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https://github.com/ComfyFactory/ComfyFactorio.git
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Script error fixes from the logs
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@ -7,6 +7,7 @@ local Classes = require 'maps.pirates.roles.classes'
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local GuiCommon = require 'maps.pirates.gui.common'
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local Public = {}
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local _inspect = require 'utils.inspect'.inspect
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local window_name = 'classes'
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@ -187,34 +188,41 @@ function Public.full_update(player, force_refresh)
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-- Update current content table
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for i = 1, memory.class_entry_count do
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local label = class_list_panel_table['player_label' .. i]
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local class_entry = memory.unlocked_classes[i]
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label.caption = class_entry.taken_by and game.players[class_entry.taken_by].name or ''
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if label then
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local class_entry = memory.unlocked_classes[i]
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label.caption = class_entry.taken_by and game.players[class_entry.taken_by].name or ''
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local black = {r=0, g=0, b=0}
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local red = {r=1, g=0, b=0}
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local black = {r=0, g=0, b=0}
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local red = {r=1, g=0, b=0}
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local button = class_list_panel_table['button' .. i]
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if not class_entry.taken_by then
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button.caption = {'pirates.gui_classes_take'}
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button.tooltip = {'pirates.gui_classes_take_enabled_tooltip'}
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button.style.font_color = black
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button.style.hovered_font_color = black
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button.style.clicked_font_color = black
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button.enabled = true
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elseif class_entry.taken_by == player.index then
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button.caption = {'pirates.gui_classes_drop'}
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button.tooltip = {'pirates.gui_classes_drop_tooltip'}
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button.style.font_color = red
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button.style.hovered_font_color = red
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button.style.clicked_font_color = red
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button.enabled = true
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local button = class_list_panel_table['button' .. i]
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if not class_entry.taken_by then
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button.caption = {'pirates.gui_classes_take'}
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button.tooltip = {'pirates.gui_classes_take_enabled_tooltip'}
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button.style.font_color = black
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button.style.hovered_font_color = black
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button.style.clicked_font_color = black
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button.enabled = true
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elseif class_entry.taken_by == player.index then
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button.caption = {'pirates.gui_classes_drop'}
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button.tooltip = {'pirates.gui_classes_drop_tooltip'}
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button.style.font_color = red
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button.style.hovered_font_color = red
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button.style.clicked_font_color = red
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button.enabled = true
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else
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button.caption = {'pirates.gui_classes_take'}
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button.tooltip = {'pirates.gui_classes_take_disabled_tooltip'}
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button.style.font_color = black
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button.style.hovered_font_color = black
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button.style.clicked_font_color = black
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button.enabled = false
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end
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else
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button.caption = {'pirates.gui_classes_take'}
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button.tooltip = {'pirates.gui_classes_take_disabled_tooltip'}
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button.style.font_color = black
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button.style.hovered_font_color = black
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button.style.clicked_font_color = black
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button.enabled = false
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log('Error: Non-existant label index, here some debug info.')
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log(_inspect(class_list_panel_table))
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log(memory.class_entry_count)
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log(memory.unlocked_classes)
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end
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end
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@ -68,38 +68,40 @@ function Public.reveal(cave_miner, surface, source_surface, position, brushsize)
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local entity_position = entity.position
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if (position.x - entity_position.x) ^ 2 + (position.y - entity_position.y) ^ 2 < brushsize_square then
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local e = entity.clone({position = entity_position, surface = surface})
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if e.name == 'market' then
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rendering.draw_light(
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{
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sprite = 'utility/light_medium',
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scale = 7,
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intensity = 0.8,
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minimum_darkness = 0,
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oriented = true,
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color = {255, 255, 255},
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target = e,
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surface = surface,
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visible = true,
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only_in_alt_mode = false
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}
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)
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end
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if entity.force.index == 2 then
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e.active = true
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table.insert(cave_miner.reveal_queue, {entity.type, entity.position.x, entity.position.y})
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end
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entity.destroy()
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-- make revealing a spawner recursively reveal nearby ones too
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if e.name == 'biter-spawner' or e.name == 'spitter-spawner' then
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-- prevent spawners immediately spawning tons of biters for a while to give player a chance to clear them or run away
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if destination.dynamic_data and destination.dynamic_data.disabled_wave_timer then
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destination.dynamic_data.disabled_wave_timer = Balance.prevent_waves_from_spawning_in_cave_timer_length
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if e and e.valid then
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if e.name == 'market' then
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rendering.draw_light(
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{
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sprite = 'utility/light_medium',
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scale = 7,
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intensity = 0.8,
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minimum_darkness = 0,
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oriented = true,
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color = {255, 255, 255},
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target = e,
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surface = surface,
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visible = true,
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only_in_alt_mode = false
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}
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)
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end
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Public.reveal(cave_miner, surface, source_surface, entity_position, 15)
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if entity.force.index == 2 then
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e.active = true
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table.insert(cave_miner.reveal_queue, {entity.type, entity.position.x, entity.position.y})
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end
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entity.destroy()
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-- make revealing a spawner recursively reveal nearby ones too
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if e.name == 'biter-spawner' or e.name == 'spitter-spawner' then
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-- prevent spawners immediately spawning tons of biters for a while to give player a chance to clear them or run away
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if destination.dynamic_data and destination.dynamic_data.disabled_wave_timer then
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destination.dynamic_data.disabled_wave_timer = Balance.prevent_waves_from_spawning_in_cave_timer_length
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end
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Public.reveal(cave_miner, surface, source_surface, entity_position, 15)
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end
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end
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end
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end
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