1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-07 13:31:40 +02:00

mountain_fortress update

This commit is contained in:
MewMew 2019-02-14 15:44:12 +01:00
parent 45b39d1069
commit 6c40863cba
13 changed files with 635 additions and 196 deletions

1
commands.lua Normal file
View File

@ -0,0 +1 @@
require "commands.misc"

40
commands/misc.lua Normal file
View File

@ -0,0 +1,40 @@
function generate_map(radius)
local surface = game.players[1].surface
if surface.is_chunk_generated({radius, radius}) then
game.print("Map generation done!", {r=0.22, g=0.99, b=0.99})
return
end
surface.request_to_generate_chunks({0,0}, radius)
surface.force_generate_chunk_requests()
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/new_objective", volume_modifier=1}
end
game.print("Map generation done!", {r=0.22, g=0.99, b=0.99})
end
function spaghetti()
game.forces["player"].technologies["logistic-system"].enabled = false
game.forces["player"].technologies["construction-robotics"].enabled = false
game.forces["player"].technologies["logistic-robotics"].enabled = false
game.forces["player"].technologies["robotics"].enabled = false
game.forces["player"].technologies["personal-roboport-equipment"].enabled = false
game.forces["player"].technologies["personal-roboport-equipment-2"].enabled = false
game.forces["player"].technologies["character-logistic-trash-slots-1"].enabled = false
game.forces["player"].technologies["character-logistic-trash-slots-2"].enabled = false
game.forces["player"].technologies["auto-character-logistic-trash-slots"].enabled = false
game.forces["player"].technologies["worker-robots-storage-1"].enabled = false
game.forces["player"].technologies["worker-robots-storage-2"].enabled = false
game.forces["player"].technologies["worker-robots-storage-3"].enabled = false
game.forces["player"].technologies["character-logistic-slots-1"].enabled = false
game.forces["player"].technologies["character-logistic-slots-2"].enabled = false
game.forces["player"].technologies["character-logistic-slots-3"].enabled = false
game.forces["player"].technologies["character-logistic-slots-4"].enabled = false
game.forces["player"].technologies["character-logistic-slots-5"].enabled = false
game.forces["player"].technologies["character-logistic-slots-6"].enabled = false
game.forces["player"].technologies["worker-robots-speed-1"].enabled = false
game.forces["player"].technologies["worker-robots-speed-2"].enabled = false
game.forces["player"].technologies["worker-robots-speed-3"].enabled = false
game.forces["player"].technologies["worker-robots-speed-4"].enabled = false
game.forces["player"].technologies["worker-robots-speed-5"].enabled = false
game.forces["player"].technologies["worker-robots-speed-6"].enabled = false
end

View File

@ -2,6 +2,7 @@ require "utils.utils"
require "utils.corpse_util"
require "bot"
require "chatbot"
require "commands"
require "session_tracker"
require "antigrief"
require "antigrief_admin_panel"
@ -9,6 +10,7 @@ require "group"
require "player_list"
require "poll"
require "score"
require "maps.modules.custom_death_messages"
---- enable modules here ----
--require "maps.tools.map_pregen"
@ -24,7 +26,6 @@ require "score"
--require "maps.modules.explosive_biters"
--require "maps.modules.railgun_enhancer"
--require "maps.modules.dynamic_landfill"
require "maps.modules.custom_death_messages"
--require "maps.modules.players_trample_paths"
--require "maps.modules.hunger_games"
-----------------------------
@ -39,8 +40,9 @@ require "maps.modules.custom_death_messages"
--require "maps.tank_battles"
--require "maps.spiral_troopers"
--require "maps.fish_defender"
--require "maps.mountain_fortress"
require "maps.deep_jungle"
require "maps.mountain_fortress"
--require "maps.stoneblock"
--require "maps.deep_jungle"
--require "maps.crossing"
--require "maps.anarchy"
--require "maps.railworld"
@ -50,7 +52,7 @@ require "maps.deep_jungle"
--require "maps.custom_start"
-----------------------------
local Event = require 'utils.event'
local event = require 'utils.event'
local function on_player_created(event)
local player = game.players[event.player_index]
@ -58,45 +60,4 @@ local function on_player_created(event)
player.gui.left.style = 'slot_table_spacing_vertical_flow'
end
function generate_map(radius)
local surface = game.players[1].surface
if surface.is_chunk_generated({radius, radius}) then
game.print("Map is generated.")
return
end
surface.request_to_generate_chunks({0,0}, radius)
surface.force_generate_chunk_requests()
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/new_objective", volume_modifier=1}
end
game.print("Map is generated.")
end
function spaghetti()
game.forces["player"].technologies["logistic-system"].enabled = false
game.forces["player"].technologies["construction-robotics"].enabled = false
game.forces["player"].technologies["logistic-robotics"].enabled = false
game.forces["player"].technologies["robotics"].enabled = false
game.forces["player"].technologies["personal-roboport-equipment"].enabled = false
game.forces["player"].technologies["personal-roboport-equipment-2"].enabled = false
game.forces["player"].technologies["character-logistic-trash-slots-1"].enabled = false
game.forces["player"].technologies["character-logistic-trash-slots-2"].enabled = false
game.forces["player"].technologies["auto-character-logistic-trash-slots"].enabled = false
game.forces["player"].technologies["worker-robots-storage-1"].enabled = false
game.forces["player"].technologies["worker-robots-storage-2"].enabled = false
game.forces["player"].technologies["worker-robots-storage-3"].enabled = false
game.forces["player"].technologies["character-logistic-slots-1"].enabled = false
game.forces["player"].technologies["character-logistic-slots-2"].enabled = false
game.forces["player"].technologies["character-logistic-slots-3"].enabled = false
game.forces["player"].technologies["character-logistic-slots-4"].enabled = false
game.forces["player"].technologies["character-logistic-slots-5"].enabled = false
game.forces["player"].technologies["character-logistic-slots-6"].enabled = false
game.forces["player"].technologies["worker-robots-speed-1"].enabled = false
game.forces["player"].technologies["worker-robots-speed-2"].enabled = false
game.forces["player"].technologies["worker-robots-speed-3"].enabled = false
game.forces["player"].technologies["worker-robots-speed-4"].enabled = false
game.forces["player"].technologies["worker-robots-speed-5"].enabled = false
game.forces["player"].technologies["worker-robots-speed-6"].enabled = false
end
Event.add(defines.events.on_player_created, on_player_created)
event.add(defines.events.on_player_created, on_player_created)

View File

@ -4,20 +4,19 @@ local event = require 'utils.event'
require "maps.fish_defender_map_intro"
require "maps.modules.rocket_launch_always_yields_science"
require "maps.modules.launch_fish_to_win"
--require "maps.modules.explosives_are_explosive"
require "maps.modules.biters_yield_coins"
require "maps.modules.railgun_enhancer"
require "maps.modules.dynamic_landfill"
require "maps.modules.teleporting_worms"
require "maps.modules.custom_death_messages"
require "maps.modules.splice_double"
local map_functions = require "maps.tools.map_functions"
local math_random = math.random
local insert = table.insert
local enable_start_grace_period = true
local wave_interval = 3600 --interval between waves in ticks
local biter_count_limit = 1600 --maximum biters on the east side of the map, next wave will be delayed if the maximum has been reached
local wave_interval = 1800 --interval between waves in ticks
local biter_count_limit = 64 --maximum biters on the east side of the map, next wave will be delayed if the maximum has been reached
local boss_waves = {
[50] = {{name = "big-biter", count = 3}},
[100] = {{name = "behemoth-biter", count = 1}},
@ -346,43 +345,43 @@ local function spawn_boss_units(surface)
end
biter_group.set_command({
type = defines.command.compound,
structure_type = defines.compound_command.return_last,
structure_type = defines.compound_command.logical_and,
commands = {
{
type=defines.command.attack_area,
destination={x = 160, y = 0},
radius=16,
distraction=defines.distraction.by_anything
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack_area,
destination={x = 128, y = 0},
radius=16,
distraction=defines.distraction.by_anything
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack_area,
destination={x = 96, y = 0},
radius=16,
distraction=defines.distraction.by_anything
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack_area,
destination={x = 64, y = 0},
radius=16,
distraction=defines.distraction.by_anything
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack_area,
destination={x = 32, y = 0},
radius=16,
distraction=defines.distraction.by_anything
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack_area,
destination={x = -32, y = 0},
radius=16,
distraction=defines.distraction.by_anything
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack,
@ -391,11 +390,48 @@ local function spawn_boss_units(surface)
}
}
})
biter_group.start_moving()
end
local function wake_up_the_biters(surface)
if not global.market then return end
--if not global.wake_up_counter then global.wake_up_counter = 0 end
--global.wake_up_counter = global.wake_up_counter + 1
--if global.wake_up_counter % 2 == 1 then return end
--[[
unit_group = game.player.surface.create_unit_group({position = game.player.selected.position})
for _, biter in pairs(game.player.surface.find_enemy_units(game.player.selected.position, 96, "player")) do
unit_group.add_member(biter)
end
unit_group.set_command({
type = defines.command.compound,
structure_type = defines.compound_command.logical_and,
commands = {
{
type=defines.command.attack_area,
destination=global.market.position,
radius=512,
distraction=defines.distraction.by_anything
}
}
})
unit_group.start_moving()
game.player.surface.set_multi_command({
command={
type=defines.command.attack,
target=global.market,
distraction=defines.distraction.none
},
unit_count = 128,
force = "enemy",
unit_search_distance=128
})
]]
local nearest_player_unit = surface.find_nearest_enemy({position = {x = 256, y = 0}, max_distance=512, force="enemy"})
if not nearest_player_unit then return end
local target_positions = {}
@ -407,11 +443,11 @@ local function wake_up_the_biters(surface)
local units = surface.find_entities_filtered({type = "unit"})
units = shuffle(units)
local unit_groups = {}
for i = 1, 16, 1 do
for i = 1, 2, 1 do
if not units[i] then break end
if not units[i].valid then break end
unit_groups[i] = surface.create_unit_group({position = {x = units[i].position.x, y = units[i].position.y}})
local biters = surface.find_enemy_units(units[i].position, 16, "player")
local biters = surface.find_enemy_units(units[i].position, 24, "player")
for _, biter in pairs(biters) do
unit_groups[i].add_member(biter)
end
@ -422,18 +458,18 @@ local function wake_up_the_biters(surface)
if #unit_groups[i].members > 0 then
unit_groups[i].set_command({
type = defines.command.compound,
structure_type = defines.compound_command.return_last,
structure_type = defines.compound_command.logical_and,
commands = {
{
type=defines.command.attack_area,
destination=target_positions[i],
destination={target_positions[i].x, target_positions[i].y},
radius=32,
distraction=defines.distraction.by_anything
},
{
type=defines.command.attack_area,
destination=global.market.position,
radius=16,
radius=32,
distraction=defines.distraction.by_anything
},
{
@ -442,13 +478,15 @@ local function wake_up_the_biters(surface)
distraction=defines.distraction.by_enemy
}
}
})
})
unit_groups[i].start_moving()
else
unit_groups[i].destroy()
end
end
end
--[[
surface.set_multi_command({
command={
type=defines.command.attack,
@ -458,7 +496,7 @@ local function wake_up_the_biters(surface)
unit_count = 16,
force = "enemy",
unit_search_distance=64
})
})]]
surface.set_multi_command({
command={
@ -468,7 +506,7 @@ local function wake_up_the_biters(surface)
},
unit_count = 16,
force = "enemy",
unit_search_distance=16
unit_search_distance=24
})
end
@ -480,8 +518,8 @@ local function biter_attack_wave()
clear_corpses(surface)
wake_up_the_biters(surface)
if surface.count_entities_filtered({type = "unit", area = {{-128,-256},{360, 256}}}) > biter_count_limit then
game.print("Biter limit reached, wave delayed.", {r = 0.7, g = 0.1, b = 0.1})
if surface.count_entities_filtered({type = "unit"}) > biter_count_limit then
--game.print("Biter limit reached, wave delayed.", {r = 0.7, g = 0.1, b = 0.1})
return
end
@ -492,13 +530,13 @@ local function biter_attack_wave()
end
if global.wave_count % 50 == 0 then
global.attack_wave_threat = global.wave_count * 10
global.attack_wave_threat = global.wave_count * 6
spawn_boss_units(surface)
else
global.attack_wave_threat = global.wave_count * 5
global.attack_wave_threat = global.wave_count * 3
end
if global.attack_wave_threat > 35000 then global.attack_wave_threat = 35000 end
if global.attack_wave_threat > 20000 then global.attack_wave_threat = 20000 end
local evolution = global.wave_count * 0.00125
if evolution > 1 then evolution = 1 end
@ -560,49 +598,31 @@ local function biter_attack_wave()
for i = 1, #unit_groups, 1 do
unit_groups[i].set_command({
type = defines.command.compound,
structure_type = defines.compound_command.return_last,
structure_type = defines.compound_command.logical_and,
commands = {
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 192, group_coords[i].target.y},
radius=8,
radius=32,
distraction=defines.distraction.by_anything
},
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 160, group_coords[i].target.y},
radius=8,
distraction=defines.distraction.by_anything
},
},
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 128, group_coords[i].target.y},
radius=8,
radius=32,
distraction=defines.distraction.by_anything
},
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 96, group_coords[i].target.y},
radius=8,
distraction=defines.distraction.by_anything
},
},
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 64, group_coords[i].target.y},
radius=8,
radius=32,
distraction=defines.distraction.by_anything
},
},
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 32, group_coords[i].target.y},
radius=8,
distraction=defines.distraction.by_anything
},
{
type=defines.command.attack_area,
destination=group_coords[i].target,
radius=8,
distraction=defines.distraction.by_anything
destination={group_coords[i].target.x, group_coords[i].target.y},
radius=32,
distraction=defines.distraction.by_enemy
},
{
type=defines.command.attack,
@ -610,7 +630,8 @@ local function biter_attack_wave()
distraction=defines.distraction.by_enemy
}
}
})
})
unit_groups[i].start_moving()
end
end
@ -805,7 +826,7 @@ local function damage_entities_in_radius(position, radius, damage)
entity.damage(damage, "enemy")
else
entity.health = entity.health - damage
entity.surface.create_entity({name = "explosion", position = entity.position})
--entity.surface.create_entity({name = "blood-explosion-big", position = entity.position})
if entity.health <= 0 then entity.die("enemy") end
end
end
@ -819,7 +840,7 @@ local function on_entity_died(event)
--local worm_chance = 256
--if global.endgame_modifier then worm_chance = 96 end
if event.entity.name == "medium-biter" then
event.entity.surface.create_entity({name = "explosion", position = event.entity.position})
event.entity.surface.create_entity({name = "blood-explosion-big", position = event.entity.position})
--if math_random(1,worm_chance) == 1 then
--surface.create_entity({name = "small-worm-turret", position = event.entity.position})
--end
@ -835,7 +856,7 @@ local function on_entity_died(event)
end
if event.entity.name == "big-biter" then
event.entity.surface.create_entity({name = "uranium-cannon-shell-explosion", position = event.entity.position})
event.entity.surface.create_entity({name = "blood-explosion-huge", position = event.entity.position})
--if math_random(1,worm_chance) == 1 then
--surface.create_entity({name = "medium-worm-turret", position = event.entity.position})
--end
@ -951,7 +972,7 @@ local function on_player_joined_game(event)
game.map_settings.enemy_evolution.destroy_factor = 0
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
game.map_settings.pollution.enabled = true
game.map_settings.pollution.enabled = false
--game.forces["player"].technologies["flamethrower-damage-1"].enabled = false
--game.forces["player"].technologies["flamethrower-damage-2"].enabled = false
@ -982,7 +1003,7 @@ local function on_player_joined_game(event)
["land-mine"] = {placed = 0, limit = 1, str = "mine", slot_price = 1}
}
global.wave_grace_period = wave_interval * 21
global.wave_grace_period = wave_interval * 31
global.fish_defense_init_done = true
end
@ -1211,20 +1232,19 @@ local function on_chunk_generated(event)
spawn_obstacles(left_top, surface)
end
if left_top.x < 0 then return end
for _, entity in pairs(surface.find_entities_filtered({area = area, type = "cliff"})) do
entity.destroy()
end
if left_top.x < 160 then return end
local entities = surface.find_entities_filtered({area = area, type = "tree"})
for _, entity in pairs(entities) do
for _, entity in pairs(surface.find_entities_filtered({area = area, type = "tree"})) do
entity.destroy()
end
end
local entities = surface.find_entities_filtered({area = area, type = "cliff"})
for _, entity in pairs(entities) do
entity.destroy()
end
local entities = surface.find_entities_filtered({area = area, type = "resource"})
for _, entity in pairs(entities) do
for _, entity in pairs(surface.find_entities_filtered({area = area, type = "resource"})) do
surface.create_entity({name = "uranium-ore", position = entity.position, amount = math_random(200, 8000)})
entity.destroy()
end

View File

@ -2,7 +2,7 @@
local event = require 'utils.event'
local math_random = math.random
local message_color = {r=0.85, g=0.0, b=0.0}
local message_color = {r=0.9, g=0.9, b=0.9}
local messages = {
["small-biter"] = {" was nibbled to death.", " should not have played with the biters.", " is biter food."},

View File

@ -17,7 +17,7 @@ local function damage_entities_in_radius(surface, position, radius, damage)
entity.damage(damage, "enemy")
else
entity.health = entity.health - damage
entity.surface.create_entity({name = "blood-explosion-big", position = entity.position})
--entity.surface.create_entity({name = "blood-explosion-big", position = entity.position})
if entity.health <= 0 then entity.die("enemy") end
end
end

View File

@ -5,6 +5,9 @@ local math_random = math.random
local blacklisted_tiles = {
["concrete"] = true,
["deepwater"] = true,
["deepwater-green"] = true,
["dirt-1"] = true,
["hazard-concrete-left"] = true,
["hazard-concrete-right"] = true,
["lab-dark-1"] = true,
@ -14,12 +17,10 @@ local blacklisted_tiles = {
["refined-concrete"] = true,
["refined-hazard-concrete-left"] = true,
["refined-hazard-concrete-right"] = true,
["stone-path"] = true,
["tutorial-grid"] = true,
["water"] = true,
["deepwater"] = true,
["water-green"] = true,
["deepwater-green"] = true,
["dirt-1"] = true
["water-green"] = true
}
local replacement_tiles = {

View File

@ -9,6 +9,14 @@ local valid_entities = {
["sand-rock-big"] = true
}
local replacement_tiles = {
["dirt-7"] = "dirt-6",
["dirt-6"] = "dirt-5",
["dirt-5"] = "dirt-4",
["dirt-4"] = "dirt-3",
["dirt-3"] = "dirt-2"
}
local function get_chunk_position(position)
local chunk_position = {}
position.x = math.floor(position.x, 0)
@ -34,21 +42,23 @@ local function regenerate_decoratives(surface, position)
surface.regenerate_decorative(decorative_names, {chunk})
end
local coords = {{x = 0, y = 0},{x = -1, y = -1},{x = 1, y = -1},{x = 0, y = -1},{x = -1, y = 0},{x = -1, y = 1},{x = 0, y = 1},{x = 1, y = 1},{x = 1, y = 0}}
local coords = {{x = 0, y = 0},{x = -1, y = -1},{x = 1, y = -1},{x = 0, y = -1},{x = -1, y = 0},{x = -1, y = 1},{x = 0, y = 1},{x = 1, y = 1},{x = 1, y = 0},{x = 2, y = 0},{x = -2, y = 0},{x = 0, y = 2},{x = 0, y = -2}}
local function on_player_mined_entity(event)
local entity = event.entity
if valid_entities[entity.name] then
if valid_entities[entity.name] then
local tiles = {}
for _, p in pairs(coords) do
local pos = {x = entity.position.x + p.x, y = entity.position.y + p.y}
local tile = entity.surface.get_tile(pos)
local tile = entity.surface.get_tile(pos)
if not tile.collides_with("player-layer") then
insert(tiles, {name = "dirt-6", position = pos})
if replacement_tiles[tile.name] and math_random(1,3) ~= 1 then
insert(tiles, {name = replacement_tiles[tile.name], position = pos})
end
end
end
if #tiles == 0 then return end
entity.surface.set_tiles(tiles, true)
if math_random(1,4) == 1 then regenerate_decoratives(entity.surface, entity.position) end
-- if math_random(1,4) == 1 then regenerate_decoratives(entity.surface, entity.position) end
end
end

View File

@ -33,7 +33,7 @@ end
local function get_amount(entity)
local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
local amount = 33 + (distance_to_center * 0.33)
local amount = 50 + (distance_to_center * 0.33)
if amount > 150 then amount = 150 end
amount = rock_yield[entity.name] * amount
amount = math.random(math.ceil(amount * 0.5), math.ceil(amount * 1.5))
@ -47,9 +47,19 @@ local function on_player_mined_entity(event)
if not entity.valid then return end
if rock_yield[entity.name] then
event.buffer.clear()
local amount = get_amount(entity)
local ore = ore_raffle[math.random(1, #ore_raffle)]
entity.surface.spill_item_stack(entity.position,{name = ore, count = amount}, true)
local amount = get_amount(entity)
local amount_to_spill = math.ceil(amount * 0.5)
local amount_to_insert = math.floor(amount * 0.5)
local player = game.players[event.player_index]
local inserted_count = player.insert({name = ore, count = amount_to_insert})
local amount_to_spill = amount_to_spill + (amount_to_insert - inserted_count)
entity.surface.spill_item_stack(entity.position,{name = ore, count = amount_to_spill}, true)
entity.surface.create_entity({name = "flying-text", position = entity.position, text = amount .. " " .. texts[ore][1], color = texts[ore][2]})
end
end

View File

@ -37,9 +37,7 @@ end
local function satellites_in_space_gui(player)
--if global.satellites_in_space == 0 then return end
local i = get_rank()
satellite_score_toggle_button(player)
local i = get_rank()
if player.gui.left["satellites_in_space"] then player.gui.left["satellites_in_space"].destroy() end
@ -115,7 +113,7 @@ end
local function on_player_joined_game(event)
if not global.satellites_in_space then init() end
local player = game.players[event.player_index]
satellites_in_space_gui(player)
satellite_score_toggle_button(player)
end
local function on_gui_click(event)

View File

@ -0,0 +1,23 @@
-- biters splice into two -- by mewmew
local event = require 'utils.event'
local biter_fragmentation = {
["medium-biter"] = "small-biter",
["big-biter"] = "medium-biter",
["behemoth-biter"] = "big-biter"
}
local function on_entity_died(event)
if not event.entity.valid then return end
if biter_fragmentation[event.entity.name] then
local entity = event.entity
for x = 1, 2, 1 do
local p = entity.surface.find_non_colliding_position(biter_fragmentation[entity.name] , entity.position, 3, 0.5)
if p then entity.surface.create_entity({name = biter_fragmentation[entity.name], position = p}) end
end
return
end
end
event.add(defines.events.on_entity_died, on_entity_died)

View File

@ -2,7 +2,6 @@
require "maps.modules.satellite_score"
require "maps.modules.dynamic_landfill"
require "maps.modules.players_trample_paths"
require "maps.modules.dynamic_player_spawn"
require "maps.modules.backpack_research"
require "maps.modules.rocks_broken_paint_tiles"
@ -11,8 +10,7 @@ require "maps.modules.rocks_yield_ore"
require "maps.modules.biters_yield_coins"
require "maps.modules.explosive_biters"
require "maps.modules.spawners_contain_biters"
require "maps.modules.splice"
global.splice_modifier = 2
require "maps.modules.splice_double"
local event = require 'utils.event'
local math_random = math.random
@ -21,6 +19,14 @@ local map_functions = require "maps.tools.map_functions"
local simplex_noise = require 'utils.simplex_noise'
local simplex_noise = simplex_noise.d2
local spawn_point = {x = 0, y = 2}
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
}
local worm_raffle_table = {
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
@ -47,22 +53,25 @@ end
local function secret_shop(pos, surface)
local secret_market_items = {
{price = {{"coin", math_random(10,20)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'cliff-explosives'}},
{price = {{"coin", math_random(150,250)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{"coin", math_random(35,70)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"coin", math_random(100,300)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(200,400)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'defender-capsule'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'distractor-capsule'}},
{price = {{"coin", math_random(35,70)}}, offer = {type = 'give-item', item = 'destroyer-capsule'}},
--{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'cliff-explosives'}},
{price = {{"coin", math_random(250,350)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(200,300)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"coin", math_random(300,500)}}, offer = {type = 'give-item', item = 'express-loader'}},
{price = {{"coin", math_random(150,300)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(75,150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(2,4)}}, offer = {type = 'give-item', item = 'rail'}},
{price = {{"coin", math_random(20,40)}}, offer = {type = 'give-item', item = 'train-stop'}},
{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'car'}},
{price = {{"coin", math_random(350,550)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
{price = {{"coin", math_random(500,1000)}}, offer = {type = 'give-item', item = "assembling-machine-3"}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = "assembling-machine-3"}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'raw-wood', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
@ -83,7 +92,7 @@ local function secret_shop(pos, surface)
local market = surface.create_entity {name = "market", position = pos}
market.destructible = false
for i = 1, math.random(4, 8), 1 do
for i = 1, math.random(6, 8), 1 do
market.add_market_item(secret_market_items[i])
end
end
@ -94,6 +103,7 @@ local function on_player_joined_game(event)
if not global.surface_init_done then
local map_gen_settings = {}
map_gen_settings.water = "small"
map_gen_settings.height = 960
map_gen_settings.cliff_settings = {cliff_elevation_interval = 4, cliff_elevation_0 = 4}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "none", size = "none", richness = "none"},
@ -143,10 +153,10 @@ local function on_player_joined_game(event)
local surface = game.surfaces["mountain_fortress"]
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("player", {-48, 4}, 50, 1), "mountain_fortress")
player.teleport(surface.find_non_colliding_position("player", spawn_point, 50, 1), "mountain_fortress")
else
if player.online_time < 2 then
player.teleport({-48, 0}, "mountain_fortress")
player.teleport(spawn_point, "mountain_fortress")
end
end
end
@ -154,13 +164,11 @@ end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
local noise_seed_add = 25000
if name == "rocks" then
noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
local noise = noise[1] + noise[2] * 0.2
--local noise_seed_add = 25000
if name == "rock_border" then
noise[1] = simplex_noise(pos.x * 0.008, pos.y * 0.008, seed)
--noise[2] = simplex_noise(pos.x * 0.04, pos.y * 0.04, seed)
local noise = noise[1]-- + noise[2] * 0.2
return noise
end
end
@ -171,18 +179,7 @@ local function generate_north_chunk(area, surface)
for _, e in pairs(surface.find_entities_filtered({area = area, type = "tree"})) do
e.destroy()
end
if left_top.y < -480 then
local tiles_to_set = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
insert(tiles_to_set, {name = "out-of-map", position = {x = left_top.x + x, y = left_top.y + y}})
end
end
surface.set_tiles(tiles_to_set, true)
return
end
end
local tiles_to_set = {}
for x = 0, 31, 1 do
@ -242,22 +239,11 @@ local function generate_south_chunk(event, surface)
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
e.destroy()
end
--else
-- for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "cliff"})) do
-- e.destroy()
-- end
end
if left_top.y > 480 then
local tiles_to_set = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
insert(tiles_to_set, {name = "out-of-map", position = {x = left_top.x + x, y = left_top.y + y}})
end
else
for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "cliff"})) do
e.destroy()
end
surface.set_tiles(tiles_to_set, true)
return
end
end
local current_depth = math.abs(left_top.y) - 32
@ -360,20 +346,74 @@ local function on_chunk_generated(event)
if left_top.y > 0 then
generate_south_chunk(event, surface)
return
end
for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "cliff"})) do
e.destroy()
end
local trees = {"dead-grey-trunk", "dead-grey-trunk", "dry-tree"}
for x = 0, 31, 1 do
for y = 0, 5, 1 do
for y = 5, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
if math_random(1,5) == 1 then
surface.create_entity({name = "tree-06", position = pos})
if math_random(1, math.ceil(y + y) + 64) == 1 then
surface.create_entity({name = trees[math_random(1, #trees)], position = pos})
end
end
end
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
if math_random(1, y + 2) == 1 then
surface.create_decoratives{
check_collision=false,
decoratives={
{name = "rock-medium", position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2))}
}
}
end
if math_random(1, y + 2) == 1 then
surface.create_decoratives{
check_collision=false,
decoratives={
{name = "rock-small", position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2))}
}
}
end
if math_random(1, y + 2) == 1 then
surface.create_decoratives{
check_collision=false,
decoratives={
{name = "rock-tiny", position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2))}
}
}
end
--[[
local noise = get_noise("rock_border", {x = pos.x, y = 0})
if math.abs(noise * 6) > y then
if math_random(1, 3) ~= 1 then surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos}) end
surface.set_tiles({{name = "dirt-7", position = pos}}, true)
end]]
if math_random(1, math.ceil(y + y) + 2) == 1 then
surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos})
end
end
end
--for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "cliff"})) do
--e.destroy()
--end
if left_top.y ~= 0 then return end
if left_top.x ~= 96 then return end
for _, e in pairs(surface.find_entities_filtered({area = {{spawn_point.x - 0.5, spawn_point.y - 0.5},{spawn_point.x + 0.5, spawn_point.y + 0.5}}})) do
if e.force.name ~= "player" then
e.destroy()
end
end
for _, e in pairs(surface.find_entities_filtered({area = {{spawn_point.x - 40, spawn_point.y - 40},{spawn_point.x + 40, spawn_point.y + 40}}, force = "enemy"})) do
e.destroy()
end
end
local function on_entity_damaged(event)
@ -389,13 +429,6 @@ local function on_entity_damaged(event)
end
end
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
}
local function on_marked_for_deconstruction(event)
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)

342
maps/stoneblock.lua Normal file
View File

@ -0,0 +1,342 @@
-- mountain digger fortress -- by mewmew --
require "maps.modules.satellite_score"
require "maps.modules.dynamic_landfill"
require "maps.modules.dynamic_player_spawn"
require "maps.modules.backpack_research"
require "maps.modules.rocks_broken_paint_tiles"
require "maps.modules.rocks_yield_ore_veins"
require "maps.modules.rocks_yield_ore"
require "maps.modules.biters_yield_coins"
require "maps.modules.explosive_biters"
require "maps.modules.spawners_contain_biters"
require "maps.modules.splice_double"
local event = require 'utils.event'
local math_random = math.random
local insert = table.insert
local map_functions = require "maps.tools.map_functions"
local simplex_noise = require 'utils.simplex_noise'
local simplex_noise = simplex_noise.d2
local spawn_point = {x = 0, y = 2}
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
}
local worm_raffle_table = {
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
[9] = {"medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
[10] = {"medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
}
local rock_raffle = {"sand-rock-big","sand-rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
local nest_raffle = {"biter-spawner", "biter-spawner", "biter-spawner", "spitter-spawner"}
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local function secret_shop(pos, surface)
local secret_market_items = {
{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'defender-capsule'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'distractor-capsule'}},
{price = {{"coin", math_random(35,70)}}, offer = {type = 'give-item', item = 'destroyer-capsule'}},
--{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'cliff-explosives'}},
{price = {{"coin", math_random(250,350)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(200,300)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"coin", math_random(300,500)}}, offer = {type = 'give-item', item = 'express-loader'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(75,150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(2,4)}}, offer = {type = 'give-item', item = 'rail'}},
{price = {{"coin", math_random(20,40)}}, offer = {type = 'give-item', item = 'train-stop'}},
{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'car'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = "assembling-machine-3"}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'raw-wood', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
{price = {{'raw-wood', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'iron-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'copper-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'stone', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'coal', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'uranium-ore', math_random(8,10)}}, offer = {type = 'give-item', item = "coin"}}
}
secret_market_items = shuffle(secret_market_items)
local market = surface.create_entity {name = "market", position = pos}
market.destructible = false
for i = 1, math.random(6, 8), 1 do
market.add_market_item(secret_market_items[i])
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.surface_init_done then
local map_gen_settings = {}
map_gen_settings.water = "small"
map_gen_settings.cliff_settings = {cliff_elevation_interval = 6, cliff_elevation_0 = 6}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "none", size = "none", richness = "none"},
["stone"] = {frequency = "none", size = "none", richness = "none"},
["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
["uranium-ore"] = {frequency = "none", size = "none", richness = "none"},
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
["enemy-base"] = {frequency = "none", size = "none", richness = "none"},
["grass"] = {frequency = "none", size = "none", richness = "none"},
["sand"] = {frequency = "none", size = "none", richness = "none"},
["desert"] = {frequency = "none", size = "none", richness = "none"},
["dirt"] = {frequency = "normal", size = "normal", richness = "normal"}
}
game.create_surface("stoneblock", map_gen_settings)
local surface = game.surfaces["stoneblock"]
local radius = 512
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
game.map_settings.pollution.enabled = true
game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_evolution.destroy_factor = 0.004
game.map_settings.enemy_evolution.time_factor = 0.00002
game.map_settings.enemy_evolution.pollution_factor = 0.00003
game.map_settings.enemy_expansion.max_expansion_distance = 15
game.map_settings.enemy_expansion.settler_group_min_size = 15
game.map_settings.enemy_expansion.settler_group_max_size = 30
game.map_settings.enemy_expansion.min_expansion_cooldown = 1800
game.map_settings.enemy_expansion.max_expansion_cooldown = 3600
surface.ticks_per_day = surface.ticks_per_day * 2
game.forces.player.manual_mining_speed_modifier = 1.75
global.surface_init_done = true
end
if player.online_time < 1 then
player.insert({name = "pistol", count = 1})
player.insert({name = "iron-axe", count = 1})
player.insert({name = "raw-fish", count = 3})
player.insert({name = "raw-wood", count = 16})
player.insert({name = "firearm-magazine", count = 16})
player.insert({name = "iron-plate", count = 32})
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
end
local surface = game.surfaces["stoneblock"]
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("player", spawn_point, 50, 1), "stoneblock")
else
if player.online_time < 2 then
player.teleport(spawn_point, "stoneblock")
end
end
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
--local noise_seed_add = 25000
if name == "rock_border" then
noise[1] = simplex_noise(pos.x * 0.008, pos.y * 0.008, seed)
--noise[2] = simplex_noise(pos.x * 0.04, pos.y * 0.04, seed)
local noise = noise[1]-- + noise[2] * 0.2
return noise
end
end
local function generate_north_chunk(area, surface)
local left_top = area.left_top
local tile_positions = {}
local tiles_to_set = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
tile_positions[#tile_positions + 1] = pos
insert(tiles_to_set, {name = "dirt-7", position = pos})
end
end
surface.set_tiles(tiles_to_set, true)
if #tile_positions == 0 then return end
local rock_amount = math.ceil(#tile_positions * 0.75)
tile_positions = shuffle(tile_positions)
for _, pos in pairs(tile_positions) do
surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos})
rock_amount = rock_amount - 1
if rock_amount < 1 then break end
end
local waters = {"water-green", "deepwater-green"}
if math_random(1,8) == 1 then
local pos = tile_positions[math_random(1, #tile_positions)]
map_functions.draw_noise_tile_circle(pos, waters[math_random(1, #waters)], surface, math_random(2, 8))
for x = 1, math_random(2,7), 1 do
surface.create_entity({name = "fish", position = pos})
end
end
if math_random(1,32) == 1 then
local pos = tile_positions[math_random(1, #tile_positions)]
local size = math_random(3, 8)
map_functions.draw_noise_tile_circle(pos, "water", surface, size - 1)
map_functions.draw_noise_tile_circle(pos, "grass-2", surface, size)
secret_shop(pos, surface)
end
if math_random(1,26) == 1 then
map_functions.draw_noise_tile_circle(pos, "water", surface, 5)
map_functions.draw_noise_tile_circle(pos, "sand-3", surface, 6)
map_functions.draw_oil_circle(tile_positions[math_random(1, #tile_positions)], "crude-oil", surface, math_random(1, 4), math_random(100000, 500000))
end
local decorative_names = {}
for k,v in pairs(game.decorative_prototypes) do
if v.autoplace_specification then
decorative_names[#decorative_names+1] = k
end
end
surface.regenerate_decorative(decorative_names, {{x=math.floor(left_top.x/32),y=math.floor(left_top.y/32)}})
end
local function generate_south_chunk(event, surface)
local left_top = event.area.left_top
for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "cliff"})) do
e.destroy()
end
local current_depth = math.sqrt(left_top.x^2 + left_top.y^2) * 0.05
local i = math.ceil(current_depth / 32)
if i > 10 then i = 10 end
if i < 1 then i = 1 end
local worm_raffle = worm_raffle_table[i]
local worm_amount = math.ceil(current_depth / 32)
if worm_amount > 16 then worm_amount = 16 end
local nests_amount = math.ceil(current_depth / 8)
if nests_amount > 16 then nests_amount = 16 end
local ore_patch_amount = math.floor(current_depth / 96)
local tile_positions = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
if not surface.get_tile(pos).collides_with("player-layer") then
tile_positions[#tile_positions + 1] = pos
end
end
end
if #tile_positions == 0 then return end
tile_positions = shuffle(tile_positions)
for _, pos in pairs(tile_positions) do
if surface.can_place_entity({name = "biter-spawner", position = pos, force = "enemy"}) then
surface.create_entity({name = nest_raffle[math_random(1, #nest_raffle)], position = pos, force = "enemy"})
nests_amount = nests_amount - 1
if nests_amount < 1 then break end
end
end
tile_positions = shuffle(tile_positions)
for _, pos in pairs(tile_positions) do
if surface.can_place_entity({name = "big-worm-turret", position = pos, force = "enemy"}) then
surface.create_entity({name = worm_raffle[math_random(1, #worm_raffle)], position = pos, force = "enemy"})
worm_amount = worm_amount - 1
if worm_amount < 1 then break end
end
end
end
local function on_chunk_charted(event)
if not global.chunks_charted then global.chunks_charted = {} end
local surface = game.surfaces[event.surface_index]
local position = event.position
if global.chunks_charted[tostring(position.x) .. tostring(position.y)] then return end
global.chunks_charted[tostring(position.x) .. tostring(position.y)] = true
local area = {
left_top = {x = position.x * 32, y = position.y * 32},
right_bottom = {x = position.x * 32 + 31, y = position.y * 32 + 31}
}
local left_top = {x = position.x * 32, y = position.y * 32}
local size = 320
if left_top.y < size and left_top.y >= size * -1 and left_top.x < size and left_top.x >= size * -1 then
return
end
if math_random(1,3) ~= 1 then return end
local distance_to_center = math.sqrt(left_top.x^2 + left_top.y^2)
map_functions.draw_rainbow_patch({x = position.x * 32 + math_random(1,32), y = position.y * 32 + math_random(1,32)}, surface, math_random(8, 16), distance_to_center * 3)
game.forces.player.chart(surface, area)
end
local function on_chunk_generated(event)
local surface = game.surfaces["stoneblock"]
if event.surface.name ~= surface.name then return end
local left_top = event.area.left_top
local size = 320
if left_top.y < size and left_top.y >= size * -1 and left_top.x < size and left_top.x >= size * -1 then
generate_north_chunk(event.area, surface)
return
else
generate_south_chunk(event, surface)
return
end
end
local function on_entity_damaged(event)
local entity = event.entity
if not entity.valid then return end
if entity.type == "simple-entity" then
if event.force.name == "player" then
event.entity.health = event.entity.health + (event.final_damage_amount * 0.5)
if event.entity.health <= event.final_damage_amount then
event.entity.die("player")
end
end
end
end
local function on_marked_for_deconstruction(event)
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
event.add(defines.events.on_chunk_charted, on_chunk_charted)
event.add(defines.events.on_entity_damaged, on_entity_damaged)
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_player_joined_game, on_player_joined_game)