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unit group tweaks
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@ -175,12 +175,14 @@ end
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local function get_units(force_name)
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local units = {}
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local count = 0
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local count = 1
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for _, unit in pairs(global.map_forces[force_name].units) do
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if not unit.unit_group then
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if count > 256 then break end
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units[#units + 1] = unit
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count = count + 1
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if count > 320 then break end
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if math_random(1, 3) ~= 1 then
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units[count] = unit
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count = count + 1
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end
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end
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end
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return units
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@ -223,6 +225,7 @@ local function send_unit_groups()
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},
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}
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})
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unit_group.start_moving()
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end
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end
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end
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