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biter_battles_v2/bb_map_intro
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@ -39,7 +39,7 @@ require "score"
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-----------------------------
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---- enable maps here ----
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--require "maps.biter_battles_v2.biter_battles_v2"
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require "maps.biter_battles_v2.biter_battles_v2"
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--require "maps.biter_battles.biter_battles"
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--require "maps.cave_miner"
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--require "maps.labyrinth"
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@ -49,7 +49,7 @@ require "score"
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--require "maps.atoll"
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--require "maps.choppy"
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--require "maps.tank_battles"
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require "maps.spiral_troopers"
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--require "maps.spiral_troopers"
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--require "maps.fish_defender"
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--require "maps.mountain_fortress"
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--require "maps.stoneblock"
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@ -3,8 +3,8 @@ local math_random = math.random
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local ai = {}
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local threat_values = {
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["small-spitter"] = 1.5,
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["small-biter"] = 1.5,
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["small-spitter"] = 1,
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["small-biter"] = 1,
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["medium-spitter"] = 4,
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["medium-biter"] = 4,
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["big-spitter"] = 8,
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@ -1,46 +1,53 @@
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local event = require 'utils.event'
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local info = [[
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Biter Battles v2
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- - B I T E R B A T T L E S - -
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Defend the rocket silo of your team.
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Your goal is to defend your team's rocket silo and defeat the other team.
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Feeding science packs via the gui buttons,
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increases the strength of the opposing team's biters.
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There is no major direct pvp combat
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The horizontal border river is landfill proof.
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Construction robots can not build on the other teams's side.
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Feeding science packs via the gui buttons will
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There is no biter evolution from pollution, time or destruction.
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ONLY feeding them increases their power and will lead to your teams victory.
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The gui yields two different main stats for each team's biters.
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- EVO -
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The evolution of the biters.
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It can go above 100% which unlocks endgame modifiers,
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granting biters increased damage and evasion.
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- THREAT -
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Threat creates biter attacks.
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Feeding gives permanent "threat-income", as well as creating instant threat.
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A high threat value will cause more biters to attack.
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A threat of zero or below will cause no attacks.
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]]
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local function create_map_intro_button(player)
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if player.gui.top["map_intro_button"] then return end
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local b = player.gui.top.add({type = "sprite-button", caption = "?", name = "map_intro_button", tooltip = "Map Info"})
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b.style.font_color = {r = 80, g = 10, b = 255}
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b.style.font_color = {r=0.5, g=0.3, b=0.99}
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b.style.font = "heading-1"
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b.style.minimal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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b.style.top_padding = 1
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b.style.left_padding = 1
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b.style.right_padding = 1
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b.style.bottom_padding = 1
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end
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local function create_map_intro(player)
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if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
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local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
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local t = frame.add {type = "table", column_count = 1}
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local b = frame.add {type = "button", caption = "Close", name = "close_map_intro_frame", align = "right"}
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b.style.font = "default"
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local frame = t.add {type = "frame"}
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local l = frame.add {type = "label", caption = info}
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if player.gui.center["map_intro_frame"] then player.gui.center["map_intro_frame"].destroy() end
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local frame = player.gui.center.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
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local frame = frame.add {type = "frame"}
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local l = frame.add {type = "label", caption = info, name = "map_intro_text"}
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l.style.single_line = false
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l.style.font = "heading-3"
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l.style.font_color = {r=0.95, g=0.95, b=0.95}
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l.style.font = "heading-2"
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l.style.font_color = {r=0.7, g=0.6, b=0.99}
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end
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local function on_player_joined_game(event)
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@ -56,10 +63,11 @@ local function on_gui_click(event)
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() return end
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if event.element.name == "close_map_intro_frame" then player.gui.center["map_intro_frame"].destroy() return end
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if event.element.name == "map_intro_text" then player.gui.center["map_intro_frame"].destroy() return end
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if event.element.name == "map_intro_button" then
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if player.gui.left["map_intro_frame"] then
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player.gui.left["map_intro_frame"].destroy()
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if player.gui.center["map_intro_frame"] then
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player.gui.center["map_intro_frame"].destroy()
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else
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create_map_intro(player)
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end
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@ -175,4 +175,5 @@ event.add(defines.events.on_player_joined_game, on_player_joined_game)
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require "maps.biter_battles_v2.on_tick"
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require "maps.biter_battles_v2.terrain"
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require "maps.biter_battles_v2.chat"
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require "maps.biter_battles_v2.chat"
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require "maps.biter_battles_v2.bb_map_intro"
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@ -466,7 +466,7 @@ local function on_player_joined_game(event)
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["uranium-ore"] = {frequency = "none", size = "none", richness = "none"},
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["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
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["trees"] = {frequency = "none", size = "none", richness = "none"},
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["enemy-base"] = {frequency = "none", size = "none", richness = "very-good"},
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["enemy-base"] = {frequency = "none", size = "none", richness = "very-good"}
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}
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game.create_surface("spiral_troopers", map_gen_settings)
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