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and again

This commit is contained in:
danielmartin0 2022-06-04 15:23:51 +01:00
parent b5baba7a20
commit 7175b9efe0

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@ -1023,8 +1023,8 @@ function Public.silo_update(tickinterval)
if not memory.floating_pollution then memory.floating_pollution = 0 end
-- Eventually I want to reformulate pollution not to pull from the map directly, but to pull from pollution_statistics. Previously all the silo pollution went to the map, but this causes a lag ~1-2 minutes. So as a compromise, let's send some to floating_pollution directly, and some to the map:
memory.floating_pollution = memory.floating_pollution + 2*pollution/3
game.surfaces[destination.surface_name].pollute(p, pollution/3)
memory.floating_pollution = memory.floating_pollution + 3*pollution/4
game.surfaces[destination.surface_name].pollute(p, pollution/4)
if memory.overworldx >= 0 and dynamic_data.rocketsiloenergyconsumed >= 0.25 * dynamic_data.rocketsiloenergyneeded and (not dynamic_data.parrot_silo_warned) then
dynamic_data.parrot_silo_warned = true