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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00

new module

This commit is contained in:
MewMew 2019-05-17 20:31:44 +02:00
parent 63d135e804
commit 6c2bc049ab

View File

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local event = require 'utils.event'
local math_random = math.random
local turrets = {
[1] = "small-worm-turret",
[2] = "medium-worm-turret",
[3] = "big-worm-turret",
[4] = "behemoth-worm-turret"
}
local tile_coords = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
tile_coords[#tile_coords + 1] = {x, y}
end
end
local function on_chunk_generated(event)
local surface = event.surface
local starting_distance = surface.map_gen_settings.starting_area * 200
local left_top = event.area.left_top
local chunk_distance_to_center = math.sqrt(left_top.x ^ 2 + left_top.y ^ 2)
if starting_distance > chunk_distance_to_center then return end
local highest_worm_tier = math.floor((chunk_distance_to_center - starting_distance) * 0.002) + 1
if highest_worm_tier > 4 then highest_worm_tier = 4 end
if not global.average_worm_amount_per_chunk then global.average_worm_amount_per_chunk = 1 end
local worm_amount = math_random(math.floor(global.average_worm_amount_per_chunk * 0.5), math.ceil(global.average_worm_amount_per_chunk * 1.5))
for a = 1, worm_amount, 1 do
local coord_modifier = tile_coords[math_random(1, #tile_coords)]
local pos = {left_top.x + coord_modifier[1], left_top.y + coord_modifier[2]}
local name = turrets[math_random(1, highest_worm_tier)]
if surface.can_place_entity({name = name, position = pos}) then
surface.create_entity({name = name, position = pos, force = "enemy"})
end
end
end
event.add(defines.events.on_chunk_generated, on_chunk_generated)