diff --git a/control.lua b/control.lua index a1071c7d..fd3d1815 100644 --- a/control.lua +++ b/control.lua @@ -9,7 +9,7 @@ require "player_list" require "poll" require "score" -require "maps.tools.cheat_mode" +--require "maps.tools.cheat_mode" ---- enable maps here ---- --require "maps.biter_battles" @@ -19,9 +19,10 @@ require "maps.tools.cheat_mode" --require "maps.labyrinth" --require "maps.spaghettorio" --require "maps.spiral_troopers" -require "maps.fish_defender" +--require "maps.fish_defender" --require "maps.crossing" --require "maps.spooky_forest" +require "maps.atoll" --require "maps.empty_map" ----------------------------- diff --git a/maps/atoll.lua b/maps/atoll.lua new file mode 100644 index 00000000..f7a1935d --- /dev/null +++ b/maps/atoll.lua @@ -0,0 +1,122 @@ +--deep jungle-- mewmew made this -- + +local simplex_noise = require 'utils.simplex_noise' +simplex_noise = simplex_noise.d2 +local event = require 'utils.event' +local table_insert = table.insert +local math_random = math.random +local map_functions = require "maps.tools.map_functions" + +local function get_noise(name, pos) + local seed = game.surfaces[1].map_gen_settings.seed + local noise_seed_add = 25000 + seed = seed + noise_seed_add + if name == "islands_1" then + local noise = {} + noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) + seed = seed + noise_seed_add + noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed) + local noise = noise[1] + noise[2] * 0.1 + return noise + end +end + +local function on_player_joined_game(event) + local player = game.players[event.player_index] + if not global.map_init_done then + local map_gen_settings = {} + map_gen_settings.water = "none" + map_gen_settings.cliff_settings = {cliff_elevation_interval = 4, cliff_elevation_0 = 0.1} + map_gen_settings.autoplace_controls = { + ["coal"] = {frequency = "none", size = "none", richness = "none"}, + ["stone"] = {frequency = "none", size = "none", richness = "none"}, + ["copper-ore"] = {frequency = "none", size = "none", richness = "none"}, + ["iron-ore"] = {frequency = "none", size = "none", richness = "none"}, + ["crude-oil"] = {frequency = "none", size = "none", richness = "none"}, + ["trees"] = {frequency = "none", size = "none", richness = "none"}, + ["enemy-base"] = {frequency = "none", size = "none", richness = "none"}, + ["grass"] = {frequency = "none", size = "none", richness = "none"}, + ["sand"] = {frequency = "none", size = "none", richness = "none"}, + ["desert"] = {frequency = "none", size = "none", richness = "none"}, + ["dirt"] = {frequency = "none", size = "none", richness = "none"} + } + game.map_settings.pollution.pollution_restored_per_tree_damage = 0 + game.create_surface("atoll", map_gen_settings) + game.forces["player"].set_spawn_position({0,0},game.surfaces["atoll"]) + global.map_init_done = true + end + local surface = game.surfaces["atoll"] + if player.online_time < 5 and surface.is_chunk_generated({0,0}) then + player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "atoll") + else + if player.online_time < 5 then + player.teleport({0,0}, "atoll") + end + end + + if player.online_time < 4 then + player.insert {name = 'iron-axe', count = 1} + end +end + +local function on_marked_for_deconstruction(event) + if event.entity.name == "fish" then + event.entity.cancel_deconstruction(game.players[event.player_index].force.name) + end +end + +local function on_chunk_generated(event) + if event.surface.name ~= "atoll" then return end + local surface = event.surface + local left_top = event.area.left_top + local tiles = {} + local valid_resource_spots = {} + local entities = {} + + if not global.spawn_generated and left_top.x <= -160 then + map_functions.draw_noise_tile_circle({x = 0, y = 0}, "grass-1", surface, 80) + map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500) + map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500) + map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500) + map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500) + map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000) + global.spawn_generated = true + end + + for x = 0, 31, 1 do + for y = 0, 31, 1 do + local pos = {x = left_top.x + x, y = left_top.y + y} + local islands_1_noise = get_noise("islands_1", pos) + if islands_1_noise > 0.5 then + table_insert(tiles, {name = "grass-2", position = pos}) + end + end + end + surface.set_tiles(tiles, true) + +end + +function cheat_mode() + local cheat_mode_enabed = true + if cheat_mode_enabed == true then + local surface = game.surfaces["atoll"] + game.player.cheat_mode=true + game.players[1].insert({name="power-armor-mk2"}) + game.players[1].insert({name="fusion-reactor-equipment", count=4}) + game.players[1].insert({name="personal-laser-defense-equipment", count=8}) + game.players[1].insert({name="rocket-launcher"}) + game.players[1].insert({name="explosive-rocket", count=200}) + game.speed = 2 + surface.daytime = 1 + game.player.force.research_all_technologies() + game.forces["enemy"].evolution_factor = 0.2 + local chart = 300 + local surface = game.surfaces["atoll"] + game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}}) + end +end + +event.add(defines.events.on_entity_died, on_entity_died) +event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) +event.add(defines.events.on_player_joined_game, on_player_joined_game) +event.add(defines.events.on_chunk_generated, on_chunk_generated) \ No newline at end of file