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small symetry fix
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commit
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@ -292,18 +292,18 @@ local function on_player_joined_game(event)
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end
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end
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local function tick()
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if game.tick % 240 == 0 then
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local function tick()
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local game_tick = game.tick
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if game_tick % 240 == 0 then
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local area = {{-256, -97}, {255, 96}}
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game.forces.west.chart(game.surfaces[global.active_surface_index], area)
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game.forces.east.chart(game.surfaces[global.active_surface_index], area)
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end
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local t2 = game.tick % 900
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if t2 == 0 then send_unit_groups() end
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if game_tick % 1200 == 0 then send_unit_groups() end
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if global.game_reset_tick then
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if global.game_reset_tick < game.tick then
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if global.game_reset_tick < game_tick then
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global.game_reset_tick = nil
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Public.reset_map()
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end
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@ -34,7 +34,7 @@ end
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local function is_out_of_map(p)
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if p.y < 96 and p.y >= -96 then return end
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if p.x * 0.5 > math_abs(p.y) then return end
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if p.x * 0.5 >= math_abs(p.y) then return end
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if p.x * -0.5 > math_abs(p.y) then return end
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return true
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end
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