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https://github.com/ComfyFactory/ComfyFactorio.git
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Merge pull request #152 from hanakocz/patch-2
Fix for Overgrowth map crashes
This commit is contained in:
commit
93eb2fdb36
@ -17,7 +17,7 @@ require "modules.trees_randomly_die"
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require "maps.overgrowth_map_info"
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require "functions.soft_reset"
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local Reset = require "functions.soft_reset"
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local rpg_t = require 'modules.rpg'
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local kaboom = require "functions.omegakaboom"
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@ -25,7 +25,7 @@ require "modules.difficulty_vote"
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local unearthing_biters = require "functions.unearthing_biters"
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local event = require 'utils.event'
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local event = require 'utils.event'
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local math_random = math.random
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local difficulties_votes = {
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@ -55,20 +55,20 @@ local starting_items = {
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local function create_particles(surface, name, position, amount, cause_position)
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local math_random = math.random
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local direction_mod = (-100 + math_random(0,200)) * 0.0004
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local direction_mod_2 = (-100 + math_random(0,200)) * 0.0004
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if cause_position then
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direction_mod = (cause_position.x - position.x) * 0.021
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direction_mod_2 = (cause_position.y - position.y) * 0.021
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end
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for i = 1, amount, 1 do
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for i = 1, amount, 1 do
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local m = math_random(4, 10)
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local m2 = m * 0.005
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surface.create_entity({
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surface.create_particle({
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name = name,
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position = position,
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frame_speed = 1,
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@ -79,7 +79,7 @@ local function create_particles(surface, name, position, amount, cause_position)
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(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
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}
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})
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end
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end
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end
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local function spawn_market(surface, position)
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@ -91,7 +91,7 @@ local function spawn_market(surface, position)
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market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'stone', count = 50}})
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market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'coal', count = 50}})
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market.add_market_item({price = {{"coin", 5}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}})
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market.add_market_item({price = {{'coin', 2}}, offer = {type = 'give-item', item = "raw-fish", count = 1}})
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market.add_market_item({price = {{'coin', 8}}, offer = {type = 'give-item', item = "grenade", count = 1}})
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market.add_market_item({price = {{'coin', 1}}, offer = {type = 'give-item', item = "firearm-magazine", count = 1}})
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@ -117,7 +117,7 @@ local function get_surface_settings()
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map_gen_settings.seed = math_random(1, 1000000)
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map_gen_settings.water = math_random(15, 30) * 0.1
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map_gen_settings.starting_area = 1
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map_gen_settings.cliff_settings = {cliff_elevation_interval = math_random(4, 48), cliff_elevation_0 = math_random(4, 48)}
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map_gen_settings.cliff_settings = {cliff_elevation_interval = math_random(4, 48), cliff_elevation_0 = math_random(4, 48)}
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map_gen_settings.autoplace_controls = {
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["coal"] = {frequency = "2", size = "1", richness = "1"},
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["stone"] = {frequency = "2", size = "1", richness = "1"},
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@ -126,7 +126,7 @@ local function get_surface_settings()
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["uranium-ore"] = {frequency = "2", size = "1", richness = "1"},
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["crude-oil"] = {frequency = "3", size = "1", richness = "1.5"},
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["trees"] = {frequency = "2", size = "1", richness = "0.75"},
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["enemy-base"] = {frequency = "4", size = "1.25", richness = "1"}
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["enemy-base"] = {frequency = "4", size = "1.25", richness = "1"}
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}
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return map_gen_settings
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end
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@ -139,18 +139,18 @@ function reset_map()
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global.trees_grow_chunks_charted = {}
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global.trees_grow_chunks_charted_counter = 0
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global.current_surface = soft_reset_map(global.current_surface, get_surface_settings(), starting_items)
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global.current_surface = Reset.soft_reset_map(global.current_surface, get_surface_settings(), starting_items)
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reset_difficulty_poll()
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global.trees_defeated = 0
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tree_gui()
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global.market = spawn_market(global.current_surface, {x = 0, y = -8})
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game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[4]
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if rpg then rpg_reset_all_players() end
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if rpg then rpg_t.rpg_reset_all_players() end
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end
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local function on_player_joined_game(event)
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@ -158,55 +158,55 @@ local function on_player_joined_game(event)
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if player.online_time == 0 then
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for item, amount in pairs(starting_items) do
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player.insert({name = item, count = amount})
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end
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end
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end
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end
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if global.current_surface then
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if player.surface.name ~= global.current_surface.name then
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local pos = global.current_surface.find_non_colliding_position("character", {x = 0, y = 0}, 1, 0.5)
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local pos = global.current_surface.find_non_colliding_position("character", {x = 0, y = 0}, 16, 0.5)
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player.teleport(pos, global.current_surface)
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end
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end
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if not global.market and game.tick == 0 then
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global.current_surface = game.create_surface("overgrowth", get_surface_settings())
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game.forces["player"].set_spawn_position({x = 0, y = 0}, global.current_surface)
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player.teleport({0,0}, global.current_surface)
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reset_map()
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end
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tree_gui()
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end
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end
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local function trap(entity)
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local r = 8
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if global.difficulty_vote_index then r = difficulties_votes[global.difficulty_vote_index] end
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if math_random(1,r) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,8)) end
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if math_random(1,r) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,8)) end
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then return end
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if not entity.valid then return end
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if entity.type ~= "tree" then return end
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global.trees_defeated = global.trees_defeated + 1
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tree_gui()
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trap(entity)
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if event.player_index then
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create_particles(entity.surface, "wooden-particle", entity.position, 128, game.players[event.player_index].position)
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game.players[event.player_index].insert({name = "coin", count = 1})
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return
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end
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create_particles(entity.surface, "wooden-particle", entity.position, 128)
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if event.cause then
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if event.cause.force.name == "enemy" then return end
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end
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entity.surface.spill_item_stack(entity.position,{name = "coin", count = 1}, true)
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end
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entity.surface.spill_item_stack(entity.position,{name = "coin", count = 1}, true)
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end
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local function on_entity_died(event)
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@ -224,8 +224,8 @@ local function attack_market()
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local c = 8
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if global.difficulty_vote_index then
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c = global.difficulty_vote_index * 2
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game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[global.difficulty_vote_index]
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end
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game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[global.difficulty_vote_index]
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end
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global.current_surface.set_multi_command({
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command={
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type=defines.command.attack,
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@ -253,15 +253,15 @@ local function tick()
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if math_random(1, 60) == 1 then
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attack_market()
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end
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return
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end
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return
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end
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if not global.map_reset_timeout then return end
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if game.tick < global.map_reset_timeout then return end
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reset_map()
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global.map_reset_timeout = nil
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end
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event.on_nth_tick(60, tick)
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event.on_nth_tick(60, tick)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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event.add(defines.events.on_entity_died, on_entity_died)
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event.add(defines.events.on_entity_died, on_entity_died)
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