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maps/scrap_railworld.lua
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138
maps/scrap_railworld.lua
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require "modules.no_deconstruction_of_neutral_entities"
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require "modules.satellite_score"
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require "modules.mineable_wreckage_yields_scrap"
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local LootRaffle = require "functions.loot_raffle"
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local Get_noise = require "utils.get_noise"
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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local math_sqrt = math.sqrt
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local loot_containers = {"crash-site-chest-1", "crash-site-chest-2", "big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3",}
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local size_of_loot_containers = #loot_containers
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local function init_surface()
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local map_gen_settings = {}
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map_gen_settings.water = "0.5"
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map_gen_settings.starting_area = "1"
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
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map_gen_settings.autoplace_controls = {
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["coal"] = {frequency = "0.5", size = "1", richness = "0.25"},
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["stone"] = {frequency = "0.5", size = "1", richness = "0.25"},
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["iron-ore"] = {frequency = "0.5", size = "1", richness = "0.25"},
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["copper-ore"] = {frequency = "0.5", size = "1", richness = "0.25"},
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["uranium-ore"] = {frequency = "0.5", size = "1", richness = "0.25"},
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["crude-oil"] = {frequency = "0.5", size = "1", richness = "1"},
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["trees"] = {frequency = "1", size = "0.5", richness = "1"},
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["enemy-base"] = {frequency = "3", size = "2", richness = "1"}
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}
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local surface = game.create_surface("scrap_railworld", map_gen_settings)
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surface.request_to_generate_chunks({x = 0, y = 0}, 2)
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surface.force_generate_chunk_requests()
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surface.daytime = 0.7
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surface.ticks_per_day = surface.ticks_per_day * 2
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game.forces["player"].set_spawn_position({0,0}, surface)
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end
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local function on_player_joined_game(event)
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local surface = game.surfaces["scrap_railworld"]
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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player.teleport(surface.find_non_colliding_position("character", {0,0}, 2, 1), surface)
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end
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end
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local function place_scrap(surface, position)
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if math_random(1, 1024) == 1 then
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if position.x ^ 2 + position.x ^ 2 > 4096 then
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local e = surface.create_entity({name = "gun-turret", position = position, force = "enemy"})
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e.insert({name = "piercing-rounds-magazine", count = 100})
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return
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end
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end
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if math_random(1, 128) == 1 then
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local item_stacks = LootRaffle.roll(math_sqrt(position.x ^ 2 + position.y ^ 2) * 2 + 1, 3)
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local container = surface.create_entity({name = loot_containers[math_random(1, size_of_loot_containers)], position = position, force = "neutral"})
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local inventory = container.get_inventory(defines.inventory.chest)
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for _, item_stack in pairs(item_stacks) do inventory.insert(item_stack) end
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container.minable = false
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return
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end
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if math_random(1, 4) == 1 then return end
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surface.create_entity({name = "mineable-wreckage", position = position, force = "neutral"})
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end
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local function move_away_biteys(surface, area)
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for _, e in pairs(surface.find_entities_filtered({type = {"unit-spawner", "turret", "unit"}, area = area})) do
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local position = surface.find_non_colliding_position(e.name, e.position, 96, 4)
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if position then
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surface.create_entity({name = e.name, position = position, force = "enemy"})
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e.destroy()
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end
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end
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.name ~= "scrap_railworld" then return end
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local area = event.area
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local seed = surface.map_gen_settings.seed
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--if left_top_x <= 0 and left_top_x >= -32 and left_top_y <= 0 and left_top_y >= -32 then return end
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local position = {x = left_top_x + x, y = left_top_y + y}
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local noise_1 = Get_noise("n3", position, seed)
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if not surface.get_tile(position).collides_with("resource-layer") and math_abs(noise_1) > 0.3 then
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local noise_2 = Get_noise("scrapyard", position, seed)
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if math_floor(noise_2 * 16) % 5 > 1 then
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surface.set_tiles({{name = "dirt-" .. math_floor(math_abs(noise_2) * 3) % 3 + 5, position = position}}, true)
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place_scrap(surface, position)
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end
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end
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end
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end
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for _, e in pairs(surface.find_entities_filtered({type = {"tree"}, area = area})) do
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local noise_1 = Get_noise("n3", e.position, seed)
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if math_abs(noise_1) > 0.3 then e.destroy() end
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end
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move_away_biteys(surface, area)
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end
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local vectors = {{0,0}, {1,0}, {-1,0}, {0,1}, {0,-1}}
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.name ~= "mineable-wreckage" then return end
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local surface = entity.surface
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for _, v in pairs(vectors) do
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local position = {entity.position.x + v[1], entity.position.y + v[2]}
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if not surface.get_tile(position).collides_with("resource-layer") then
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surface.set_tiles({{name = "landfill", position = position}}, true)
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end
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end
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end
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local function on_init()
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init_surface()
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game.difficulty_settings.technology_price_multiplier = 2
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game.map_settings.enemy_expansion.enabled = false
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end
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local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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