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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
now using choose elem buttons
This commit is contained in:
MewMew 2020-03-03 08:16:19 +01:00
parent dd454afcf4
commit 7fbfadf861
2 changed files with 108 additions and 51 deletions

View File

@ -5,8 +5,11 @@ local table_remove = table.remove
local table_insert = table.insert
local main_window_width = 278
local recipe_window_width = 480
local recipe_window_amount_width = 38
local recipe_window_item_name_width = 128
local recipe_window_position = "center"
local column_count = 6
local line_count = 6
local line_count = 5
local items_per_page = column_count * line_count
local Public = {}
@ -25,6 +28,21 @@ local function set_page_count_caption(player)
element.caption = active_page .. "/" .. get_total_page_count(player)
end
local function get_formatted_amount(amount)
if amount < 1000 then
amount = amount .. " x "
return amount
end
if amount >= 1000000 then
amount = math.floor(amount * 0.00001) * 0.1 .. "m "
return amount
end
if amount >= 1000 then
amount = math.floor(amount * 0.01) * 0.1 .. "k "
return amount
end
end
local function get_localised_name(name)
local item = game.item_prototypes[name]
if item then return item.localised_name end
@ -44,7 +62,7 @@ local function get_sprite_type(name)
end
local function get_active_recipe_name(player)
local fjei_recipe_window = player.gui.center["fjei_recipe_window"]
local fjei_recipe_window = player.gui[recipe_window_position]["fjei_recipe_window"]
if not fjei_recipe_window then return end
if not fjei_recipe_window.recipe_container then return end
local container = fjei_recipe_window.recipe_container.children[1]
@ -52,6 +70,29 @@ local function get_active_recipe_name(player)
return container.children[1].name
end
local function add_choose_elem_button(element, name, is_recipe)
local elem_type
if is_recipe then
elem_type = "recipe"
else
elem_type = get_sprite_type(name)
end
if not elem_type then return end
local elem_type = get_sprite_type(name)
local choose_elem_button = element.add({type = "choose-elem-button", name = name, elem_type = elem_type})
choose_elem_button.locked = true
choose_elem_button.elem_value = name
choose_elem_button.style.minimal_width = 36
choose_elem_button.style.minimal_height = 36
choose_elem_button.style.maximal_width = 36
choose_elem_button.style.maximal_height = 36
choose_elem_button.style.margin = -1
choose_elem_button.style.right_margin = 2
choose_elem_button.style.padding = 2
end
local function add_sprite_icon(element, name, is_recipe, use_localised_name)
local sprite_type = false
if is_recipe then
@ -74,6 +115,7 @@ local function add_sprite_icon(element, name, is_recipe, use_localised_name)
sprite.style.maximal_width = 32
sprite.style.maximal_height = 32
sprite.style.margin = 4
sprite.style.padding = 0
end
local function display_item_list(player)
@ -159,9 +201,9 @@ local function refresh_recipe_bar(player, selected_recipe)
local old_recipe_name = get_active_recipe_name(player)
if not old_recipe_name then return end
if not player.gui.center["fjei_recipe_window"] then return end
if not player.gui.center["fjei_recipe_window"].header_container then return end
local fjei_recipe_window_select_table = player.gui.center["fjei_recipe_window"].header_container.header_table.scroll_pane.fjei_recipe_window_select_table
if not player.gui[recipe_window_position]["fjei_recipe_window"] then return end
if not player.gui[recipe_window_position]["fjei_recipe_window"].header_container then return end
local fjei_recipe_window_select_table = player.gui[recipe_window_position]["fjei_recipe_window"].header_container.header_table.scroll_pane.fjei_recipe_window_select_table
local container = fjei_recipe_window_select_table[old_recipe_name]
container.clear()
@ -197,14 +239,16 @@ local function draw_recipe_window_header(player, container, item_name, recipes,
local tt = scroll_pane.add({type = "table", name = "fjei_recipe_window_select_table", column_count = 8192})
for key, name in pairs(recipes) do
local ttt = tt.add({type = "table", name = name, column_count = 1})
if recipe_name == name then
local element = ttt.add({type = "frame", name = "fjei_recipe_window_selected_recipe"})
element.style.margin = 0
element.style.padding = -4
add_sprite_icon(element, name, true)
else
add_sprite_icon(ttt, name, true)
if not tt[name] then
local ttt = tt.add({type = "table", name = name, column_count = 1})
if recipe_name == name then
local element = ttt.add({type = "frame", name = "fjei_recipe_window_selected_recipe"})
element.style.margin = 0
element.style.padding = -4
add_sprite_icon(element, name, true)
else
add_sprite_icon(ttt, name, true)
end
end
end
@ -225,7 +269,7 @@ local function draw_recipe(player, container, recipe_name)
local recipe = game.recipe_prototypes[recipe_name]
local t = container.add({type = "table", column_count = 2})
add_sprite_icon(t, recipe.name, true)
add_choose_elem_button(t, recipe.name, true)
local tt = t.add({type = "table", column_count = 1})
local ttt = tt.add({type = "table", column_count = 2})
@ -242,15 +286,6 @@ local function draw_recipe(player, container, recipe_name)
element_1.tooltip = str
end
--[[
local element = tt.add({type = "label", caption = "(" .. recipe_name .. ")"})
element.style.font = "default"
element.style.font_color = {150, 150, 150}
element.style.single_line = false
element.style.top_margin = -9
element.style.top_padding = 0
]]
local element = tt.add({type = "label", caption = "" .. math.round(recipe.energy, 2) .. " seconds crafting time"})
element.style.font = "default"
element.style.font_color = {215, 215, 215}
@ -264,22 +299,29 @@ local function draw_recipe(player, container, recipe_name)
for _, product in pairs(recipe.products) do
local tt = t.add({type = "table", column_count = 3})
local element = tt.add({type = "label", caption = product.amount * product.probability .. " x "})
element.style.minimal_width = 32
local amount = product.amount
if not amount then amount = 1 end
amount = amount * product.probability
local element = tt.add({type = "label", caption = get_formatted_amount(amount)})
element.style.minimal_width = recipe_window_amount_width
element.style.maximal_width = recipe_window_amount_width
element.style.single_line = false
element.style.horizontal_align = "right"
add_sprite_icon(tt, product.name)
add_choose_elem_button(tt, product.name)
if product.temperature then
local ttt = tt.add({type = "table", column_count = 1})
local element = ttt.add({type = "label", caption = get_localised_name(product.name)})
element.style.minimal_width = 140
element.style.maximal_width = 140
element.style.minimal_width = recipe_window_item_name_width
element.style.maximal_width = recipe_window_item_name_width
element.style.single_line = false
element.style.font = "default"
local element = ttt.add({type = "label", caption = product.temperature .. " °C"})
else
local element = tt.add({type = "label", caption = get_localised_name(product.name)})
element.style.minimal_width = 140
element.style.maximal_width = 140
element.style.minimal_width = recipe_window_item_name_width
element.style.maximal_width = recipe_window_item_name_width
element.style.single_line = false
element.style.font = "default"
end
@ -291,41 +333,55 @@ local function draw_recipe(player, container, recipe_name)
for key, ingredient in pairs(recipe.ingredients) do
local tt = t.add({type = "table", column_count = 3})
local element = tt.add({type = "label", caption = ingredient.amount .. " x "})
element.style.minimal_width = 32
local element = tt.add({type = "label", caption = get_formatted_amount(ingredient.amount)})
element.style.minimal_width = recipe_window_amount_width
element.style.maximal_width = recipe_window_amount_width
element.style.single_line = false
element.style.horizontal_align = "right"
add_sprite_icon(tt, ingredient.name)
add_choose_elem_button(tt, ingredient.name)
if ingredient.temperature then
local ttt = tt.add({type = "table", column_count = 1})
local element = ttt.add({type = "label", caption = get_localised_name(ingredient.name)})
element.style.minimal_width = 140
element.style.maximal_width = 140
element.style.minimal_width = recipe_window_item_name_width
element.style.maximal_width = recipe_window_item_name_width
element.style.single_line = false
element.style.font = "default"
local element = ttt.add({type = "label", caption = ingredient.temperature .. " °C"})
else
local element = tt.add({type = "label", caption = get_localised_name(ingredient.name)})
element.style.minimal_width = 140
element.style.maximal_width = 140
element.style.minimal_width = recipe_window_item_name_width
element.style.maximal_width = recipe_window_item_name_width
element.style.single_line = false
element.style.font = "default"
end
end
local machines = Functions.get_crafting_machines_for_recipe(player.force.name, recipe)
if #machines == 0 then return end
container.add({type = "line"})
local element = container.add({type = "line"})
element.style.top_margin = 2
element.style.bottom_margin = 2
if #machines == 0 then
local t = container.add({type = "table", column_count = 10})
local element = t.add({type = "label", caption = "Made by:"})
element.style.font = "heading-2"
local element = t.add({type = "label", caption = "Crafting method unknown."})
element.style.font = "heading-2"
element.style.font_color = {150, 150, 150}
return
end
local t = container.add({type = "table", column_count = 10})
local element = t.add({type = "label", caption = "Made by:"})
element.style.right_margin = 2
element.style.font = "heading-2"
for key, machine in pairs(machines) do
local prototype = game.entity_prototypes[machine]
if prototype then
add_sprite_icon(t, machine, false, true)
add_choose_elem_button(t, machine)
end
end
end
@ -334,9 +390,9 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
local mode
if button == defines.mouse_button_type.left then mode = 1 else mode = 2 end
if selected_recipe and player.gui.center["fjei_recipe_window"] then
if selected_recipe and player.gui[recipe_window_position]["fjei_recipe_window"] then
refresh_recipe_bar(player, selected_recipe)
local container = player.gui.center["fjei_recipe_window"].recipe_container
local container = player.gui[recipe_window_position]["fjei_recipe_window"].recipe_container
container.clear()
draw_recipe(player, container, selected_recipe)
return
@ -392,8 +448,8 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
for k, v in pairs(recipes) do if v == selected_recipe then recipe_name = recipes[k] end end
end
if player.gui.center["fjei_recipe_window"] then player.gui.center["fjei_recipe_window"].destroy() end
local frame = player.gui.center.add({type = "frame", name = "fjei_recipe_window", direction = "vertical"})
if player.gui[recipe_window_position]["fjei_recipe_window"] then player.gui[recipe_window_position]["fjei_recipe_window"].destroy() end
local frame = player.gui[recipe_window_position].add({type = "frame", name = "fjei_recipe_window", direction = "vertical"})
frame.style.minimal_width = recipe_window_width
frame.style.maximal_width = recipe_window_width
frame.style.padding = 4
@ -446,7 +502,7 @@ local function toggle_main_window(element, player, button)
if show_cursor_stack_item(element, player, button) then return true end
if player.gui.left.fjei_main_window then
player.gui.left.fjei_main_window.destroy()
if player.gui.center.fjei_recipe_window then player.gui.center.fjei_recipe_window.destroy() end
if player.gui[recipe_window_position].fjei_recipe_window then player.gui[recipe_window_position].fjei_recipe_window.destroy() end
else
draw_main_window(player)
end
@ -506,7 +562,7 @@ local function clear_search_textfield(element, player, button)
end
local function close_recipe_window(element, player, button)
local recipe_window = player.gui.center["fjei_recipe_window"]
local recipe_window = player.gui[recipe_window_position]["fjei_recipe_window"]
if recipe_window then recipe_window.destroy() end
return true
end
@ -551,7 +607,7 @@ function Public.open_recipe(element, player, button)
end
end
if element.parent.name == "fjei_main_window_item_list_table" or element.parent.name == "fjei_main_window_history_table" then
local recipe_window = player.gui.center["fjei_recipe_window"]
local recipe_window = player.gui[recipe_window_position]["fjei_recipe_window"]
if recipe_window then
local active_item = recipe_window.header_container.header_table.children[1].name
if active_item == element.name and global.fjei.player_data[player.index].last_button == button then

View File

@ -5,6 +5,7 @@ A comfy recipe browser - MewMew
local Gui = require "modules.fjei.gui"
local Functions = require "modules.fjei.functions"
local recipe_window_position = "center"
local function on_player_joined_game(event)
local player = game.players[event.player_index]
@ -46,7 +47,7 @@ local function on_gui_click(event)
local player = game.players[event.player_index]
if Gui.gui_click_actions(element, player, event.button) then return end
if element.type ~= "sprite" then return end
if element.type ~= "sprite" and element.type ~= "choose-elem-button" then return end
local parent = element.parent
for _ = 1, 4, 1 do
if not parent then return end
@ -75,7 +76,7 @@ local function on_configuration_changed()
Functions.build_tables()
for _, player in pairs(game.players) do
if player.gui.left["fjei_main_window"] then player.gui.left["fjei_main_window"].destroy() end
if player.gui.center["fjei_recipe_window"] then player.gui.center["fjei_recipe_window"].destroy() end
if player.gui[recipe_window_position]["fjei_recipe_window"] then player.gui[recipe_window_position]["fjei_recipe_window"].destroy() end
end
end