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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-20 03:29:47 +02:00

minor adjustments

This commit is contained in:
Gerkiz 2020-04-22 22:05:50 +02:00
parent 8f8a91024d
commit 72086f340c

View File

@ -3,6 +3,7 @@ local Global = require 'utils.global'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Server = require 'utils.server'
local Tabs = require 'comfy_panel.main'
local session = require 'utils.session_data'
local m_gui = require "mod-gui"
local mod = m_gui.get_frame_flow
@ -330,7 +331,6 @@ end
local function draw_main_frame(left, player)
local trusted = session.get_trusted_table()
local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Polls', direction = 'vertical'}
frame.location = {x = 1, y = 41}
--frame.style.maximal_width = 640
local poll_viewer_top_flow = frame.add {type = 'table', column_count = 5}
@ -364,8 +364,7 @@ local function draw_main_frame(left, player)
poll_index_label = poll_index_label,
poll_viewer_content = poll_viewer_content,
remaining_time_label = remaining_time_label,
poll_index = poll_index,
location = frame.location
poll_index = poll_index
}
Gui.set_data(frame, data)
@ -435,13 +434,14 @@ local function remove_main_frame(main_frame, left, player)
end
local function toggle(event)
local screen = event.player.gui.screen
local main_frame = screen[main_frame_name]
local left = event.player.gui.left
local main_frame = left[main_frame_name]
if main_frame then
remove_main_frame(main_frame, screen, event.player)
remove_main_frame(main_frame, left, event.player)
else
draw_main_frame(screen, event.player)
Tabs.comfy_panel_clear_left_gui(event.player)
draw_main_frame(left, event.player)
end
end
@ -547,7 +547,7 @@ local function redraw_create_poll_content(data)
end
end
local function draw_create_poll_frame(parent, player, previous_data, parent_data)
local function draw_create_poll_frame(parent, player, previous_data)
previous_data = previous_data or player_create_poll_data[player.index]
local edit_mode
@ -584,16 +584,8 @@ local function draw_create_poll_frame(parent, player, previous_data, parent_data
confirm_name = create_poll_confirm_name
end
local parent_frame = Gui.get_data(parent)
local frame =
parent.add {type = 'frame', name = create_poll_frame_name, caption = title_text, direction = 'vertical'}
if #polls >= 1 then
frame.location = {x = parent_data.location.x, y = parent_data.location.y + 290}
--frame.location = {x = 1, y = 335}
else
frame.location = {x = parent_data.location.x, y = parent_data.location.y + 130}
end
frame.style.maximal_width = 320
local scroll_pane = frame.add {type = 'scroll-pane', vertical_scroll_policy = 'always'}
@ -658,7 +650,7 @@ local function show_new_poll(poll_data)
table.concat {poll_data.created_by.name, ' has created a new Poll #', poll_data.id, ': ', poll_data.question}
for _, p in pairs(game.connected_players) do
local left = p.gui.screen
local left = p.gui.left
local frame = left[main_frame_name]
if no_notify_players[p.index] then
if frame and frame.valid then
@ -785,7 +777,7 @@ local function vote(event)
local vote_button_count, vote_button_tooltip = update_vote(voters, answer, 1)
for _, p in pairs(game.connected_players) do
local frame = p.gui.screen[main_frame_name]
local frame = p.gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
@ -835,7 +827,7 @@ end
local function tick()
for _, p in pairs(game.connected_players) do
local frame = p.gui.screen[main_frame_name]
local frame = p.gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
local poll = polls[data.poll_index]
@ -861,14 +853,12 @@ Gui.on_click(
create_poll_button_name,
function(event)
local player = event.player
local screen = player.gui.screen
local data = screen[main_frame_name]
local frame = screen[create_poll_frame_name]
local parent = Gui.get_data(data)
local left = player.gui.left
local frame = left[create_poll_frame_name]
if frame and frame.valid then
remove_create_poll_frame(frame, player.index)
else
draw_create_poll_frame(screen, player, nil, data)
draw_create_poll_frame(left, player)
end
end
)
@ -877,21 +867,20 @@ Gui.on_click(
poll_view_edit_name,
function(event)
local player = event.player
local screen = player.gui.screen
local data = screen[main_frame_name]
local frame = screen[create_poll_frame_name]
local left = player.gui.left
local frame = left[create_poll_frame_name]
if frame and frame.valid then
Gui.remove_data_recursively(frame)
frame.destroy()
end
local main_frame = screen[main_frame_name]
local main_frame = left[main_frame_name]
local frame_data = Gui.get_data(main_frame)
local poll = polls[frame_data.poll_index]
poll.edit_mode = true
draw_create_poll_frame(screen, player, poll, data)
draw_create_poll_frame(left, player, poll)
end
)
@ -1014,7 +1003,7 @@ Gui.on_click(
p.print(message)
end
local main_frame = p.gui.screen[main_frame_name]
local main_frame = p.gui.left[main_frame_name]
if main_frame and main_frame.valid then
local main_frame_data = Gui.get_data(main_frame)
local poll_index = main_frame_data.poll_index
@ -1118,7 +1107,7 @@ Gui.on_click(
local message = table.concat {player.name, ' has edited Poll #', poll.id, ': ', poll.question}
for _, p in pairs(game.connected_players) do
local main_frame = p.gui.screen[main_frame_name]
local main_frame = p.gui.left[main_frame_name]
if no_notify_players[p.index] then
if main_frame and main_frame.valid then
@ -1132,7 +1121,7 @@ Gui.on_click(
main_frame_data.poll_index = poll_index
update_poll_viewer(main_frame_data)
else
draw_main_frame(p.gui.screen, p)
draw_main_frame(p.gui.left, p)
end
end
end