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Wave defense - add more targets to biters
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@ -675,6 +675,7 @@ end
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local function get_side_targets(group)
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local unit_group_command_step_length = Public.get('unit_group_command_step_length')
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local search_side_targets = Public.get('search_side_targets')
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local commands = {}
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local group_position = {x = group.position.x, y = group.position.y}
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@ -691,7 +692,7 @@ local function get_side_targets(group)
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group.surface.find_entities_filtered {
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position = old_position,
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radius = step_length * 2,
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type = {'simple-entity', 'tree'},
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type = search_side_targets,
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limit = 100
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}
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if obstacles then
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@ -81,6 +81,7 @@ function Public.reset_wave_defense()
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this.random_group = nil
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this.unit_group_command_delay = 3600 * 20
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this.unit_group_command_step_length = 15
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this.search_side_targets = {'simple-entity', 'tree', 'car', 'spider-vehicle', 'character'}
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this.wave_interval = 3600
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this.wave_enforced = false
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this.wave_number = 0
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