mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-26 03:52:22 +02:00
Fixes and tweaks
This commit is contained in:
parent
381402e912
commit
899dd5dd25
@ -41,6 +41,7 @@ require 'utils.gui.server_select'
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require 'utils.freeplay'
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---------------- !ENABLE MODULES HERE ----------------
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--require 'modules.rpg.main'
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--require 'modules.admins_operate_biters'
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--require 'modules.the_floor_is_lava'
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--require 'modules.biters_landfill_on_death'
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@ -240,7 +241,6 @@ require 'utils.freeplay'
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---------------- MORE MODULES HERE ----------------
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--require 'modules.hidden_dimension.main'
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--require 'modules.towny.main'
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--require 'modules.rpg.main'
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--require 'modules.rpg'
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--require 'modules.trees_grow'
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--require 'modules.trees_randomly_die'
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@ -138,6 +138,9 @@ local check_distance_between_player_and_locomotive = function(player)
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if c_y - t_y <= gap_between_locomotive.neg_gap then
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player.teleport({position.x, locomotive.position.y + gap_between_locomotive.neg_gap + 2}, surface)
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player.print(({'breached_wall.hinder'}), Color.warning)
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if player.driving then
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player.driving = false
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end
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if player.character then
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player.character.health = player.character.health - 5
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player.character.surface.create_entity({name = 'water-splash', position = position})
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@ -635,12 +635,16 @@ Public.magic_item_crafting_callback_weighted =
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return
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end
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entity.minable = false
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entity.destructible = false
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entity.operable = false
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local weights = callback_data.weights
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local loot = callback_data.loot
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local destructible = callback_data.destructible
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if not destructible then
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entity.destructible = false
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end
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entity.minable = false
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entity.operable = false
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local p = entity.position
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@ -42,6 +42,9 @@ local biters = {
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local function get_lowest(tbl, column_name)
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local t = {}
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if not tbl then
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return 100
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end
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for _, value in pairs(tbl) do
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insert(t, value[column_name])
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end
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@ -60,6 +63,9 @@ end
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local function get_highest(tbl, column_name)
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local t = {}
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if not tbl then
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return 100
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end
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for _, value in pairs(tbl) do
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insert(t, value[column_name])
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end
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@ -77,6 +83,10 @@ local function get_highest(tbl, column_name)
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end
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local function contains(tbl, key, string, rtn)
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if not tbl then
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return false
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end
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for index, value in pairs(tbl) do
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if value[key] and value[key] == string then
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if rtn then
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@ -117,7 +127,7 @@ local function get_sorted_list(column_name, score_list)
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return sl
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end
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local function get_mvps()
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local function get_mvps(clear_state)
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local new_score_table = Score.get_table().score_table
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if not new_score_table['player'] then
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return false
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@ -125,7 +135,10 @@ local function get_mvps()
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local old_score = this.score_table['player']
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local score = new_score_table['player']
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local score_list = {}
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local mvp = old_score.players
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local mvp = old_score.players or {}
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if clear_state then
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mvp = {}
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end
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for _, p in pairs(game.players) do
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if score.players[p.name] then
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@ -168,33 +181,38 @@ local function get_mvps()
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if kill_list then
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if not contains(mvp, 'name', kill_list.name) then
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if kill_list.killscore >= lowest_k then
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if death_list and death_list.deaths < highest_d then
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insert(
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mvp,
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{
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name = kill_list.name,
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killscore = kill_list.killscore,
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deaths = death_list.deaths
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}
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)
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else
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insert(
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mvp,
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{
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name = kill_list.name,
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killscore = kill_list.killscore
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}
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)
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end
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insert(
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mvp,
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{
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name = kill_list.name,
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killscore = kill_list.killscore,
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mined_entities = kill_list.mined_entities,
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built_entities = kill_list.built_entities,
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deaths = kill_list.deaths
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}
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)
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end
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else
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local index = contains(mvp, 'name', kill_list.name, true)
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if index then
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if mvp[index].killscore and kill_list.killscore > mvp[index].killscore then
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mvp[index].killscore = kill_list.killscore
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end
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if death_list and mvp[index].deaths and death_list.deaths < mvp[index].deaths then
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mvp[index].deaths = death_list.deaths
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if mvp[index].mined_entities and kill_list.mined_entities > mvp[index].mined_entities then
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mvp[index].mined_entities = kill_list.mined_entities
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else
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mvp[index].mined_entities = kill_list.mined_entities
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end
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if mvp[index].built_entities and kill_list.built_entities > mvp[index].built_entities then
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mvp[index].built_entities = kill_list.built_entities
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else
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mvp[index].built_entities = kill_list.built_entities
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end
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if mvp[index].deaths and kill_list.deaths < mvp[index].deaths then
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mvp[index].deaths = kill_list.deaths
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else
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mvp[index].deaths = kill_list.deaths
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end
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end
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end
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end
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@ -202,33 +220,38 @@ local function get_mvps()
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if mined_list then
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if not contains(mvp, 'name', mined_list.name) then
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if mined_list.mined_entities >= lowest_m then
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if death_list and death_list.deaths < highest_d then
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insert(
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mvp,
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{
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name = mined_list.name,
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mined_entities = mined_list.mined_entities,
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deaths = death_list.deaths
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}
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)
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else
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insert(
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mvp,
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{
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name = mined_list.name,
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mined_entities = mined_list.mined_entities
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}
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)
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end
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insert(
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mvp,
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{
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name = mined_list.name,
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killscore = mined_list.killscore,
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mined_entities = mined_list.mined_entities,
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built_entities = mined_list.built_entities,
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deaths = mined_list.deaths
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}
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)
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end
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else
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local index = contains(mvp, 'name', mined_list.name, true)
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if index then
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if mvp[index].mined_entities and mined_list.mined_entities > mvp[index].mined_entities then
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mvp[index].mined_entities = mined_list.mined_entities
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end
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if death_list and mvp[index].deaths and death_list.deaths < mvp[index].deaths then
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mvp[index].deaths = death_list.deaths
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if mvp[index].killscore and mined_list.killscore > mvp[index].killscore then
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mvp[index].killscore = mined_list.killscore
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else
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mvp[index].killscore = mined_list.killscore
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end
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if mvp[index].built_entities and mined_list.built_entities > mvp[index].built_entities then
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mvp[index].built_entities = mined_list.built_entities
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else
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mvp[index].built_entities = mined_list.built_entities
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end
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if mvp[index].deaths and mined_list.deaths < mvp[index].deaths then
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mvp[index].deaths = mined_list.deaths
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else
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mvp[index].deaths = mined_list.deaths
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end
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end
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end
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end
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@ -236,38 +259,82 @@ local function get_mvps()
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if build_list then
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if not contains(mvp, 'name', build_list.name) then
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if build_list.built_entities >= lowest_b then
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if death_list and death_list.deaths < highest_d then
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insert(
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mvp,
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{
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name = build_list.name,
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built_entities = build_list.built_entities,
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deaths = death_list.deaths
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}
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)
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else
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insert(
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mvp,
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{
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name = build_list.name,
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built_entities = build_list.built_entities
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}
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)
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end
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insert(
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mvp,
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{
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name = build_list.name,
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killscore = build_list.killscore,
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mined_entities = build_list.mined_entities,
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built_entities = build_list.built_entities,
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deaths = build_list.deaths
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}
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)
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end
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else
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local index = contains(mvp, 'name', build_list.name, true)
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if index then
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if mvp[index].built_entities and build_list.built_entities > mvp[index].built_entities then
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mvp[index].built_entities = build_list.built_entities
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end
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if death_list and mvp[index].deaths and death_list.deaths < mvp[index].deaths then
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mvp[index].deaths = death_list.deaths
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if mvp[index].killscore and build_list.killscore > mvp[index].killscore then
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mvp[index].killscore = build_list.killscore
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else
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mvp[index].killscore = build_list.killscore
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end
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if mvp[index].mined_entities and build_list.mined_entities > mvp[index].mined_entities then
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mvp[index].mined_entities = build_list.mined_entities
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else
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mvp[index].mined_entities = build_list.mined_entities
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end
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if mvp[index].deaths and build_list.deaths < mvp[index].deaths then
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mvp[index].deaths = build_list.deaths
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else
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mvp[index].deaths = build_list.deaths
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end
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end
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end
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end
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end
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if death_list then
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if not contains(mvp, 'name', death_list.name) then
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if death_list.deaths < highest_d then
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insert(
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mvp,
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{
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name = death_list.name,
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killscore = death_list.killscore,
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mined_entities = death_list.mined_entities,
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built_entities = death_list.built_entities,
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deaths = death_list.deaths
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}
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)
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end
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else
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local index = contains(mvp, 'name', death_list.name, true)
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if index then
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if mvp[index].deaths and death_list.deaths < mvp[index].deaths then
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mvp[index].deaths = death_list.deaths
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if mvp[index].killscore and death_list.killscore > mvp[index].killscore then
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mvp[index].killscore = death_list.killscore
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else
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mvp[index].killscore = death_list.killscore
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end
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if mvp[index].mined_entities and death_list.mined_entities > mvp[index].mined_entities then
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mvp[index].mined_entities = death_list.mined_entities
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else
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mvp[index].mined_entities = death_list.mined_entities
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end
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if mvp[index].built_entities and death_list.built_entities > mvp[index].built_entities then
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mvp[index].built_entities = death_list.built_entities
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else
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mvp[index].built_entities = death_list.built_entities
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end
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end
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end
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end
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end
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if mvp['GodGamer'] then
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mvp['GodGamer'] = nil
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end
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@ -296,6 +363,7 @@ local function write_additional_stats(key, difficulty)
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local new_rockets_launched = player.rockets_launched
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local new_total_time = game.ticks_played
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local t = this.score_table['player']
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local clear_state = false
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if this.score_table['player'] then
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local old_wave = this.score_table['player'].wave_number
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@ -304,48 +372,64 @@ local function write_additional_stats(key, difficulty)
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local old_rockets_launched = this.score_table['player'].rockets_launched
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local old_total_time = this.score_table['player'].total_time
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local old_players = this.score_table['player'].players
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if new_wave_number > old_wave then
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t.wave_number = new_wave_number
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else
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t.wave_number = old_wave
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if old_wave then
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if new_wave_number > old_wave then
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clear_state = true
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t.wave_number = new_wave_number
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else
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t.wave_number = old_wave
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end
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end
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if new_biters_killed > old_biters_killed then
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t.biters_killed = new_biters_killed
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else
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t.biters_killed = old_biters_killed
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if old_biters_killed then
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if new_biters_killed > old_biters_killed then
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t.biters_killed = new_biters_killed
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else
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t.biters_killed = old_biters_killed
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end
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end
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if new_breached_zone > old_breached_zone then
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t.breached_zone = new_breached_zone
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else
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t.breached_zone = old_breached_zone
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if old_breached_zone then
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if new_breached_zone > old_breached_zone then
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t.breached_zone = new_breached_zone
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else
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t.breached_zone = old_breached_zone
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end
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end
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if new_rockets_launched > old_rockets_launched then
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t.rockets_launched = new_rockets_launched
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else
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t.rockets_launched = old_rockets_launched
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if old_rockets_launched then
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if new_rockets_launched > old_rockets_launched then
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t.rockets_launched = new_rockets_launched
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else
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t.rockets_launched = old_rockets_launched
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end
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end
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if new_total_time > old_total_time then
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t.total_time = new_total_time
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else
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t.total_time = old_total_time
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if old_total_time then
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if new_total_time > old_total_time then
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t.total_time = new_total_time
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else
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t.total_time = old_total_time
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end
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end
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if difficulty then
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t.difficulty = difficulty
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end
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local new_stats = get_mvps()
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local new_stats = get_mvps(clear_state)
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if new_stats then
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t.players = new_stats
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else
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t.players = old_players
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if old_players then
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t.players = old_players
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end
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end
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end
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this.score_table['player'] = t
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this.score_table['player'] = t
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if key then
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set_data(score_dataset, key, t)
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if key then
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set_data(score_dataset, key, t)
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end
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end
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end
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@ -370,6 +454,7 @@ function Public.get_scores()
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end
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end
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-- local Core = require 'maps.mountain_fortress_v3.core' Core.set_scores()
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function Public.set_scores(difficulty)
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local secs = Server.get_current_time()
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if not secs then
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@ -614,6 +699,9 @@ local function on_gui_click(event)
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end
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local player = game.get_player(event.element.player_index)
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if not player then
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return
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end
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local frame = Gui.get_player_active_frame(player)
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if not frame then
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|
@ -494,8 +494,8 @@ local function on_player_changed_surface(event)
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return
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end
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local itemGhost = player.cursor_ghost
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if itemGhost then
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local item_ghost = player.cursor_ghost
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if item_ghost then
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player.cursor_ghost = nil
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end
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@ -37,6 +37,10 @@ function Public.add_player_to_permission_group(player, group, forced)
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end
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limited_group.set_allows_action(defines.input_action.cancel_craft, false)
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limited_group.set_allows_action(defines.input_action.drop_item, false)
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limited_group.set_allows_action(defines.input_action.upgrade, false) -- fixes factorio base issue
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limited_group.set_allows_action(defines.input_action.upgrade_opened_blueprint_by_item, false)
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limited_group.set_allows_action(defines.input_action.upgrade_opened_blueprint_by_record, false)
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limited_group.set_allows_action(defines.input_action.cancel_upgrade, false)
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if allow_decon then
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limited_group.set_allows_action(defines.input_action.deconstruct, true)
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else
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@ -52,6 +52,7 @@ local role_to_mention = Discord.role_mentions.mtn_fortress
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local floor = math.floor
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local remove = table.remove
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local random = math.random
|
||||
RPG.disable_cooldowns_on_spells()
|
||||
|
||||
local collapse_kill = {
|
||||
@ -263,6 +264,7 @@ function Public.reset_map()
|
||||
WD.increase_average_unit_group_size(true)
|
||||
WD.increase_max_active_unit_groups(true)
|
||||
WD.enable_random_spawn_positions(true)
|
||||
WD.set_pause_wave_in_ticks(random(18000, 54000))
|
||||
|
||||
Public.set_difficulty()
|
||||
Public.disable_creative()
|
||||
|
@ -409,7 +409,8 @@ local testing_callback = {
|
||||
data = {
|
||||
loot = testing_loot,
|
||||
weights = testing_weights,
|
||||
testing = true
|
||||
testing = true,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -417,7 +418,8 @@ local science_callback = {
|
||||
callback = Functions.magic_item_crafting_callback_weighted,
|
||||
data = {
|
||||
loot = science_loot,
|
||||
weights = science_weights
|
||||
weights = science_weights,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -425,7 +427,8 @@ local building_callback = {
|
||||
callback = Functions.magic_item_crafting_callback_weighted,
|
||||
data = {
|
||||
loot = ammo_loot,
|
||||
weights = building_weights
|
||||
weights = building_weights,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -433,7 +436,8 @@ local oil_callback = {
|
||||
callback = Functions.magic_item_crafting_callback_weighted,
|
||||
data = {
|
||||
loot = oil_loot,
|
||||
weights = oil_weights
|
||||
weights = oil_weights,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -441,7 +445,8 @@ local oil_prod_callback = {
|
||||
callback = Functions.magic_item_crafting_callback_weighted,
|
||||
data = {
|
||||
loot = oil_prod_loot,
|
||||
weights = oil_prod_weights
|
||||
weights = oil_prod_weights,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -449,7 +454,8 @@ local resource_callback = {
|
||||
callback = Functions.magic_item_crafting_callback_weighted,
|
||||
data = {
|
||||
loot = resource_loot,
|
||||
weights = resource_weights
|
||||
weights = resource_weights,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -457,7 +463,8 @@ local furnace_callback = {
|
||||
callback = Functions.magic_item_crafting_callback_weighted,
|
||||
data = {
|
||||
loot = furnace_loot,
|
||||
weights = furnace_weights
|
||||
weights = furnace_weights,
|
||||
destructible = true
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,12 @@ local floor = math.floor
|
||||
local random = math.random
|
||||
local abs = math.abs
|
||||
local sub = string.sub
|
||||
local angle_multipler = 2 * math.pi
|
||||
local start_angle = -angle_multipler / 4
|
||||
local update_rate = 4
|
||||
local time_to_live = update_rate + 1
|
||||
|
||||
local draw_arc = rendering.draw_arc
|
||||
|
||||
--RPG Frames
|
||||
local main_frame_name = Public.main_frame_name
|
||||
@ -982,6 +988,51 @@ function Public.get_magicka(player)
|
||||
return (rpg_t.magicka - 10) * 0.10
|
||||
end
|
||||
|
||||
local show_cooldown
|
||||
show_cooldown =
|
||||
Token.register(
|
||||
function(event)
|
||||
local player_index = event.player_index
|
||||
local player = game.get_player(player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local tick = event.tick
|
||||
local now = game.tick
|
||||
if now >= tick then
|
||||
return
|
||||
end
|
||||
|
||||
local fade = ((now - tick) / event.delay) + 1
|
||||
|
||||
if not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
draw_arc(
|
||||
{
|
||||
color = {1 - fade, fade, 0},
|
||||
max_radius = 0.5,
|
||||
min_radius = 0.4,
|
||||
start_angle = start_angle,
|
||||
angle = fade * angle_multipler,
|
||||
target = player.character,
|
||||
target_offset = {x = 0, y = -2},
|
||||
surface = player.surface,
|
||||
time_to_live = time_to_live
|
||||
}
|
||||
)
|
||||
|
||||
Task.set_timeout_in_ticks(update_rate, show_cooldown, event)
|
||||
end
|
||||
)
|
||||
Public.show_cooldown = show_cooldown
|
||||
|
||||
function Public.register_cooldown_for_player(player, spell)
|
||||
Task.set_timeout_in_ticks(update_rate, show_cooldown, {player_index = player.index, tick = game.tick + spell.cooldown, delay = spell.cooldown})
|
||||
end
|
||||
|
||||
--- Gives connected player some bonus xp if the map was preemptively shut down.
|
||||
-- amount (integer) -- 10 levels
|
||||
-- local Public = require 'modules.rpg.table' Public.give_xp(512)
|
||||
|
@ -980,6 +980,10 @@ local function on_player_used_capsule(event)
|
||||
return
|
||||
end
|
||||
|
||||
if spell.enforce_cooldown then
|
||||
Public.register_cooldown_for_player(player, spell)
|
||||
end
|
||||
|
||||
rpg_t.last_spawned = game.tick + spell.cooldown
|
||||
Public.update_mana(player)
|
||||
|
||||
@ -1053,4 +1057,25 @@ Event.add(
|
||||
end
|
||||
)
|
||||
|
||||
if _DEBUG then
|
||||
Public.disable_cooldowns_on_spells()
|
||||
|
||||
Event.on_init(
|
||||
function()
|
||||
Public.rpg_reset_all_players()
|
||||
Public.enable_health_and_mana_bars(true)
|
||||
Public.enable_wave_defense(true)
|
||||
Public.enable_mana(true)
|
||||
Public.personal_tax_rate(0.4)
|
||||
Public.enable_stone_path(true)
|
||||
Public.enable_aoe_punch(true)
|
||||
Public.enable_aoe_punch_globally(false)
|
||||
Public.enable_range_buffs(true)
|
||||
Public.enable_auto_allocate(true)
|
||||
Public.enable_explosive_bullets_globally(true)
|
||||
Public.enable_explosive_bullets(false)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
return Public
|
||||
|
Loading…
x
Reference in New Issue
Block a user