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fixes
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@ -18,7 +18,7 @@ Global.register(
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end
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)
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function set_health_modifier(force_index, modifier)
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function Public.set_health_modifier(force_index, modifier)
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if not game.forces[force_index] then return end
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if not modifier then return end
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if not fhb[force_index] then fhb[force_index] = {} end
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@ -72,4 +72,6 @@ local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_player_repaired_entity, on_player_repaired_entity)
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Event.add(defines.events.on_player_repaired_entity, on_player_repaired_entity)
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return Public
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