mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-17 20:58:13 +02:00
added more config settings to mountain fortress
This commit is contained in:
parent
5e97ce5761
commit
786dc954b6
@ -1,6 +1,7 @@
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-- config tab --
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-- config tab --
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local Antigrief = require 'antigrief'
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local Antigrief = require 'antigrief'
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local Color = require 'utils.color_presets'
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local SessionData = require 'utils.datastore.session_data'
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local SessionData = require 'utils.datastore.session_data'
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local Utils = require 'utils.core'
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local Utils = require 'utils.core'
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@ -10,13 +11,12 @@ local spaghett_entity_blacklist = {
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['logistic-chest-active-provider'] = true
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['logistic-chest-active-provider'] = true
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}
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}
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local function get_actor(event, action)
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local function get_actor(event, prefix, msg)
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local player = game.get_player(event.player_index)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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if not player or not player.valid then
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return
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return
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end
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end
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print(player.name .. ' ' .. action)
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Utils.action_warning(prefix, player.name .. ' ' .. msg)
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Utils.action_warning('{Antigrief}', player.name .. ' has ' .. action .. ' the antigrief function.')
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end
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end
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local function spaghett_deny_building(event)
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local function spaghett_deny_building(event)
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@ -151,15 +151,74 @@ local antigrief_functions = {
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local AG = Antigrief.get()
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local AG = Antigrief.get()
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if event.element.switch_state == 'left' then
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if event.element.switch_state == 'left' then
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AG.enabled = true
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AG.enabled = true
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get_actor(event, 'enabled')
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get_actor(event, '{Antigrief}', 'has enabled the antigrief function.')
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else
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else
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AG.enabled = false
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AG.enabled = false
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get_actor(event, 'disabled')
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get_actor(event, '{Antigrief}', 'has disabled the antigrief function.')
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end
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end
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trust_connected_players()
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trust_connected_players()
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end
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end
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}
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}
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local fortress_functions = {
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['comfy_panel_disable_fullness'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.fullness_enabled = true
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get_actor(event, '{Fullness}', 'has enabled the inventory fullness function.')
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else
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this.fullness_enabled = false
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get_actor(event, '{Fullness}', 'has disabled the inventory fullness function.')
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end
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end,
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['comfy_panel_offline_players'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.offline_players_enabled = true
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get_actor(event, '{Offline Players}', 'has enabled the offline player function.')
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else
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this.offline_players_enabled = false
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get_actor(event, '{Offline Players}', 'has disabled the offline player function.')
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end
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end,
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['comfy_panel_collapse_grace'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.collapse_grace = true
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get_actor(event, '{Collapse}', 'has enabled the collapse function. Collapse will occur after wave 100!')
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else
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this.collapse_grace = false
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get_actor(
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event,
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'{Collapse}',
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'has disabled the collapse function. You must reach zone 2 for collapse to occur!'
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)
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end
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end,
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['comfy_panel_spill_items_to_surface'] = function(event)
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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if event.element.switch_state == 'left' then
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this.spill_items_to_surface = true
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get_actor(
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event,
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'{Item Spill}',
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'has enabled the ore spillage function. Ores now drop to surface when mining.'
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)
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else
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this.spill_items_to_surface = false
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get_actor(
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event,
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'{Item Spill}',
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'has disabled the item spillage function. Ores no longer drop to surface when mining.'
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)
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end
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end
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}
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local function add_switch(element, switch_state, name, description_main, description)
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local function add_switch(element, switch_state, name, description_main, description)
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local t = element.add({type = 'table', column_count = 5})
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local t = element.add({type = 'table', column_count = 5})
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local label = t.add({type = 'label', caption = 'ON'})
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local label = t.add({type = 'label', caption = 'ON'})
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@ -193,11 +252,26 @@ end
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local build_config_gui = (function(player, frame)
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local build_config_gui = (function(player, frame)
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local AG = Antigrief.get()
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local AG = Antigrief.get()
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frame.clear()
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local switch_state
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local label
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local admin = player.admin
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local admin = player.admin
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local label = frame.add({type = 'label', caption = 'Player Settings'})
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local scroll_pane =
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frame.add {
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type = 'scroll-pane',
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horizontal_scroll_policy = 'never'
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}
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local scroll_style = scroll_pane.style
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scroll_style.vertically_squashable = true
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scroll_style.bottom_padding = 2
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scroll_style.left_padding = 2
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scroll_style.right_padding = 2
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scroll_style.top_padding = 2
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scroll_pane.clear()
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label = scroll_pane.add({type = 'label', caption = 'Player Settings'})
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label.style.font = 'default-bold'
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.left_padding = 10
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@ -205,57 +279,56 @@ local build_config_gui = (function(player, frame)
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label.style.vertical_align = 'bottom'
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label.style.vertical_align = 'bottom'
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label.style.font_color = {0.55, 0.55, 0.99}
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label.style.font_color = {0.55, 0.55, 0.99}
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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local switch_state = 'right'
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switch_state = 'right'
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if player.spectator then
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if player.spectator then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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add_switch(
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add_switch(
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frame,
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scroll_pane,
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switch_state,
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switch_state,
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'comfy_panel_spectator_switch',
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'comfy_panel_spectator_switch',
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'SpectatorMode',
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'SpectatorMode',
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'Toggles zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.'
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'Toggles zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.'
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)
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)
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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if global.auto_hotbar_enabled then
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if global.auto_hotbar_enabled then
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local switch_state = 'right'
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switch_state = 'right'
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if global.auto_hotbar_enabled[player.index] then
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if global.auto_hotbar_enabled[player.index] then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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add_switch(
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add_switch(
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frame,
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scroll_pane,
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switch_state,
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switch_state,
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'comfy_panel_auto_hotbar_switch',
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'comfy_panel_auto_hotbar_switch',
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'AutoHotbar',
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'AutoHotbar',
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'Automatically fills your hotbar with placeable items.'
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'Automatically fills your hotbar with placeable items.'
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)
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)
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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end
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end
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if package.loaded['comfy_panel.poll'] then
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if package.loaded['comfy_panel.poll'] then
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local poll = package.loaded['comfy_panel.poll']
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local poll = package.loaded['comfy_panel.poll']
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local poll_table = poll.get_no_notify_players()
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local poll_table = poll.get_no_notify_players()
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local switch_state = 'right'
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switch_state = 'right'
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if not poll_table[player.index] then
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if not poll_table[player.index] then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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local switch =
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add_switch(
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add_switch(
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scroll_pane,
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frame,
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switch_state,
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switch_state,
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'comfy_panel_poll_no_notify_toggle',
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'comfy_panel_poll_no_notify_toggle',
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'Notify on polls',
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'Notify on polls',
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'Receive a message when new polls are created and popup the poll.'
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'Receive a message when new polls are created and popup the poll.'
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)
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)
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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end
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end
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if admin then
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if admin then
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local label = frame.add({type = 'label', caption = 'Admin Settings'})
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label = scroll_pane.add({type = 'label', caption = 'Admin Settings'})
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label.style.font = 'default-bold'
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.left_padding = 10
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@ -264,30 +337,28 @@ local build_config_gui = (function(player, frame)
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label.style.vertical_align = 'bottom'
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label.style.vertical_align = 'bottom'
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label.style.font_color = {0.77, 0.11, 0.11}
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label.style.font_color = {0.77, 0.11, 0.11}
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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local switch_state = 'right'
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switch_state = 'right'
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if game.permissions.get_group('Default').allows_action(defines.input_action.open_blueprint_library_gui) then
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if game.permissions.get_group('Default').allows_action(defines.input_action.open_blueprint_library_gui) then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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local switch =
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add_switch(
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add_switch(
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scroll_pane,
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frame,
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switch_state,
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switch_state,
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'comfy_panel_blueprint_toggle',
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'comfy_panel_blueprint_toggle',
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'Blueprint Library',
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'Blueprint Library',
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'Toggles the usage of blueprint strings and the library.'
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'Toggles the usage of blueprint strings and the library.'
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)
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)
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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local switch_state = 'right'
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switch_state = 'right'
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if global.comfy_panel_config.spaghett.enabled then
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if global.comfy_panel_config.spaghett.enabled then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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local switch =
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add_switch(
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add_switch(
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scroll_pane,
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frame,
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switch_state,
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switch_state,
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'comfy_panel_spaghett_toggle',
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'comfy_panel_spaghett_toggle',
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'Spaghett Mode',
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'Spaghett Mode',
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@ -295,14 +366,13 @@ local build_config_gui = (function(player, frame)
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)
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)
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if package.loaded['comfy_panel.poll'] then
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if package.loaded['comfy_panel.poll'] then
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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local switch_state = 'right'
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switch_state = 'right'
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if global.comfy_panel_config.poll_trusted then
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if global.comfy_panel_config.poll_trusted then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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local switch =
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add_switch(
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add_switch(
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scroll_pane,
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frame,
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switch_state,
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switch_state,
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'comfy_panel_poll_trusted_toggle',
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'comfy_panel_poll_trusted_toggle',
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'Poll mode',
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'Poll mode',
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@ -310,33 +380,97 @@ local build_config_gui = (function(player, frame)
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)
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)
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end
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end
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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local label = frame.add({type = 'label', caption = 'Antigrief Settings'})
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label = scroll_pane.add({type = 'label', caption = 'Antigrief Settings'})
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label.style.font = 'default-bold'
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.left_padding = 10
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label.style.top_padding = 10
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label.style.top_padding = 10
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label.style.horizontal_align = 'left'
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.vertical_align = 'bottom'
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label.style.font_color = {0.77, 0.11, 0.11}
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label.style.font_color = Color.yellow
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local switch_state = 'right'
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switch_state = 'right'
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if AG.enabled then
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if AG.enabled then
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switch_state = 'left'
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switch_state = 'left'
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end
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end
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local switch =
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add_switch(
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add_switch(
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scroll_pane,
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frame,
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switch_state,
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switch_state,
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'comfy_panel_disable_antigrief',
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'comfy_panel_disable_antigrief',
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'Antigrief',
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'Antigrief',
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'Left = enables antigrief / Right = disables antigrief'
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'Left = enables antigrief / Right = disables antigrief'
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)
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)
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scroll_pane.add({type = 'line'})
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if package.loaded['maps.mountain_fortress_v3.main'] then
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label = scroll_pane.add({type = 'label', caption = 'Mountain Fortress Settings'})
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.top_padding = 10
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.font_color = Color.green
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local WPT = package.loaded['maps.mountain_fortress_v3.table']
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local this = WPT.get()
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switch_state = 'right'
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if this.fullness_enabled then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_disable_fullness',
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'Inventory Fullness',
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'Left = enables inventory fullness.\nRight = disables inventory fullness.'
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)
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frame.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if this.offline_players_enabled then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_offline_players',
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'Offline Players',
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'Left = enables offline player inventory drop.\nRight = disables offline player inventory drop.'
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)
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if this.collapse_grace then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_collapse_grace',
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'Collapse',
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'Left = enables collapse after wave 100.\nRight = disables collapse - you must reach zone 2 for collapse to occur.'
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)
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if this.spill_items_to_surface then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_spill_items_to_surface',
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'Spill Ores',
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||||||
|
'Left = enables ore spillage to surface when mining.\nRight = disables ore spillage to surface when mining.'
|
||||||
|
)
|
||||||
|
end
|
||||||
|
scroll_pane.add({type = 'line'})
|
||||||
end
|
end
|
||||||
for _, e in pairs(frame.children) do
|
for _, e in pairs(scroll_pane.children) do
|
||||||
if e.type == 'line' then
|
if e.type == 'line' then
|
||||||
e.style.padding = 0
|
e.style.padding = 0
|
||||||
e.style.margin = 0
|
e.style.margin = 0
|
||||||
@ -357,6 +491,9 @@ local function on_gui_switch_state_changed(event)
|
|||||||
elseif antigrief_functions[event.element.name] then
|
elseif antigrief_functions[event.element.name] then
|
||||||
antigrief_functions[event.element.name](event)
|
antigrief_functions[event.element.name](event)
|
||||||
return
|
return
|
||||||
|
elseif fortress_functions[event.element.name] then
|
||||||
|
fortress_functions[event.element.name](event)
|
||||||
|
return
|
||||||
elseif package.loaded['comfy_panel.poll'] then
|
elseif package.loaded['comfy_panel.poll'] then
|
||||||
if poll_function[event.element.name] then
|
if poll_function[event.element.name] then
|
||||||
poll_function[event.element.name](event)
|
poll_function[event.element.name](event)
|
||||||
|
@ -36,7 +36,6 @@ function Public.reset_table()
|
|||||||
this.fullness_enabled = true
|
this.fullness_enabled = true
|
||||||
this.locomotive_health = 10000
|
this.locomotive_health = 10000
|
||||||
this.locomotive_max_health = 10000
|
this.locomotive_max_health = 10000
|
||||||
this.enable_biter_settings = true
|
|
||||||
this.train_upgrades = 0
|
this.train_upgrades = 0
|
||||||
this.offline_players = {}
|
this.offline_players = {}
|
||||||
this.biter_pets = {}
|
this.biter_pets = {}
|
||||||
|
@ -74,7 +74,7 @@ function Public.print_admins(msg, source)
|
|||||||
chat_color = Color.yellow
|
chat_color = Color.yellow
|
||||||
end
|
end
|
||||||
local formatted_msg = prefix .. '(ADMIN) ' .. source_name .. ': ' .. msg
|
local formatted_msg = prefix .. '(ADMIN) ' .. source_name .. ': ' .. msg
|
||||||
log(formatted_msg)
|
print(formatted_msg)
|
||||||
for _, p in pairs(game.connected_players) do
|
for _, p in pairs(game.connected_players) do
|
||||||
if p.admin then
|
if p.admin then
|
||||||
p.print(formatted_msg, chat_color)
|
p.print(formatted_msg, chat_color)
|
||||||
@ -181,7 +181,7 @@ function Public.log_command(actor, command, parameters)
|
|||||||
if parameters then
|
if parameters then
|
||||||
action = concat {action, ' ', parameters}
|
action = concat {action, ' ', parameters}
|
||||||
end
|
end
|
||||||
log(action)
|
print(action)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Public.comma_value(n) -- credit http://richard.warburton.it
|
function Public.comma_value(n) -- credit http://richard.warburton.it
|
||||||
@ -223,7 +223,7 @@ end
|
|||||||
function Public.action_warning(warning_prefix, msg)
|
function Public.action_warning(warning_prefix, msg)
|
||||||
game.print(prefix .. msg, Color.yellow)
|
game.print(prefix .. msg, Color.yellow)
|
||||||
msg = format('%s %s', warning_prefix, msg)
|
msg = format('%s %s', warning_prefix, msg)
|
||||||
log(msg)
|
print(msg)
|
||||||
Server.to_discord_bold(msg)
|
Server.to_discord_bold(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -233,7 +233,7 @@ end
|
|||||||
function Public.action_warning_embed(warning_prefix, msg)
|
function Public.action_warning_embed(warning_prefix, msg)
|
||||||
game.print(prefix .. msg, Color.yellow)
|
game.print(prefix .. msg, Color.yellow)
|
||||||
msg = format('%s %s', warning_prefix, msg)
|
msg = format('%s %s', warning_prefix, msg)
|
||||||
log(msg)
|
print(msg)
|
||||||
Server.to_discord_embed(msg)
|
Server.to_discord_embed(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -242,7 +242,7 @@ end
|
|||||||
-- @param warning_prefix <string> The name of the module/warning
|
-- @param warning_prefix <string> The name of the module/warning
|
||||||
function Public.action_to_discord(warning_prefix, msg)
|
function Public.action_to_discord(warning_prefix, msg)
|
||||||
msg = format('%s %s', warning_prefix, msg)
|
msg = format('%s %s', warning_prefix, msg)
|
||||||
log(msg)
|
print(msg)
|
||||||
Server.to_discord_bold(msg)
|
Server.to_discord_bold(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -253,7 +253,7 @@ end
|
|||||||
function Public.silent_action_warning(warning_prefix, msg, player)
|
function Public.silent_action_warning(warning_prefix, msg, player)
|
||||||
Public.print_except(prefix .. msg, player, Color.yellow)
|
Public.print_except(prefix .. msg, player, Color.yellow)
|
||||||
msg = format('%s %s', warning_prefix, msg)
|
msg = format('%s %s', warning_prefix, msg)
|
||||||
log(msg)
|
print(msg)
|
||||||
Server.to_discord_bold(msg)
|
Server.to_discord_bold(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -262,7 +262,7 @@ end
|
|||||||
-- @param warning_prefix <string> The name of the module/warning
|
-- @param warning_prefix <string> The name of the module/warning
|
||||||
function Public.log_msg(warning_prefix, msg)
|
function Public.log_msg(warning_prefix, msg)
|
||||||
msg = format('%s %s', warning_prefix, msg)
|
msg = format('%s %s', warning_prefix, msg)
|
||||||
log(msg)
|
print(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Takes a string, number, or LuaPlayer and returns a valid LuaPlayer or nil.
|
--- Takes a string, number, or LuaPlayer and returns a valid LuaPlayer or nil.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user