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Possible fix for class gui related error
Changes: - Possible fix for class gui related error.
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@ -751,6 +751,7 @@ function Public.initialise_crew(accepted_proposal)
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memory.officers_table = {}
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memory.spare_classes = {}
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memory.unlocked_classes = {}
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memory.class_entry_count = 0 -- used to track whether new class entries should be added during "full_update"
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memory.healthbars = {}
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memory.overworld_krakens = {}
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@ -15,9 +15,6 @@ widths['available_classes'] = 150
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widths['taken_by'] = 150
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widths['action_buttons'] = 100
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-- used to track whether new class entries should be added during "full_update"
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local entry_count = 0
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local function add_class_entry(player, class, taken_by_player_index, index)
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if not player.gui.screen[window_name .. '_piratewindow'] then return end
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local flow
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@ -161,7 +158,7 @@ function Public.toggle_window(player)
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add_class_entry(player, class_entry.class, class_entry.taken_by, i)
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end
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entry_count = #memory.unlocked_classes
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memory.class_entry_count = #memory.unlocked_classes
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GuiCommon.flow_add_close_button(flow, window_name .. '_piratebutton')
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end
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@ -188,7 +185,7 @@ function Public.full_update(player, force_refresh)
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-- Currently assuming class list size never decreases
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-- Update current content table
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for i = 1, entry_count do
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for i = 1, memory.class_entry_count do
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local label = class_list_panel_table['player_label' .. i]
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local class_entry = memory.unlocked_classes[i]
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label.caption = class_entry.taken_by and game.players[class_entry.taken_by].name or ''
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@ -223,13 +220,13 @@ function Public.full_update(player, force_refresh)
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-- If new entries were added since last update, add them to GUI
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if entry_count ~= #memory.unlocked_classes then
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for i = entry_count + 1, #memory.unlocked_classes do
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if memory.class_entry_count ~= #memory.unlocked_classes then
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for i = memory.class_entry_count + 1, #memory.unlocked_classes do
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local class_entry = memory.unlocked_classes[i]
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add_class_entry(player, class_entry.class, class_entry.taken_by, i)
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end
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entry_count = #memory.unlocked_classes
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memory.class_entry_count = #memory.unlocked_classes
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end
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end
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