk = event.chunk
if not chunk then
return
end
local surface = game.get_surface(event.surface_index)
if not surface or not surface.valid then
return
end
if chunk and #chunk > 2 then
for _, c in pairs(chunk) do
surface.delete_chunk(c)
end
else
surface.delete_chunk(chunk)
end
end
)
local remove_offline_players_token =
Task.register(
function (event)
local list = event.list
if not list then
return
end
game.remove_offline_players(list)
end
)
local function tick_to_hours(t)
local seconds = t * 60
local minutes = floor((seconds) * 60)
return floor((minutes) * 60)
end
local function hours_to_tick(t)
local seconds = t / 60
local minutes = floor((seconds) / 60)
return floor((minutes) / 60)
end
Commands.new('clear_all_enemies', 'Iterates over the current player surface and removes all generated enemies.')
:require_admin()
:require_validation("This will remove all enemies from the map.")
:add_parameter('surface', true, 'surface')
:add_parameter('force', true, 'string')
:callback(
function (player, surface_arg, force_arg)
local surface = surface_arg or player.surface
local force = force_arg or 'enemy'
local count = 0
for c in surface.get_chunks() do
for _, entity in pairs(surface.find_entities_filtered({ area = { { c.x * 32, c.y * 32 }, { c.x * 32 + 32, c.y * 32 + 32 } }, force = force })) do
if entity and entity.valid then
entity.destroy()
count = count + 1
end
end
end
if count == 0 then
player.print('No enemies to remove were found!')
return false
end
game.print(mapkeeper .. ' ' .. player.name .. ' removed ' .. count .. ' enemies.')
Discord.send_notification_raw(nil, player.name .. ' removed ' .. count .. ' enemies.')
return true
end
)
Commands.new('remove_chunks', 'Iterates over a surface and removes chunks that are charted but does not have any player entitie.')
:require_validation("This will remove all chunks that are charted but does not have any player entities.")
:require_admin()
:add_parameter('force', true, 'string')
:callback(
function (player, args)
local surface = player.surface
local chunks = surface.get_chunks()
local tick = 0
local force = args or player.force.name
local chunks_to_remove = {}
for chunk in chunks do
if surface.is_chunk_generated(chunk) then
local area = {
left_top = { chunk.area.left_top.x - 64, chunk.area.left_top.y - 64 },
right_bottom = { chunk.area.right_bottom.x + 64, chunk.area.right_bottom.y + 64 }
}
local ents = surface.find_entities_filtered { area = area, force = { force } }
local total_count = #ents
if total_count <= 0 then
chunks_to_remove[#chunks_to_remove + 1] = chunk
end
end
if chunks_to_remove and #chunks_to_remove >= 10 then
tick = tick + 2
Task.set_timeout_in_ticks(tick, clear_chunk_token,
{ chunk = chunks_to_remove, surface_index = surface.index })
chunks_to_remove = {}
end
end
game.print(mapkeeper .. ' ' .. player.name .. ' scheduled ' .. surface.name .. ' for chunk removal.')
Discord.send_notification_raw(nil, player.name .. ' scheduled ' .. surface.name .. ' for chunk removal.')
return true
end
)
Commands.new('remove_offline_players', 'Remove offline players.')
:require_validation("This will remove offline players that has not connected in the given hours.")
:add_parameter('hours', false, "number")
:require_admin()
:callback(
function (player, hours)
local surface = player.surface
local remove_players = {}
local tick = 0
local count = 0
local converted_hours = tick_to_hours(hours)
local converted_game_tick = hours_to_tick(game.tick)
if game.tick < converted_hours then
player.print('Cannot remove players that has not been offline for less than ' .. hours .. ' hours when the server has been running for ' .. converted_game_tick .. ' hours.')
return false
end
for _, p in pairs(game.players) do
if p.last_online < converted_hours then
count = count + 1
remove_players[#remove_players + 1] = p.name
if remove_players and #remove_players >= 10 then
tick = tick + 2
Task.set_timeout_in_ticks(tick, remove_offline_players_token,
{ list = remove_players })
remove_players = {}
end
end
end
local message = player.name .. ' scheduled ' .. surface.name .. ' for offline player removal of count: ' .. count .. '.'
game.print(mapkeeper .. ' ' .. message)
Discord.send_notification_raw(nil, message)
return true
end
)
Commands.new('playtime', 'Gets a single player total playtime or nil.')
:require_backend()
:add_parameter('target', false, 'string')
:callback(
function (player, target)
Session.get_and_print_to_player(player, target)
return true
end
)
Commands.new('refresh', 'Reloads game script')
:require_admin()
:require_validation("Running this command will freeze the server if run in multiplayer.")
:add_alias('reload')
:callback(
function ()
function (player)
game.print('Reloading game script...', Color.warning)
Server.to_discord_bold('Reloading game script...')
Server.to_discord_bold(player.name .. ' is reloading the game script.')
Discord.send_notification_raw(nil, player.name .. ' is reloading the game script.')
game.reload_script()
return true
end
)
@ -75,6 +240,7 @@ Commands.new('spaghetti', 'Toggle between disabling bots.')
force.technologies['worker-robots-speed-5'].enabled = false
force.technologies['worker-robots-speed-6'].enabled = false
this.spaghetti_enabled = true
return true
elseif args == 'false' then
game.print('The world is no longer spaghett!', Color.yellow)
force.technologies['logistic-system'].enabled = true
@ -93,7 +259,9 @@ Commands.new('spaghetti', 'Toggle between disabling bots.')
force.technologies['worker-robots-speed-5'].enabled = true
force.technologies['worker-robots-speed-6'].enabled = true
this.spaghetti_enabled = false
return true
end
return false
end
)
@ -106,7 +274,7 @@ Commands.new('generate_map', 'Pregenerates map.')
local radius = args
local surface = player.surface
if surface.is_chunk_generated({ radius, radius }) then
player.print('Map generation done')
player.print('Map generation is already generated')
return true
end
surface.request_to_generate_chunks({ 0, 0 }, radius)
@ -115,6 +283,7 @@ Commands.new('generate_map', 'Pregenerates map.')
pl.play_sound { path = 'utility/new_objective', volume_modifier = 1 }
end
player.print('Map generation done')
return true
end
)

@ -558,7 +558,7 @@ local function vote_to_jail(player, offender, msg)
return
end
if type(offender) == 'table' then
if type(offender) == 'userdata' then
offender = offender.name
end
@ -586,7 +586,7 @@ local function vote_to_free(player, offender)
return
end
if type(offender) == 'table' then
if type(offender) == 'userdata' then
offender = offender.name
end

@ -6,7 +6,7 @@ local Game = {}
local bad_name_players = {}
Global.register(
bad_name_players,
function(tbl)
function (tbl)
bad_name_players = tbl
end
)
@ -53,7 +53,7 @@ function Game.get_player_from_any(obj)
p = Game.get_player_by_index(obj)
elseif o_type == 'string' then
p = game.players[obj]
elseif o_type == 'table' and obj.valid and obj.is_player() then
elseif o_type == 'userdata' and obj.valid and obj.is_player() then
return obj
end
@ -72,7 +72,7 @@ function Game.player_print(str)
end
function Game.get_player(mixed)
if type(mixed) == 'table' then
if type(mixed) == 'userdata' then
if mixed.__self then
return mixed and mixed.valid and mixed
elseif mixed.player_index then
@ -120,7 +120,7 @@ function Game.print_player_floating_text_position(player_index, text, color, x_o
end
local position = player.position
return Game.print_floating_text(player.surface, {x = position.x + x_offset, y = position.y + y_offset}, text, color)
return Game.print_floating_text(player.surface, { x = position.x + x_offset, y = position.y + y_offset }, text, color)
end
function Game.print_player_floating_text(player_index, text, color)

@ -829,7 +829,7 @@ local function tick()
local player_index = p.index
local tbl = player_create_poll_data[player_index]
if tbl then
for k, element in pairs(tbl) do
for _, element in pairs(tbl) do
if type(element) == 'table' then
if not element.valid then
player_create_poll_data[player_index] = nil

@ -1148,11 +1148,10 @@ function Public.export_stats()
}
for _, statName in pairs(statistics) do
flow_statistics[statName] = {
[surface.name] = {
input = force[statName](surface).input_counts,
output = force[statName](surface).output_counts
},
local surface_stats = flow_statistics[statName] or {}
surface_stats[surface.name] = {
input = force[statName](surface).input_counts,
output = force[statName](surface).output_counts
}
end
end