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New module

Whenever a character reaches its maximum inventory size the movement speed gets decreased.
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Gerkiz 2019-02-20 18:03:32 +01:00 committed by GitHub
parent 9111e1fe79
commit 8257266d23
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36
maps/modules/burden.lua Normal file
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local event = require 'utils.event'
local function compute_fullness(player)
local inv = player.get_inventory(defines.inventory.player_main)
local max_stacks = #inv
local num_stacks = 0
local contents = inv.get_contents()
for item, count in pairs(contents) do
local stack_size = 1
if game.item_prototypes[item].stackable then
stack_size = game.item_prototypes[item].stack_size
end
num_stacks = num_stacks + count / stack_size
end
return num_stacks / max_stacks
end
local function check_burden(event)
local player = game.players[event.player_index]
local fullness = compute_fullness(player)
player.character_running_speed_modifier = 0.5 - fullness
end
local function on_init(event)
script.on_event(defines.events.on_player_main_inventory_changed, check_burden)
end
local function on_load(event)
script.on_event(defines.events.on_player_main_inventory_changed, check_burden)
end
event.on_init(on_init)
event.on_load(on_load)