From 945dcc7b27d06a9efed882f489166d29d2821da9 Mon Sep 17 00:00:00 2001 From: danielmartin0 Date: Mon, 23 Sep 2024 14:09:46 +0100 Subject: [PATCH] autodisband_hours to 24 * 4 --- locale/en/pirates.cfg | 2 +- maps/pirates/common.lua | 2 +- maps/pirates/coredata.lua | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/locale/en/pirates.cfg b/locale/en/pirates.cfg index 253af2fc..e708c497 100644 --- a/locale/en/pirates.cfg +++ b/locale/en/pirates.cfg @@ -19,7 +19,7 @@ softmod_info_1_1=v1.6.3 highlights softmod_info_1_2=• Gameplay further slowed down for small crews.\n• Optional setting for new crews to disable blueprints.\n• Fixed a bug causing large waves.\n• Grace period of 2 minutes on each island before attacks. softmod_info_2_1=v1.6.0 highlights -softmod_info_2_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are engaged in a fight at sea, or are loading themselves.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved. Items are returned to the crew if players don't reconnect quickly.\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• Melee classes can no longer hold weapons. New class added.\n• The pause at sea now occurs after the loading time for the next destination.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Productivity modules are removed from the game until a later feature is released.\n• Balance tweaks:\n - Most maps now have some unkillable spawners\n - Mining productivity increases naturally with leagues traveled\n - Biter nighttime damage bonus nerfed\n - Tweaks to radioactive islands\n - Kovarex enrichment no longer researched at start of game\n - Land mines only purchasable at docks, and drop your speed when placed\n - Flamers nerf slightly increased\n - 5% weapon and turret damage upgrade available at each island market +softmod_info_2_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are engaged in a fight at sea, or are loading themselves.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved. Items are returned to the crew if players don't reconnect quickly.\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• Melee classes can no longer hold weapons. New class added.\n• The pause at sea now occurs after the loading time for the next destination.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Balance tweaks:\n - Most maps now have some unkillable spawners\n - Mining productivity increases naturally with leagues traveled\n - Biter nighttime damage bonus nerfed\n - Tweaks to radioactive islands\n - Kovarex enrichment no longer researched at start of game\n - Land mines only purchasable at docks, and drop your speed when placed\n - Flamers nerf slightly increased\n - 5% weapon and turret damage upgrade available at each island market softmod_info_credits_1=Credits softmod_info_credits_2=Designed/developed by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John diff --git a/maps/pirates/common.lua b/maps/pirates/common.lua index 5bebea2c..c5539fae 100644 --- a/maps/pirates/common.lua +++ b/maps/pirates/common.lua @@ -27,7 +27,7 @@ Public.minimum_run_capacity_to_enforce_space_for = 22 -- auto-disbanding when there are no players left in the crew: -- Public.autodisband_hours = nil -Public.autodisband_hours = 24 * 2 -- should not be zero (as this messes with saving and loading a game, which boots the player for a moment.) Also note that the server may run very slowly when no-one is on it. +Public.autodisband_hours = 24 * 4 -- should not be zero (as this messes with saving and loading a game, which boots the player for a moment.) Also note that the server may run very slowly when no-one is on it. Public.boat_steps_at_a_time = 1 diff --git a/maps/pirates/coredata.lua b/maps/pirates/coredata.lua index d01c03ec..9b176a5a 100644 --- a/maps/pirates/coredata.lua +++ b/maps/pirates/coredata.lua @@ -7,7 +7,7 @@ local _inspect = require 'utils.inspect'.inspect local Public = {} Public.scenario_id_name = 'pirates' -Public.version_string = '1.6.4' --major.minor.patch versioning, to match factorio mod portal +Public.version_string = '1.6.5' --major.minor.patch versioning, to match factorio mod portal Public.rocket_silo_death_causes_loss = false