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Bugfix: Score updates properly when a rocket is launched
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@ -303,7 +303,7 @@ local function on_rocket_launched(event)
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end
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local force_score = global.score[force_name]
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force_score = 1 + (force_score.rocket_launches or 0)
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force_score.rocket_launches = 1 + (force_score.rocket_launches or 0)
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--game.print ("A rocket has been launched!", {r=0.98, g=0.66, b=0.22})
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refresh_score_full()
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end
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