From 713fd5cc9fd4798d9a8689fcab2a838188cf3cd4 Mon Sep 17 00:00:00 2001 From: MewMew Date: Mon, 3 Feb 2020 07:10:58 +0100 Subject: [PATCH] removal of unused --- maps/mountain_fortress.lua | 2 - modules/more_attacks.lua | 110 ------------------------------------- 2 files changed, 112 deletions(-) delete mode 100644 modules/more_attacks.lua diff --git a/maps/mountain_fortress.lua b/maps/mountain_fortress.lua index 5f1461ef..b9b2b2d7 100644 --- a/maps/mountain_fortress.lua +++ b/maps/mountain_fortress.lua @@ -11,8 +11,6 @@ require "modules.spawners_contain_biters" require "modules.splice_double" require "modules.biters_attack_moving_players" --require "modules.flashlight_toggle_button" ---require "modules.more_attacks" ---require "modules.evolution_extended" local difficulty_factor = 4 diff --git a/modules/more_attacks.lua b/modules/more_attacks.lua deleted file mode 100644 index 40179bdd..00000000 --- a/modules/more_attacks.lua +++ /dev/null @@ -1,110 +0,0 @@ ---adds constant biter attacks onto players - -local event = require 'utils.event' - -local function get_random_close_spawner(surface) - if not game.connected_players[1] then return false end - local surface = game.connected_players[1].surface - local spawners = surface.find_entities_filtered({type = "unit-spawner", force = "enemy"}) - if not spawners[1] then return false end - local spawner = spawners[math.random(1,#spawners)] - for i = 1, 4, 1 do - local spawner_2 = spawners[math.random(1,#spawners)] - if spawner_2.position.x ^ 2 + spawner_2.position.y ^ 2 < spawner.position.x ^ 2 + spawner.position.y ^ 2 then spawner = spawner_2 end - end - return spawner -end - -local function recruit_biters() - local spawner = get_random_close_spawner(surface) - if not spawner then return end - - local biters = spawner.surface.find_enemy_units(spawner.position, 256, "player") - if not biters[1] then return false end - - local amount = math.floor(game.tick * 0.001) + 1 - if amount > 256 then amount = 256 end - - for _, biter in pairs(biters) do - global.more_attacks.biters[biter.unit_number] = {entity = biter, recruitment_tick = game.tick} - amount = amount - 1 - if amount <= 0 then break end - end -end - -local function kill_idle_biters() - for index, biter in pairs(global.more_attacks.biters) do - if game.tick - biter.recruitment_tick > 36000 then - if global.more_attacks.biters[index].entity.valid then - global.more_attacks.biters[index].entity.destroy() - end - global.more_attacks.biters[index] = nil - end - end -end - -local function send_biters() - local k, v = next(global.more_attacks.biters) - if not k then return end - local surface = global.more_attacks.biters[k].entity.surface - local pos = surface.find_non_colliding_position("rocket-silo", global.more_attacks.biters[k].entity.position, 128, 1) - if not pos then return end - local unit_group = surface.create_unit_group({position = pos, force = "enemy"}) - - for _, biter in pairs(global.more_attacks.biters) do - unit_group.add_member(biter.entity) - end - - local target = game.connected_players[math.random(1, #game.connected_players)].position - - unit_group.set_command({ - type = defines.command.compound, - structure_type = defines.compound_command.return_last, - commands = { - { - type = defines.command.attack_area, - destination = target, - radius = 32, - distraction=defines.distraction.by_enemy - } - } - }) - - global.more_attacks.last_sending = game.tick -end - -local function on_entity_died(event) - if not event.entity.valid then return end - if not event.entity.unit_number then return end - if global.more_attacks.biters[event.entity.unit_number] then - global.more_attacks.biters[event.entity.unit_number] = nil - global.more_attacks.last_death = game.tick - end -end - -local function tick() - if game.tick < 100 then return end - - local k, v = next(global.more_attacks.biters) - if not k then - recruit_biters() - send_biters() - return - end - - if game.tick - global.more_attacks.last_death < 1800 then return end - kill_idle_biters() - if game.tick - global.more_attacks.last_sending < 3600 then return end - send_biters() -end - -local function on_init(event) - global.more_attacks = {} - global.more_attacks.biters = {} - global.more_attacks.last_death = 0 - global.more_attacks.last_sending = 0 -end - -event.add(defines.events.on_entity_died, on_entity_died) -event.on_nth_tick(300, tick) -event.on_init(on_init) \ No newline at end of file