From 73c9de4012b4c334433e2cd4839d3bd61bdfe96d Mon Sep 17 00:00:00 2001 From: MewMew <eli@garstenauer.net> Date: Sun, 19 Apr 2020 13:44:21 +0200 Subject: [PATCH] Delete basic_markets.lua --- functions/basic_markets.lua | 268 ------------------------------------ 1 file changed, 268 deletions(-) delete mode 100644 functions/basic_markets.lua diff --git a/functions/basic_markets.lua b/functions/basic_markets.lua deleted file mode 100644 index d8dd8994..00000000 --- a/functions/basic_markets.lua +++ /dev/null @@ -1,268 +0,0 @@ -local Public = {} - -local market = {} - -market.weapons = { - --["pistol"] = {value = 10, rarity = 1}, - ["submachine-gun"] = {value = 50, rarity = 2}, - ["shotgun"] = {value = 40, rarity = 2}, - ["combat-shotgun"] = {value = 400, rarity = 5}, - ["rocket-launcher"] = {value = 250, rarity = 4}, - ["flamethrower"] = {value = 750, rarity = 6}, - ["land-mine"] = {value = 100, rarity = 5}, -} - -market.ammo = { - ["firearm-magazine"] = {value = 3, rarity = 1}, - ["piercing-rounds-magazine"] = {value = 6, rarity = 4}, - ["uranium-rounds-magazine"] = {value = 20, rarity = 8}, - ["shotgun-shell"] = {value = 3, rarity = 1}, - ["piercing-shotgun-shell"] = {value = 8, rarity = 5}, - ["cannon-shell"] = {value = 8, rarity = 4}, - ["explosive-cannon-shell"] = {value = 12, rarity = 5}, - ["uranium-cannon-shell"] = {value = 16, rarity = 7}, - ["explosive-uranium-cannon-shell"] = {value = 20, rarity = 8}, - ["artillery-shell"] = {value = 64, rarity = 7}, - ["rocket"] = {value = 4, rarity = 3}, - ["explosive-rocket"] = {value = 12, rarity = 5}, - ["atomic-bomb"] = {value = 9000, rarity = 10}, - ["flamethrower-ammo"] = {value = 20, rarity = 6}, - ["explosives"] = {value = 3, rarity = 1}, -} - -market.caspules = { - ["grenade"] = {value = 16, rarity = 2}, - ["cluster-grenade"] = {value = 32, rarity = 5}, - ["poison-capsule"] = {value = 32, rarity = 6}, - ["slowdown-capsule"] = {value = 8, rarity = 1}, - ["defender-capsule"] = {value = 8, rarity = 1}, - ["distractor-capsule"] = {value = 20, rarity = 5}, - ["destroyer-capsule"] = {value = 32, rarity = 7}, - ["discharge-defense-remote"] = {value = 64, rarity = 6}, - ["artillery-targeting-remote"] = {value = 32, rarity = 7}, - ["raw-fish"] = {value = 6, rarity = 1}, -} - -market.armor = { - ["light-armor"] = {value = 25, rarity = 1}, - ["heavy-armor"] = {value = 250, rarity = 4}, - ["modular-armor"] = {value = 750, rarity = 5}, - ["power-armor"] = {value = 2500, rarity = 6}, - ["power-armor-mk2"] = {value = 20000, rarity = 10}, -} - -market.equipment = { - ["solar-panel-equipment"] = {value = 240, rarity = 3}, - ["fusion-reactor-equipment"] = {value = 9000, rarity = 7}, - ["energy-shield-equipment"] = {value = 400, rarity = 6}, - ["energy-shield-mk2-equipment"] = {value = 4000, rarity = 8}, - ["battery-equipment"] = {value = 160, rarity = 2}, - ["battery-mk2-equipment"] = {value = 2000, rarity = 8}, - ["personal-laser-defense-equipment"] = {value = 2500, rarity = 7}, - ["discharge-defense-equipment"] = {value = 2000, rarity = 5}, - ["belt-immunity-equipment"] = {value = 200, rarity = 1}, - ["exoskeleton-equipment"] = {value = 800, rarity = 3}, - ["personal-roboport-equipment"] = {value = 500, rarity = 3}, - ["personal-roboport-mk2-equipment"] = {value = 5000, rarity = 8}, - ["night-vision-equipment"] = {value = 250, rarity = 1}, -} - -market.defense = { - ["stone-wall"] = {value = 4, rarity = 1}, - ["gate"] = {value = 8, rarity = 1}, - ["repair-pack"] = {value = 8, rarity = 1}, - ["gun-turret"] = {value = 64, rarity = 1}, - ["laser-turret"] = {value = 1024, rarity = 6}, - ["flamethrower-turret"] = {value = 2048, rarity = 6}, - ["flamethrower-turret"] = {value = 2048, rarity = 6}, - ["artillery-turret"] = {value = 8192, rarity = 8}, - ["rocket-silo"] = {value = 64000, rarity = 10}, -} - -market.logistic = { - ["wooden-chest"] = {value = 3, rarity = 1}, - ["iron-chest"] = {value = 10, rarity = 2}, - ["steel-chest"] = {value = 24, rarity = 3}, - ["storage-tank"] = {value = 32, rarity = 4}, - ["transport-belt"] = {value = 4, rarity = 1}, - ["fast-transport-belt"] = {value = 8, rarity = 4}, - ["express-transport-belt"] = {value = 24, rarity = 7}, - ["underground-belt"] = {value = 8, rarity = 1}, - ["fast-underground-belt"] = {value = 32, rarity = 4}, - ["express-underground-belt"] = {value = 64, rarity = 7}, - ["splitter"] = {value = 16, rarity = 1}, - ["fast-splitter"] = {value = 48, rarity = 4}, - ["express-splitter"] = {value = 128, rarity = 7}, - ["loader"] = {value = 256, rarity = 2}, - ["fast-loader"] = {value = 512, rarity = 5}, - ["express-loader"] = {value = 768, rarity = 8}, - ["burner-inserter"] = {value = 4, rarity = 1}, - ["inserter"] = {value = 8, rarity = 1}, - ["long-handed-inserter"] = {value = 12, rarity = 2}, - ["fast-inserter"] = {value = 16, rarity = 4}, - ["filter-inserter"] = {value = 24, rarity = 5}, - ["stack-inserter"] = {value = 96, rarity = 6}, - ["stack-filter-inserter"] = {value = 128, rarity = 7}, - ["small-electric-pole"] = {value = 2, rarity = 1}, - ["medium-electric-pole"] = {value = 12, rarity = 4}, - ["big-electric-pole"] = {value = 24, rarity = 5}, - ["substation"] = {value = 96, rarity = 8}, - ["pipe"] = {value = 2, rarity = 1}, - ["pipe-to-ground"] = {value = 8, rarity = 1}, - ["pump"] = {value = 16, rarity = 4}, - ["logistic-robot"] = {value = 28, rarity = 5}, - ["construction-robot"] = {value = 28, rarity = 3}, - ["logistic-chest-active-provider"] = {value = 128, rarity = 7}, - ["logistic-chest-passive-provider"] = {value = 128, rarity = 6}, - ["logistic-chest-storage"] = {value = 128, rarity = 6}, - ["logistic-chest-buffer"] = {value = 128, rarity = 7}, - ["logistic-chest-requester"] = {value = 128, rarity = 7}, - ["roboport"] = {value = 4096, rarity = 8}, -} - -market.vehicles = { - ["rail"] = {value = 4, rarity = 1}, - ["train-stop"] = {value = 32, rarity = 3}, - ["rail-signal"] = {value = 8, rarity = 5}, - ["rail-chain-signal"] = {value = 8, rarity = 5}, - ["locomotive"] = {value = 400, rarity = 4}, - ["cargo-wagon"] = {value = 200, rarity = 4}, - ["fluid-wagon"] = {value = 300, rarity = 5}, - ["artillery-wagon"] = {value = 8192, rarity = 8}, - ["car"] = {value = 80, rarity = 1}, - ["tank"] = {value = 1800, rarity = 5}, -} - -market.wire = { - ["small-lamp"] = {value = 4, rarity = 1}, - ["red-wire"] = {value = 4, rarity = 1}, - ["green-wire"] = {value = 4, rarity = 1}, - ["arithmetic-combinator"] = {value = 16, rarity = 1}, - ["decider-combinator"] = {value = 16, rarity = 1}, - ["constant-combinator"] = {value = 16, rarity = 1}, - ["power-switch"] = {value = 16, rarity = 1}, - ["programmable-speaker"] = {value = 24, rarity = 1}, -} - -local function get_types() - local types = {} - for k, v in pairs(market) do - types[#types + 1] = k - end - return types -end - -local function get_resource_market_sells() - local sells = { - {price = {{"coin", math.random(25,50)}}, offer = {type = 'give-item', item = 'wood', count = 50}}, - {price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}}, - {price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}}, - {price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'stone', count = 50}}, - {price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'coal', count = 50}}, - {price = {{"coin", math.random(60,120)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}}, - {price = {{"coin", math.random(20,40)}}, offer = {type = 'give-item', item = 'crude-oil-barrel', count = 1}}, - } - table.shuffle_table(sells) - return sells -end - -local function get_resource_market_buys() - local buys = { - {price = {{'wood', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}}, - {price = {{'iron-ore', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}}, - {price = {{'copper-ore', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}}, - {price = {{'stone', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}}, - {price = {{'coal', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}}, - {price = {{'uranium-ore', math.random(8,10)}}, offer = {type = 'give-item', item = "coin"}}, - {price = {{'water-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(2,5)}}, - {price = {{'lubricant-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(5,10)}}, - {price = {{'sulfuric-acid-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(4,8)}}, - {price = {{'light-oil-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(5,10)}}, - {price = {{'heavy-oil-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(5,10)}}, - {price = {{'petroleum-gas-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(4,8)}}, - } - table.shuffle_table(buys) - return buys -end - -local function get_market_item_list(market_types, rarity) - if rarity < 1 then rarity = 1 end - if rarity > 10 then rarity = 10 end - local list = {} - for _, market_type in pairs(market_types) do - for k, item in pairs(market[market_type]) do - --if item.rarity <= rarity and item.rarity + 7 >= rarity then - if item.rarity <= rarity then - local price = math.random(math.floor(item.value * 0.75), math.floor(item.value * 1.25)) - if price < 1 then price = 1 end - if price > 64000 then price = 64000 end - list[#list + 1] = {price = {{"coin", price}}, offer = {type = 'give-item', item = k}} - end - end - end - if #list == 0 then return false end - return list -end - -local function get_random_market_item_list(rarity) - local types = get_types() - table.shuffle_table(types) - for i = 1, #types, 1 do - local items = get_market_item_list({types[i]}, rarity) - if items then return items end - end - return false -end - -function Public.mountain_market(surface, position, rarity) - local types = get_types() - table.shuffle_table(types) - local items = get_market_item_list({types[1], types[2], types[3]}, rarity) - if not items then return end - if #items > 0 then table.shuffle_table(items) end - local market = surface.create_entity({name = "market", position = position, force="neutral"}) - for i = 1, math.random(5, 10), 1 do - if not items[i] then break end - market.add_market_item(items[i]) - end - - local sells = get_resource_market_sells() - for i = 1, math.random(1, 3), 1 do - market.add_market_item(sells[i]) - end - - local buys = get_resource_market_buys() - for i = 1, math.random(1, 3), 1 do - market.add_market_item(buys[i]) - end - - return market -end - -function Public.super_market(surface, position, rarity) - local items = get_market_item_list(get_types(), rarity) - if not items then return end - if #items > 0 then table.shuffle_table(items) end - local market = surface.create_entity({name = "market", position = position, force="neutral"}) - market.minable = false - market.destructible = false - - for i = 1, math.random(6, 12), 1 do - if not items[i] then break end - market.add_market_item(items[i]) - end - - local sells = get_resource_market_sells() - for i = 1, math.random(1, 3), 1 do - market.add_market_item(sells[i]) - end - - local buys = get_resource_market_buys() - for i = 1, math.random(1, 3), 1 do - market.add_market_item(buys[i]) - end - - return market -end - -return Public