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Override natural deep water "walls" to make map edges less OP

This commit is contained in:
blubFisch 2022-10-05 09:24:14 +01:00
parent 0e706a61de
commit 792a795840

View File

@ -293,9 +293,7 @@ local function on_chunk_generated(event)
for x = 0, 31, 1 do
for y = 0, 31, 1 do
position = {x = left_top_x + x, y = left_top_y + y}
if not surface.get_tile(position).collides_with('water-tile') then
surface.set_tiles({{name = 'water-shallow', position = position}}, true)
end
surface.set_tiles({{name = 'water-shallow', position = position}}, true)
end
end
return