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Merge pull request #22 from ComfyFactory/various_tweaks

Various tweaks to modules and maps
This commit is contained in:
Gerkiz 2021-04-04 13:52:46 +02:00 committed by GitHub
commit 7b20f887cd
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18 changed files with 195 additions and 81 deletions

View File

@ -1015,6 +1015,10 @@ Gui.on_click(
function(event)
local player = event.player
local data = Gui.get_data(event.element)
if not data or not data.valid then
return
end
local frame = data.frame
local poll = data.previous_data

View File

@ -15,7 +15,6 @@ require 'utils.datastore.jail_data'
require 'utils.datastore.quickbar_data'
require 'utils.datastore.message_on_join_data'
require 'utils.datastore.player_tag_data'
require 'utils.profiler'
require 'chatbot'
require 'commands'
require 'antigrief'
@ -88,10 +87,10 @@ require 'modules.autostash'
--require 'maps.biter_battles.biter_battles'
--![[A map that imitating MF, defending rocket silos instead of trains]]--
-- require 'maps.amap.main'
--require 'maps.amap.main'
--![[Guide a Train through rough terrain, while defending it from the biters]]--
-- require 'maps.mountain_fortress_v3.main'
--require 'maps.mountain_fortress_v3.main'
--require 'maps.mountain_fortress_v2.main'
--require 'maps.mountain_fortress'
@ -236,6 +235,7 @@ require 'modules.autostash'
if _DUMP_ENV then
require 'utils.dump_env'
require 'utils.profiler'
end
local function on_player_created(event)

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@ -18,7 +18,7 @@ local Alert = require 'utils.alert'
local Task = require 'utils.task'
local Score = require 'comfy_panel.score'
local Token = require 'utils.token'
local HS = require 'maps.mountain_fortress_v3.highscore'
-- local HS = require 'maps.mountain_fortress_v3.highscore'
local Discord = require 'utils.discord'
local Core = require "utils.core"
local Diff = require "modules.difficulty_vote_by_amount"
@ -100,13 +100,13 @@ local reset_game =
local this = data.this
local Reset_map = data.reset_map
if this.soft_reset then
HS.set_scores()
-- HS.set_scores()
this.game_reset_tick = nil
Reset_map()
return
end
if this.restart then
HS.set_scores()
-- HS.set_scores()
local message = ({'entity.reset_game'})
Server.to_discord_bold(message, true)
Server.start_scenario('Mountain_Fortress_v3')
@ -114,7 +114,7 @@ local reset_game =
return
end
if this.shutdown then
HS.set_scores()
-- HS.set_scores()
local message = ({'entity.shutdown_game'})
Server.to_discord_bold(message, true)
Server.stop_scenario()
@ -1210,17 +1210,20 @@ local function show_mvps(player)
local tier = WPT.get("pickaxe_tier")
local pick_tier = pickaxe_tiers[tier]
Server.to_discord_named_embed(send_ping_to_channel, '**Statistics!**\\n\\n'
.. 'Time played: '..time_played..'\\n'
.. 'Game Difficulty: '..diff.name..'\\n'
.. 'Highest wave: '..format_number(wave, true)..'\\n'
.. 'Total connected players: '..total_players..'\\n'
.. 'Threat: '..format_number(threat, true)..'\\n'
.. 'Pickaxe Upgrade: '..pick_tier..' (' ..tier.. ')\\n'
.. 'Collapse Speed: '..collapse_speed..'\\n'
.. 'Collapse Amount: '..collapse_amount..'\\n'
)
WPT.set('sent_to_discord', true)
local server_name = Server.check_server_name('Mtn Fortress')
if server_name then
Server.to_discord_named_embed(send_ping_to_channel, '**Statistics!**\\n\\n'
.. 'Time played: '..time_played..'\\n'
.. 'Game Difficulty: '..diff.name..'\\n'
.. 'Highest wave: '..format_number(wave, true)..'\\n'
.. 'Total connected players: '..total_players..'\\n'
.. 'Threat: '..format_number(threat, true)..'\\n'
.. 'Pickaxe Upgrade: '..pick_tier..' (' ..tier.. ')\\n'
.. 'Collapse Speed: '..collapse_speed..'\\n'
.. 'Collapse Amount: '..collapse_amount..'\\n'
)
WPT.set('sent_to_discord', true)
end
end
end
end

View File

@ -13,6 +13,10 @@ local function validate_entity(entity)
return false
end
if type(entity) == 'boolean' then
return false
end
return true
end
@ -896,6 +900,10 @@ function Public.use_door_with_entity(ic, player, door)
return
end
if not validate_entity(car.entity) then
return
end
local owner = game.players[car.owner]
local list = get_trusted_system(ic, owner)
if owner and owner.valid and owner.index ~= player.index and player.connected then

View File

@ -94,6 +94,10 @@ local function transfer_player_table(player, new_player)
end
local function remove_main_frame(main_frame)
if not main_frame or not main_frame.valid then
return
end
Gui.remove_data_recursively(main_frame)
main_frame.destroy()
end

View File

@ -144,7 +144,17 @@ local set_loco_tiles =
end
end
MapFunctions.draw_noise_tile_circle(position, 'blue-refined-concrete', surface, 15)
if random(1, 6) == 1 then
MapFunctions.draw_noise_tile_circle(position, 'blue-refined-concrete', surface, 18)
elseif random(1, 5) == 1 then
MapFunctions.draw_noise_tile_circle(position, 'black-refined-concrete', surface, 18)
elseif random(1, 4) == 1 then
MapFunctions.draw_noise_tile_circle(position, 'cyan-refined-concrete', surface, 18)
elseif random(1, 3) == 1 then
MapFunctions.draw_noise_tile_circle(position, 'hazard-concrete-right', surface, 18)
else
MapFunctions.draw_noise_tile_circle(position, 'blue-refined-concrete', surface, 18)
end
for i = 1, #cargo_boxes, 1 do
if not p[i] then

View File

@ -3,7 +3,7 @@ require 'modules.rpg.main'
local Functions = require 'maps.mountain_fortress_v3.functions'
local BuriedEnemies = require 'maps.mountain_fortress_v3.buried_enemies'
local HS = require 'maps.mountain_fortress_v3.highscore'
-- local HS = require 'maps.mountain_fortress_v3.highscore'
local Discord = require 'utils.discord'
local IC = require 'maps.mountain_fortress_v3.ic.table'
local ICMinimap = require 'maps.mountain_fortress_v3.ic.minimap'
@ -110,6 +110,16 @@ local is_position_near_tbl = function(position, tbl)
return status
end
local announce_new_map =
Token.register(
function()
local server_name = Server.check_server_name('Mtn Fortress')
if server_name then
Server.to_discord_named_raw(send_ping_to_channel, role_to_mention .. ' ** Mtn Fortress was just reset! **')
end
end
)
function Public.reset_map()
local Diff = Difficulty.get()
local this = WPT.get()
@ -253,7 +263,7 @@ function Public.reset_map()
Task.start_queue()
Task.set_queue_speed(16)
HS.get_scores()
-- HS.get_scores()
if is_game_modded() then
game.difficulty_settings.technology_price_multiplier = 0.5
@ -264,7 +274,7 @@ function Public.reset_map()
this.market_announce = game.tick + 1200
this.game_lost = false
Server.to_discord_named_raw(send_ping_to_channel, role_to_mention .. ' ** Mtn Fortress was just reset! **')
Task.set_timeout_in_ticks(25, announce_new_map)
end
local is_locomotive_valid = function()
@ -314,18 +324,18 @@ local has_the_game_ended = function()
game.print(({'main.reset_in', cause_msg, this.game_reset_tick / 60}), {r = 0.22, g = 0.88, b = 0.22})
end
local diff_name = Difficulty.get('name')
-- local diff_name = Difficulty.get('name')
if this.soft_reset and this.game_reset_tick == 0 then
this.game_reset_tick = nil
HS.set_scores(diff_name)
-- HS.set_scores(diff_name)
Public.reset_map()
return
end
if this.restart and this.game_reset_tick == 0 then
if not this.announced_message then
HS.set_scores(diff_name)
-- HS.set_scores(diff_name)
game.print(({'entity.notify_restart'}), {r = 0.22, g = 0.88, b = 0.22})
local message = 'Soft-reset is disabled! Server will restart from scenario to load new changes.'
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
@ -336,7 +346,7 @@ local has_the_game_ended = function()
end
if this.shutdown and this.game_reset_tick == 0 then
if not this.announced_message then
HS.set_scores(diff_name)
-- HS.set_scores(diff_name)
game.print(({'entity.notify_shutdown'}), {r = 0.22, g = 0.88, b = 0.22})
local message = 'Soft-reset is disabled! Server will shutdown. Most likely because of updates.'
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})

View File

@ -2350,6 +2350,7 @@ end
local function border_chunk(data)
local entities = data.entities
local decoratives = data.decoratives
local tiles = data.tiles
local x, y = Public.increment_value(data)
@ -2358,6 +2359,13 @@ local function border_chunk(data)
if random(1, ceil(pos.y + pos.y) + 64) == 1 then
entities[#entities + 1] = {name = trees[random(1, #trees)], position = pos}
end
if random(1, 10) == 1 then
tiles[#tiles + 1] = {name = 'red-desert-' .. random(1, 3), position = pos}
else
tiles[#tiles + 1] = {name = 'dirt-' .. math.random(1, 6), position = pos}
end
local scrap_mineable_entities, scrap_mineable_entities_index = get_scrap_mineable_entities()
if not is_out_of_map(pos) then

View File

@ -20,7 +20,7 @@ local Color = require 'utils.color_presets'
local this = {
remove_offline_players = {
players = {},
time = 18000,
time = 216000, -- 1h
enabled = true
}
}
@ -1325,7 +1325,9 @@ local function mined_wreckage(e)
end
local cand = candidates[CommonFunctions.rand_range(1, count)]
e.buffer.insert(cand)
if e.buffer and cand then
e.buffer.insert(cand)
end
end
local function on_player_mined_entity(e)
@ -1335,7 +1337,7 @@ local function on_player_mined_entity(e)
end
mined_wreckage(e)
ClaimsFunctions.on_player_mined_entity(ent)
-- ClaimsFunctions.on_player_mined_entity(ent)
end
local function on_player_died(e)
@ -1578,7 +1580,7 @@ local function on_entity_died(e)
hostile_death(e)
character_death(e)
ClaimsFunctions.on_entity_died(e.entity)
-- ClaimsFunctions.on_entity_died(e.entity)
if valid_ents[e.entity.name] then
e.entity.destroy()
@ -1617,7 +1619,7 @@ local function on_built_entity(e)
return
end
ClaimsFunctions.on_built_entity(ent)
-- ClaimsFunctions.on_built_entity(ent)
merchant_exploit_check(ent)
end
@ -1786,17 +1788,4 @@ Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_tick, on_tick_reset)
Event.add(defines.events.on_rocket_launched, on_rocket_launched)
setmetatable(
_G,
{
__newindex = function(_, n, v)
log('Desync warning: attempt to write to undeclared var ' .. n)
global[n] = v
end,
__index = function(_, n)
return global[n]
end
}
)
return Public

View File

@ -45,7 +45,9 @@ local function claim_new_claim(ent)
this._claims_info[ent.force.name].collections = {}
end
insert(this._claims_info[ent.force.name].collections, point)
if this._claims_info[ent.force.name].collections then
this._claims_info[ent.force.name].collections[#this._claims_info[ent.force.name].collections + 1] = point
end
end
local function claim_on_build_entity(ent)
@ -53,6 +55,10 @@ local function claim_on_build_entity(ent)
local force = ent.force.name
local data = this._claims_info[force]
if not max_dist then
return
end
if data == nil then
claim_new_claim(ent)
return
@ -89,6 +95,10 @@ local function claim_on_build_entity(ent)
end
local function claims_in_markers(name)
if not this._claim_markers then
return false
end
for _, marker in pairs(this._claim_markers) do
if name == marker then
return true

View File

@ -351,7 +351,12 @@ local function update_gui()
if valid then
if success then
if target and target.valid then
local main = target.get_main_inventory().get_contents()
local main = target.get_main_inventory()
if not main then
return
end
main = main.get_contents()
local armor = target.get_inventory(defines.inventory.character_armor).get_contents()
local guns = target.get_inventory(defines.inventory.character_guns).get_contents()
local ammo = target.get_inventory(defines.inventory.character_ammo).get_contents()

View File

@ -14,6 +14,10 @@ commands.add_command(
return
end
if (player.name ~= 'Gerkiz' and not _DEBUG) then
return
end
DebugView.open_debug(player)
end
)

View File

@ -5,13 +5,16 @@ local Public = {}
local pages = {
require 'utils.debug.public_global_view',
require 'utils.debug.global_view',
require 'utils.debug.gui_data_view',
require 'utils.debug.package_view',
require 'utils.debug._g_view',
require 'utils.debug.event_view'
require 'utils.debug.global_view'
}
if _DEBUG then
pages[#pages + 1] = require 'utils.debug.gui_data_view'
pages[#pages + 1] = require 'utils.debug.package_view'
pages[#pages + 1] = require 'utils.debug._g_view'
pages[#pages + 1] = require 'utils.debug.event_view'
end
local main_frame_name = Gui.uid_name()
local close_name = Gui.uid_name()
local tab_name = Gui.uid_name()

View File

@ -125,6 +125,10 @@ Gui.on_click(
local top_panel = element.parent.parent
local data = Gui.get_data(top_panel)
if not data or not data.valid then
return
end
local text_box = data.text_box
local variable_type = type(variable)

View File

@ -123,6 +123,9 @@ Gui.on_click(
function(event)
local element = event.element
local data = Gui.get_data(element)
if not data or not data.valid then
return
end
local input_text_box = data.input_text_box

View File

@ -1,11 +1,12 @@
local Event = require 'utils.event_core'
local Token = require 'utils.token'
local Global = {
names = {}
}
local Global = {}
local concat = table.concat
local names = {}
Global.names = names
function Global.register(tbl, callback)
if _LIFECYCLE ~= _STAGE.control then
error('can only be called during the control stage', 2)
@ -14,7 +15,7 @@ function Global.register(tbl, callback)
local filepath = debug.getinfo(2, 'S').source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
local token = Token.register_global(tbl)
Global.names[token] = concat {token, ' - ', filepath}
names[token] = concat {token, ' - ', filepath}
Event.on_load(
function()
@ -32,7 +33,7 @@ function Global.register_init(tbl, init_handler, callback)
local filepath = debug.getinfo(2, 'S').source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
local token = Token.register_global(tbl)
Global.names[token] = concat {token, ' - ', filepath}
names[token] = concat {token, ' - ', filepath}
Event.on_init(
function()

View File

@ -5,16 +5,12 @@ local SpamProtection = require 'utils.spam_protection'
local tostring = tostring
local next = next
local concat = table.concat
local Gui = {}
local data = {}
local element_map = {}
local names = {}
Gui.names = names
Gui.token =
Global.register(
{data = data, element_map = element_map},
@ -28,16 +24,7 @@ local on_visible_handlers = {}
local on_pre_hidden_handlers = {}
function Gui.uid_name()
local info = debug.getinfo(2, 'Sl')
local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
local line = info.currentline
local token = tostring(Token.uid())
local name = concat {token, ' - ', filepath, ':line:', line}
names[token] = name
return token
return tostring(Token.uid())
end
function Gui.uid()
@ -54,9 +41,7 @@ function Gui.set_data(element, value)
return
end
local index = element.index
values[index] = nil
element_map[index] = nil
values[element.index] = nil
if next(values) == nil then
data[player_index] = nil
@ -67,9 +52,7 @@ function Gui.set_data(element, value)
data[player_index] = values
end
local index = element.index
values[index] = value
element_map[index] = element
values[element.index] = value
end
end
local set_data = Gui.set_data
@ -266,11 +249,61 @@ Gui.on_player_show_top = custom_handler_factory(on_visible_handlers)
-- Adds a player field to the event table.
Gui.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
function Gui.data()
return data
if _DEBUG then
local concat = table.concat
local names = {}
Gui.names = names
function Gui.uid_name()
local info = debug.getinfo(2, 'Sl')
local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
local line = info.currentline
local token = tostring(Token.uid())
local name = concat {token, ' - ', filepath, ':line:', line}
names[token] = name
return token
end
function Gui.set_data(element, value)
local player_index = element.player_index
local values = data[player_index]
if value == nil then
if not values then
return
end
local index = element.index
values[index] = nil
element_map[index] = nil
if next(values) == nil then
data[player_index] = nil
end
else
if not values then
values = {}
data[player_index] = values
end
local index = element.index
values[index] = value
element_map[index] = element
end
end
set_data = Gui.set_data
function Gui.data()
return data
end
function Gui.element_map()
return element_map
end
end
function Gui.element_map()
return element_map
end
return Gui

View File

@ -741,6 +741,21 @@ function Public.get_server_name()
return start_data.server_name or ''
end
--- Gets the server's name and matches it against a string.
-- This is the current server's name, in the case the save has been loaded on multiple servers.
-- @param string
-- @return string
function Public.check_server_name(string)
if start_data.server_name then
local server_name = start_data.server_name
local str = string.match(server_name, string)
if str then
return true
end
end
return false
end
--- Gets the server's start time as a unix epoch timestamp. nil if not known.
-- @return number?
function Public.get_start_time()