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https://github.com/ComfyFactory/ComfyFactorio.git
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Merge pull request #255 from ComfyFactory/fixes
rpg and autostash fixes
This commit is contained in:
commit
67988c9ad4
@ -232,6 +232,9 @@ local function insert_to_furnace(player_inventory, chests, name, count, floaty_t
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if valid_to_insert then
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if chest_inventory.can_insert({name = name, count = amount}) then
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local inserted_count = chest_inventory.insert({name = name, count = amount})
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if inserted_count < 0 then
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return
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end
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player_inventory.remove({name = name, count = inserted_count})
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prepare_floaty_text(floaty_text_list, chest.surface, chest.position, name, inserted_count)
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count = count - inserted_count
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@ -251,6 +254,9 @@ local function insert_to_furnace(player_inventory, chests, name, count, floaty_t
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else
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if chest_inventory.can_insert({name = name, count = amount}) then
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local inserted_count = chest_inventory.insert({name = name, count = amount})
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if inserted_count < 0 then
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return
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end
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player_inventory.remove({name = name, count = inserted_count})
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prepare_floaty_text(floaty_text_list, chest.surface, chest.position, name, inserted_count)
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count = count - inserted_count
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@ -279,6 +285,9 @@ local function insert_to_furnace(player_inventory, chests, name, count, floaty_t
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local chest_inventory = chest.get_inventory(defines.inventory.chest)
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if chest_inventory and chest_inventory.can_insert({name = name, count = amount}) then
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local inserted_count = chest_inventory.insert({name = name, count = amount})
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if inserted_count < 0 then
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return
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end
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player_inventory.remove({name = name, count = inserted_count})
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prepare_floaty_text(floaty_text_list, chest.surface, chest.position, name, inserted_count)
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count = count - inserted_count
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@ -128,6 +128,7 @@ local function create_projectiles(data)
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local force = data.force
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local target_pos = data.target_pos
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local range = data.range
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local projectile_types = Public.projectile_types
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if self.aoe then
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for _ = 1, self.amount do
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@ -139,7 +140,7 @@ local function create_projectiles(data)
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left_top = {x = position.x - 2, y = position.y - 2},
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right_bottom = {x = position.x + 2, y = position.y + 2}
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}
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do_projectile(surface, self.entityName, position, force, target_pos, range)
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do_projectile(surface, projectile_types[self.entityName].name, position, force, target_pos, range)
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Public.remove_mana(player, self.mana_cost)
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if self.damage then
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for _, e in pairs(surface.find_entities_filtered({area = damage_area})) do
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@ -152,7 +153,7 @@ local function create_projectiles(data)
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left_top = {x = position.x - 2, y = position.y - 2},
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right_bottom = {x = position.x + 2, y = position.y + 2}
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}
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do_projectile(surface, self.entityName, position, force, target_pos, range)
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do_projectile(surface, projectile_types[self.entityName].name, position, force, target_pos, range)
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Public.remove_mana(player, self.mana_cost)
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if self.damage then
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