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Rebalance loot more
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@ -57,66 +57,60 @@ local scrap_containers_index = table.size(scrap_containers)
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-- loot chances and amounts for scrap containers
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local container_loot_chance = {
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{name = 'advanced-circuit', chance = 5},
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{name = 'artillery-shell', chance = 1},
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{name = 'cannon-shell', chance = 2},
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{name = 'cliff-explosives', chance = 5},
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{name = 'advanced-circuit', chance = 15},
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--{name = "artillery-shell", chance = 1},
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{name = 'battery', chance = 15},
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{name = 'cannon-shell', chance = 4},
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--{name = "cluster-grenade", chance = 2},
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{name = 'coin', chance = 1},
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{name = 'construction-robot', chance = 1},
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{name = 'copper-cable', chance = 250},
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{name = 'copper-plate', chance = 500},
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{name = 'copper-plate', chance = 250},
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{name = 'crude-oil-barrel', chance = 30},
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{name = 'defender-capsule', chance = 5},
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{name = 'destroyer-capsule', chance = 1},
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{name = 'distractor-capsule', chance = 2},
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{name = 'electric-engine-unit', chance = 2},
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{name = 'electronic-circuit', chance = 200},
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{name = 'electronic-circuit', chance = 150},
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{name = 'empty-barrel', chance = 10},
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{name = 'engine-unit', chance = 7},
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{name = 'engine-unit', chance = 5},
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{name = 'explosive-cannon-shell', chance = 2},
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--{name = "explosive-rocket", chance = 3},
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{name = 'explosive-uranium-cannon-shell', chance = 1},
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--{name = "explosive-uranium-cannon-shell", chance = 1},
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{name = 'explosives', chance = 5},
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{name = 'green-wire', chance = 10},
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{name = 'grenade', chance = 10},
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{name = 'heat-pipe', chance = 1},
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{name = 'heavy-oil-barrel', chance = 15},
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{name = 'heavy-oil-barrel', chance = 20},
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{name = 'iron-gear-wheel', chance = 500},
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{name = 'iron-plate', chance = 750},
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{name = 'iron-plate', chance = 500},
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{name = 'iron-stick', chance = 50},
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{name = 'land-mine', chance = 3},
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{name = 'light-oil-barrel', chance = 15},
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{name = 'light-oil-barrel', chance = 20},
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{name = 'logistic-robot', chance = 1},
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{name = 'low-density-structure', chance = 1},
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{name = 'lubricant-barrel', chance = 20},
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{name = 'nuclear-fuel', chance = 1},
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{name = 'petroleum-gas-barrel', chance = 15},
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{name = "nuclear-fuel", chance = 1},
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{name = 'petroleum-gas-barrel', chance = 30},
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{name = 'pipe', chance = 100},
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{name = 'pipe-to-ground', chance = 10},
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{name = 'plastic-bar', chance = 5},
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{name = 'processing-unit', chance = 2},
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{name = 'red-wire', chance = 10},
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--{name = "rocket", chance = 3}, {name = "battery", chance = 20},
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{name = 'rocket-control-unit', chance = 1},
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{name = 'rocket-fuel', chance = 3},
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--{name = "rocket", chance = 3},
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--{name = "rocket-control-unit", chance = 1},
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--{name = "rocket-fuel", chance = 3},
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{name = 'solid-fuel', chance = 100},
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{name = 'steel-plate', chance = 150},
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{name = 'sulfuric-acid-barrel', chance = 15},
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{name = 'uranium-cannon-shell', chance = 1},
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{name = 'uranium-fuel-cell', chance = 1},
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{name = 'used-up-uranium-fuel-cell', chance = 1},
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--{name = "uranium-cannon-shell", chance = 1},
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{name = "uranium-fuel-cell", chance = 1},
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--{name = "used-up-uranium-fuel-cell", chance = 1},
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{name = 'water-barrel', chance = 10}
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}
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local container_loot_amounts = {
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['advanced-circuit'] = 2,
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['artillery-shell'] = 0.3,
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['advanced-circuit'] = 6,
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--["artillery-shell"] = 0.3,
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['battery'] = 2,
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['cannon-shell'] = 2,
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['cliff-explosives'] = 2,
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['cannon-shell'] = 4,
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--["cluster-grenade"] = 0.3,
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['coin'] = 2,
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['construction-robot'] = 0.3,
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['copper-cable'] = 24,
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['copper-plate'] = 16,
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@ -130,37 +124,37 @@ local container_loot_amounts = {
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['engine-unit'] = 2,
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['explosive-cannon-shell'] = 2,
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--["explosive-rocket"] = 2,
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['explosive-uranium-cannon-shell'] = 2,
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--["explosive-uranium-cannon-shell"] = 2,
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['explosives'] = 4,
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['green-wire'] = 8,
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['grenade'] = 2,
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['grenade'] = 6,
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['heat-pipe'] = 1,
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['heavy-oil-barrel'] = 3,
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['iron-gear-wheel'] = 8,
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['iron-plate'] = 16,
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['iron-stick'] = 16,
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['land-mine'] = 1,
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['land-mine'] = 6,
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['light-oil-barrel'] = 3,
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['logistic-robot'] = 0.3,
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['low-density-structure'] = 0.3,
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['lubricant-barrel'] = 3,
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['nuclear-fuel'] = 0.1,
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["nuclear-fuel"] = 0.1,
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['petroleum-gas-barrel'] = 3,
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['pipe'] = 8,
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['pipe-to-ground'] = 1,
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['plastic-bar'] = 4,
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['processing-unit'] = 1,
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['processing-unit'] = 2,
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['red-wire'] = 8,
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--["rocket"] = 2,
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['rocket-control-unit'] = 0.3,
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['rocket-fuel'] = 0.3,
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--["rocket-control-unit"] = 0.3,
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--["rocket-fuel"] = 0.3,
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['solid-fuel'] = 4,
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['steel-plate'] = 4,
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['sulfuric-acid-barrel'] = 3,
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['uranium-cannon-shell'] = 2,
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['uranium-fuel-cell'] = 0.3,
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['used-up-uranium-fuel-cell'] = 1,
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['water-barrel'] = 3
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--["uranium-cannon-shell"] = 2,
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["uranium-fuel-cell"] = 0.3,
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--["used-up-uranium-fuel-cell"] = 1,
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['water-barrel'] = 3,
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}
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local scrap_raffle = {}
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@ -13,7 +13,7 @@ local entity_loot_chance = {
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--{name = "cluster-grenade", chance = 2},
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{name = 'construction-robot', chance = 1},
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{name = 'copper-cable', chance = 250},
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{name = 'copper-plate', chance = 500},
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{name = 'copper-plate', chance = 250},
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{name = 'crude-oil-barrel', chance = 30},
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{name = 'defender-capsule', chance = 5},
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{name = 'destroyer-capsule', chance = 1},
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@ -26,25 +26,22 @@ local entity_loot_chance = {
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--{name = "explosive-rocket", chance = 3},
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--{name = "explosive-uranium-cannon-shell", chance = 1},
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{name = 'explosives', chance = 5},
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{name = 'green-wire', chance = 10},
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{name = 'grenade', chance = 10},
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{name = 'heat-pipe', chance = 1},
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{name = 'heavy-oil-barrel', chance = 15},
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{name = 'heavy-oil-barrel', chance = 20},
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{name = 'iron-gear-wheel', chance = 500},
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{name = 'iron-plate', chance = 750},
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{name = 'iron-plate', chance = 500},
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{name = 'iron-stick', chance = 50},
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{name = 'land-mine', chance = 3},
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{name = 'light-oil-barrel', chance = 15},
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{name = 'light-oil-barrel', chance = 20},
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{name = 'logistic-robot', chance = 1},
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{name = 'low-density-structure', chance = 1},
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{name = 'lubricant-barrel', chance = 20},
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--{name = "nuclear-fuel", chance = 1},
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{name = "nuclear-fuel", chance = 1},
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{name = 'petroleum-gas-barrel', chance = 30},
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{name = 'pipe', chance = 100},
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{name = 'pipe-to-ground', chance = 10},
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{name = 'plastic-bar', chance = 5},
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{name = 'processing-unit', chance = 2},
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{name = 'red-wire', chance = 10},
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--{name = "rocket", chance = 3},
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--{name = "rocket-control-unit", chance = 1},
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--{name = "rocket-fuel", chance = 3},
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@ -52,11 +49,11 @@ local entity_loot_chance = {
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{name = 'steel-plate', chance = 150},
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{name = 'sulfuric-acid-barrel', chance = 15},
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--{name = "uranium-cannon-shell", chance = 1},
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--{name = "uranium-fuel-cell", chance = 1},
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{name = "uranium-fuel-cell", chance = 1},
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--{name = "used-up-uranium-fuel-cell", chance = 1},
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{name = 'water-barrel', chance = 10},
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{name = 'tank', chance = 10},
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{name = 'car', chance = 20}
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{name = 'tank', chance = 15},
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{name = 'car', chance = 30}
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}
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-- positive numbers can scale, 0 is disabled, and negative numbers are fixed absolute values
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@ -93,7 +90,7 @@ local entity_loot_amounts = {
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['logistic-robot'] = 0.3,
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['low-density-structure'] = 0.3,
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['lubricant-barrel'] = 3,
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--["nuclear-fuel"] = 0.1,
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["nuclear-fuel"] = 0.1,
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['petroleum-gas-barrel'] = 3,
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['pipe'] = 8,
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['pipe-to-ground'] = 1,
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@ -107,7 +104,7 @@ local entity_loot_amounts = {
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['steel-plate'] = 4,
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['sulfuric-acid-barrel'] = 3,
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--["uranium-cannon-shell"] = 2,
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--["uranium-fuel-cell"] = 0.3,
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["uranium-fuel-cell"] = 0.3,
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--["used-up-uranium-fuel-cell"] = 1,
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['water-barrel'] = 3,
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['tank'] = -1,
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