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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-26 22:56:43 +02:00

mtn v3 - remove debuff on swamp zone

This commit is contained in:
Gerkiz 2022-07-15 15:15:36 +02:00
parent 90dff564f8
commit 6ce0942f82
2 changed files with 0 additions and 22 deletions

View File

@ -153,23 +153,6 @@ local compare_player_pos = function(player)
rpg_t.forest_zone = false
end
end
if adjusted_zones.slow_movement[zone] then
if player.character and player.character.valid then
player.character.character_running_speed_modifier = -0.5
end
if rpg_t and not rpg_t.slow_movement_zone then
player.print(({'breached_wall.heavy_legs'}))
rpg_t.slow_movement_zone = true
end
else
if rpg_t and rpg_t.slow_movement_zone then
rpg_t.slow_movement_zone = false
end
if rpg_t and not rpg_t.has_custom_spell_active then
Modifiers.update_player_modifiers(player)
end
end
end
local compare_player_and_train = function(player, entity)

View File

@ -818,7 +818,6 @@ local function zone_10(x, y, data, _, adjusted_zones)
local buildings = data.buildings
local treasure = data.treasure
data.forest_zone = true
data.slow_movement_zone = true
local scrapyard = get_perlin('scrapyard', p, seed)
local smol_areas = get_perlin('smol_areas', p, seed + 45000)
@ -2625,10 +2624,6 @@ local function process_bits(p, data, adjusted_zones)
adjusted_zones.scrap[index] = true
end
if data.slow_movement_zone and not adjusted_zones.slow_movement[index] then
adjusted_zones.slow_movement[index] = true
end
local void_or_tile = WPT.get('void_or_tile')
local x = p.x