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difficulty fix
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@ -60,9 +60,9 @@ local function set_difficulty()
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-- threat gain / wave
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wave_defense_table.threat_gain_multiplier = 2 + player_count * 0.1
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local amount = player_count * 0.25 + 21
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local amount = player_count * 0.25 + 2
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amount = math.floor(amount)
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if amount > 10 then amount = 10 end
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if amount > 8 then amount = 8 end
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Collapse.set_amount(amount)
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--20 Players for fastest wave_interval
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@ -148,7 +148,7 @@ function Public.reset_map()
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game.reset_time_played()
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Collapse.set_kill_entities(false)
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Collapse.set_speed(2)
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Collapse.set_speed(8)
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Collapse.set_amount(1)
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Collapse.set_max_line_size(level_depth)
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Collapse.set_surface(surface)
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