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update
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@ -33,15 +33,15 @@ local worm_raffle_table = {
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}
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local biters_in_the_trees = {
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[1] = {"small-biter"},
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[2] = {"small-biter","small-biter","small-biter","small-biter","small-biter","medium-biter"},
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[3] = {"small-biter","small-biter","small-biter","small-biter","medium-biter","medium-biter"},
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[1] = {"small-biter","small-biter","small-biter","small-biter","small-spitter","small-spitter"},
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[2] = {"small-biter","small-biter","small-biter","small-spitter","small-spitter","medium-biter"},
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[3] = {"small-biter","small-biter","small-biter","small-biter","medium-biter","medium-spitter"},
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[4] = {"small-biter","small-biter","small-biter","medium-biter","medium-biter","medium-spitter"},
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[5] = {"small-biter","small-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
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[6] = {"small-biter","small-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
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[7] = {"small-biter","small-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
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[8] = {"small-biter","medium-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
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[9] = {"small-biter","medium-biter","medium-biter","big-biter","big-biter","medium-spitter"},
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[6] = {"small-biter","medium-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
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[7] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
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[8] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","big-spitter"},
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[9] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
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[10] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
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[11] = {"medium-biter","medium-biter","big-biter","big-biter","big-biter","big-spitter"},
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[12] = {"medium-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
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@ -62,7 +62,9 @@ local function spawn_biter(surface, position)
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if e < 1 then e = 1 end
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if e > 20 then e = 20 end
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local biter = biters_in_the_trees[e][math_random(1, #biters_in_the_trees[e])]
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surface.create_entity{name = biter, position = position}
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local p = surface.find_non_colliding_position(biter , position, 16, 0.5)
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if not p then return end
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surface.create_entity{name = biter, position = p}
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end
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local function get_noise(name, pos)
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@ -97,14 +99,19 @@ local function get_entity(position)
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local noise = get_noise("trees", position)
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local entity_name = false
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if noise > 0 then
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if math_random(1,2) == 1 then
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if math_random(1, 3) ~= 1 then
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entity_name = "tree-04"
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if math_random(1,7) == 1 then
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entity_name = "dead-tree-desert"
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end
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if noise > 0.6 then
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entity_name = rock_raffle[math_random(1, #rock_raffle)]
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if math_random(1, 16) == 1 then
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local e = math.ceil(game.forces.enemy.evolution_factor*10)
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if e < 1 then e = 1 end
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entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
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if math_random(1, 20) == 1 then
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if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
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local e = math.ceil(game.forces.enemy.evolution_factor*10)
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if e < 1 then e = 1 end
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entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
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end
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end
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end
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end
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@ -136,7 +143,7 @@ local function get_noise_tile(position)
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end
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end
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if noise < -0.8 then
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if noise < -0.85 then
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tile_name = "water-green"
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end
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@ -204,7 +211,7 @@ local function uncover_map_for_player(player)
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surface.set_tiles(tiles, true)
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end
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for _, pos in pairs(uncover_map_schedule) do
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uncover_map(surface, pos, 1, 9)
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uncover_map(surface, pos, 1, 14)
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end
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for _, fish in pairs(fishes) do
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surface.create_entity({name = "fish", position = fish})
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@ -254,14 +261,14 @@ local function on_entity_died(event)
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end
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end
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if math_random(1,2) == 1 then
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if math_random(1, 2) == 1 then
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local name = ore_spawn_raffle[math.random(1,#ore_spawn_raffle)]
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local pos = {x = event.entity.position.x, y = event.entity.position.y}
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local amount_modifier = 1 + game.forces.enemy.evolution_factor * 10
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if name == "crude-oil" then
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map_functions.draw_oil_circle(pos, name, surface, 5, math.ceil(100000 * amount_modifier))
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else
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map_functions.draw_smoothed_out_ore_circle(pos, name, surface, 6, math.ceil(500 * amount_modifier))
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map_functions.draw_smoothed_out_ore_circle(pos, name, surface, 7, math.ceil(500 * amount_modifier))
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end
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end
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end
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@ -307,7 +314,7 @@ local function on_player_joined_game(event)
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game.forces["player"].set_spawn_position({0, 0}, surface)
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game.map_settings.enemy_expansion.enabled = true
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game.map_settings.enemy_evolution.destroy_factor = 0.005
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game.map_settings.enemy_evolution.destroy_factor = 0.0035
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game.map_settings.enemy_evolution.time_factor = 0
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game.map_settings.enemy_evolution.pollution_factor = 0
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@ -317,10 +324,11 @@ local function on_player_joined_game(event)
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if player.online_time < 1 then
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player.insert({name = "submachine-gun", count = 1})
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player.insert({name = "iron-axe", count = 1})
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player.insert({name = "grenade", count = 1})
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player.insert({name = "raw-fish", count = 5})
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player.insert({name = "land-mine", count = 5})
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player.insert({name = "light-armor", count = 1})
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player.insert({name = "firearm-magazine", count = 128})
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player.insert({name = "firearm-magazine", count = 96})
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if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
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end
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6
maps/spooky_forest_changelog.txt
Normal file
6
maps/spooky_forest_changelog.txt
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@ -0,0 +1,6 @@
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0.02
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less ore spawns
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less evolution game on nest destruction
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0.01
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spooked ya
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