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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00
This commit is contained in:
MewMew 2020-03-26 13:47:08 +01:00
parent 46368f096f
commit 8986bdda7c

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@ -22,7 +22,6 @@ local drop_values = {
["biter-spawner"] = 640,
["spitter-spawner"] = 640
}
local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 32}
local drop_raffle = {}
for _ = 1, 64, 1 do table_insert(drop_raffle, "iron-ore") end
@ -32,7 +31,6 @@ for _ = 1, 32, 1 do table_insert(drop_raffle, "coal") end
for _ = 1, 6, 1 do table_insert(drop_raffle, "wood") end
for _ = 1, 4, 1 do table_insert(drop_raffle, "landfill") end
for _ = 1, 3, 1 do table_insert(drop_raffle, "uranium-ore") end
for _ = 1, 1, 1 do table_insert(drop_raffle, "raw-fish") end
local size_of_drop_raffle = #drop_raffle
local drop_vectors = {}
@ -48,9 +46,6 @@ local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.online_time == 0 then
player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
for item, amount in pairs(starting_items) do
player.insert({name = item, count = amount})
end
end
end
@ -66,17 +61,33 @@ local function on_entity_died(event)
table_insert(global.drop_schedule, {{entity.position.x, entity.position.y}, drop_values[entity.name]})
end
local refined_concretes = {"black", "blue", "cyan", "green", "purple"}
local function draw_west_side(surface, left_top)
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {left_top.x + x, left_top.y + y}
surface.set_tiles({{name = "deepwater-green", position = position}}, true)
if math_random(1, 256) == 1 then surface.create_entity({name = "fish", position = position}) end
if math_random(1, 64) == 1 then surface.create_entity({name = "fish", position = position}) end
end
end
if math_random(1, 8) == 1 then
surface.create_entity({name = "crude-oil", position = {left_top.x + math_random(0, 31), left_top.y + math_random(0, 31)}, amount = 100000 + math_abs(left_top.x * 250)})
surface.create_entity({name = "crude-oil", position = {left_top.x + math_random(0, 31), left_top.y + math_random(0, 31)}, amount = 200000 + math_abs(left_top.x * 500)})
end
if math_random(1, 16) == 1 and left_top.x < -96 then
local p = {left_top.x + math_random(0, 31), left_top.y + math_random(0, 31)}
local tile_name = refined_concretes[math_random(1, #refined_concretes)] .. "-refined-concrete"
local y_count = math_random(8, 24)
for x = 0, math_random(8, 24), 1 do
for y = 0, y_count, 1 do
local position = {p[1] + x, p[2] + y}
if position[2] < surface.map_gen_settings.height * 0.5 then
surface.set_tiles({{name = tile_name, position = position}}, true)
end
end
end
end
end
@ -84,6 +95,9 @@ local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
if left_top.y >= surface.map_gen_settings.height * 0.5 then return end
if left_top.y < surface.map_gen_settings.height * -0.5 then return end
if left_top.x < -32 then
draw_west_side(surface, left_top)
return
@ -93,6 +107,15 @@ local function on_chunk_generated(event)
for x = 0, 30, 2 do
surface.create_entity({name = "straight-rail", position = {left_top.x + x, 0}, direction = 2, force = "player"})
end
if left_top.x == -32 then
local entity = surface.create_entity({name = "cargo-wagon", position = {-24, 0}, force = "player", direction = 2})
entity.get_inventory(defines.inventory.cargo_wagon).insert({name = "firearm-magazine", count = 128})
entity.get_inventory(defines.inventory.cargo_wagon).insert({name = "shotgun", count = 1})
entity.get_inventory(defines.inventory.cargo_wagon).insert({name = "shotgun-shell", count = 16})
entity.get_inventory(defines.inventory.cargo_wagon).insert({name = "light-armor", count = 2})
entity.get_inventory(defines.inventory.cargo_wagon).insert({name = "grenade", count = 3})
entity.get_inventory(defines.inventory.cargo_wagon).insert({name = "pistol", count = 5})
end
end
end
@ -116,7 +139,8 @@ local type_whitelist = {
["splitter"] = true,
["container"] = true,
["inserter"] = true,
--["lamp"] = true,
["lamp"] = true,
["electric-pole"] = true,
["underground-belt"] = true,
}
@ -189,7 +213,7 @@ local function on_init()
game.map_settings.enemy_expansion.max_expansion_distance = 16
local map_gen_settings = {
["height"] = 196,
["height"] = 128,
["water"] = 0.1,
["starting_area"] = 0.60,
["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
@ -206,14 +230,30 @@ local function on_init()
}
local surface = game.create_surface("railway_troopers", map_gen_settings)
surface.request_to_generate_chunks({0,0}, 2)
surface.request_to_generate_chunks({0,0}, 4)
surface.force_generate_chunk_requests()
game.forces.player.set_spawn_position({0, 0}, surface)
local force = game.forces.player
game.forces["player"].technologies["landfill"].researched = true
game.forces["player"].technologies["railway"].researched = true
game.forces["player"].technologies["engine"].researched = true
force.set_spawn_position({0, 0}, surface)
force.technologies["landfill"].researched = true
force.technologies["railway"].researched = true
force.technologies["engine"].researched = true
local types_to_disable = {
["ammo"] = true,
["armor"] = true,
["car"] = true,
["gun"] = true,
["capsule"] = true,
}
for _, recipe in pairs(game.recipe_prototypes) do
if types_to_disable[recipe.subgroup.name] then
force.set_hand_crafting_disabled_for_recipe(recipe.name, true)
end
end
end
local Event = require 'utils.event'