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mtn v3 - changes
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@@ -116,12 +116,13 @@ local function level_up(player)
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return
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end
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if rpg_t.level >= settings_level['one_punch_label'] then
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rpg_t.one_punch = true
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end
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if rpg_t.level >= settings_level['stone_path_label'] then
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rpg_t.stone_path = true
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end
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-- player suggested to disable these
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-- if rpg_t.level >= settings_level['one_punch_label'] then
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-- rpg_t.one_punch = true
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-- end
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-- if rpg_t.level >= settings_level['stone_path_label'] then
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-- rpg_t.stone_path = true
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-- end
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Public.draw_level_text(player)
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rpg_t.points_left = rpg_t.points_left + distribute_points_gain
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@@ -181,7 +182,7 @@ local repair_buildings =
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)
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function Public.repair_aoe(player, position)
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local entities = player.surface.find_entities_filtered {force = player.force, area = {{position.x - 5, position.y - 5}, {position.x + 5, position.y + 5}}}
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local entities = player.surface.find_entities_filtered {force = player.force, area = {{position.x - 8, position.y - 8}, {position.x + 8, position.y + 8}}}
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local count = 0
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for i = 1, #entities do
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local e = entities[i]
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@@ -326,6 +327,8 @@ function Public.reward_mana(player, mana_to_add)
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return
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end
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mana_to_add = floor(mana_to_add)
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if not rpg_t then
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return
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end
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